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cdb240f3d4
[REUSE] is a specification that aims at making file copyright
information consistent, so that it can be both human and machine
readable. It basically requires that all files have a header containing
copyright and licensing information. When this isn't possible, like
when dealing with binary assets, generated files or embedded third-party
dependencies, it is permitted to insert copyright information in the
`.reuse/dep5` file.
Oh, and it also requires that all the licenses used in the project are
present in the `LICENSES` folder, that's why the diff is so huge.
This can be done automatically with `reuse download --all`.
The `reuse` tool also contains a handy subcommand that analyzes the
project and tells whether or not the project is (still) compliant,
`reuse lint`.
Following REUSE has a few advantages over the current approach:
- Copyright information is easy to access for users / downstream
- Files like `dist/license.md` do not need to exist anymore, as
`.reuse/dep5` is used instead
- `reuse lint` makes it easy to ensure that copyright information of
files like binary assets / images is always accurate and up to date
To add copyright information of files that didn't have it I looked up
who committed what and when, for each file. As yuzu contributors do not
have to sign a CLA or similar I couldn't assume that copyright ownership
was of the "yuzu Emulator Project", so I used the name and/or email of
the commit author instead.
[REUSE]: https://reuse.software
Follow-up to 01cf05bc75
39 lines
1.2 KiB
C++
39 lines
1.2 KiB
C++
// SPDX-FileCopyrightText: 2018 Citra Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include <QDialogButtonBox>
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#include <QKeySequenceEdit>
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#include <QVBoxLayout>
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#include "yuzu/util/sequence_dialog/sequence_dialog.h"
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SequenceDialog::SequenceDialog(QWidget* parent) : QDialog(parent) {
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setWindowTitle(tr("Enter a hotkey"));
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setWindowFlags(windowFlags() & ~Qt::WindowContextHelpButtonHint);
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key_sequence = new QKeySequenceEdit;
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auto* const buttons = new QDialogButtonBox(QDialogButtonBox::Ok | QDialogButtonBox::Cancel);
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buttons->setCenterButtons(true);
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auto* const layout = new QVBoxLayout(this);
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layout->addWidget(key_sequence);
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layout->addWidget(buttons);
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connect(buttons, &QDialogButtonBox::accepted, this, &QDialog::accept);
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connect(buttons, &QDialogButtonBox::rejected, this, &QDialog::reject);
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}
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SequenceDialog::~SequenceDialog() = default;
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QKeySequence SequenceDialog::GetSequence() const {
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// Only the first key is returned. The other 3, if present, are ignored.
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return QKeySequence(key_sequence->keySequence()[0]);
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}
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bool SequenceDialog::focusNextPrevChild(bool next) {
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return false;
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}
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void SequenceDialog::closeEvent(QCloseEvent*) {
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reject();
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}
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