suyu/src/yuzu/util/sequence_dialog/sequence_dialog.cpp

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chore: make yuzu REUSE compliant [REUSE] is a specification that aims at making file copyright information consistent, so that it can be both human and machine readable. It basically requires that all files have a header containing copyright and licensing information. When this isn't possible, like when dealing with binary assets, generated files or embedded third-party dependencies, it is permitted to insert copyright information in the `.reuse/dep5` file. Oh, and it also requires that all the licenses used in the project are present in the `LICENSES` folder, that's why the diff is so huge. This can be done automatically with `reuse download --all`. The `reuse` tool also contains a handy subcommand that analyzes the project and tells whether or not the project is (still) compliant, `reuse lint`. Following REUSE has a few advantages over the current approach: - Copyright information is easy to access for users / downstream - Files like `dist/license.md` do not need to exist anymore, as `.reuse/dep5` is used instead - `reuse lint` makes it easy to ensure that copyright information of files like binary assets / images is always accurate and up to date To add copyright information of files that didn't have it I looked up who committed what and when, for each file. As yuzu contributors do not have to sign a CLA or similar I couldn't assume that copyright ownership was of the "yuzu Emulator Project", so I used the name and/or email of the commit author instead. [REUSE]: https://reuse.software Follow-up to 01cf05bc75b1e47beb08937439f3ed9339e7b254
2022-05-15 02:06:02 +02:00
// SPDX-FileCopyrightText: 2018 Citra Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include <QDialogButtonBox>
#include <QKeySequenceEdit>
#include <QVBoxLayout>
#include "yuzu/util/sequence_dialog/sequence_dialog.h"
SequenceDialog::SequenceDialog(QWidget* parent) : QDialog(parent) {
setWindowTitle(tr("Enter a hotkey"));
setWindowFlags(windowFlags() & ~Qt::WindowContextHelpButtonHint);
key_sequence = new QKeySequenceEdit;
auto* const buttons = new QDialogButtonBox(QDialogButtonBox::Ok | QDialogButtonBox::Cancel);
buttons->setCenterButtons(true);
auto* const layout = new QVBoxLayout(this);
layout->addWidget(key_sequence);
layout->addWidget(buttons);
connect(buttons, &QDialogButtonBox::accepted, this, &QDialog::accept);
connect(buttons, &QDialogButtonBox::rejected, this, &QDialog::reject);
}
SequenceDialog::~SequenceDialog() = default;
QKeySequence SequenceDialog::GetSequence() const {
// Only the first key is returned. The other 3, if present, are ignored.
return QKeySequence(key_sequence->keySequence()[0]);
}
bool SequenceDialog::focusNextPrevChild(bool next) {
return false;
}
void SequenceDialog::closeEvent(QCloseEvent*) {
reject();
}