suyu/src/video_core/renderer_opengl
2024-02-09 09:20:53 -05:00
..
present video_core: defensively program around unmapped device pointers 2024-02-09 09:20:53 -05:00
blit_image.cpp video_core: Fix ogl status error when draw_texture 2023-03-12 13:33:31 +08:00
blit_image.h video_core: Implement maxwell3d draw texture method 2023-01-05 12:41:28 +08:00
gl_blit_screen.cpp renderer_opengl: implement layer stack composition 2024-01-31 11:27:21 -05:00
gl_blit_screen.h renderer_opengl: implement layer stack composition 2024-01-31 11:27:21 -05:00
gl_buffer_cache.cpp SMMU: Initial adaptation to video_core. 2024-01-18 21:12:30 -05:00
gl_buffer_cache.h Buffer Cache: Refactor to use Range sets instead 2024-02-05 11:06:52 +01:00
gl_buffer_cache_base.cpp Buffer Cache: Fully rework the buffer cache. 2023-04-29 00:46:31 +02:00
gl_compute_pipeline.cpp settings,general: Rename non-confirming enums 2023-07-21 10:56:54 -04:00
gl_compute_pipeline.h shaders: Track local memory usage 2023-06-25 18:59:33 -04:00
gl_device.cpp gl_device: Remove AMD blacklists that are no longer applicable 2023-12-20 18:19:15 -05:00
gl_device.h gl_buffer_cache: Reintroduce NV_vertex_buffer_unified_memory 2023-12-19 17:13:23 -05:00
gl_fence_manager.cpp OpenGL: Prefer glClientWaitSync for OGLSync objects 2023-03-08 20:29:25 -05:00
gl_fence_manager.h Fence Manager: implement async fence management in a sepparate thread. 2023-04-23 04:48:50 +02:00
gl_graphics_pipeline.cpp gl_graphics_pipeline: GLASM: Fix transform feedback attribs buffer mode 2023-11-18 00:44:05 -05:00
gl_graphics_pipeline.h gl_graphics_pipeline: GLASM: Fix transform feedback attribs buffer mode 2023-11-18 00:44:05 -05:00
gl_query_cache.cpp Core: Clang format and other small issues. 2024-01-18 21:12:30 -05:00
gl_query_cache.h Core: Clang format and other small issues. 2024-01-18 21:12:30 -05:00
gl_rasterizer.cpp video_core: consistently account for resolution scaling when rendering 2024-01-31 11:27:20 -05:00
gl_rasterizer.h renderer_opengl: isolate core presentation code 2024-01-31 11:27:20 -05:00
gl_resource_manager.cpp gl_rasterizer: Implement DrawTransformFeedback macro 2023-12-19 19:54:57 -05:00
gl_resource_manager.h gl_rasterizer: Implement DrawTransformFeedback macro 2023-12-19 19:54:57 -05:00
gl_shader_cache.cpp SMMU: Initial adaptation to video_core. 2024-01-18 21:12:30 -05:00
gl_shader_cache.h SMMU: Initial adaptation to video_core. 2024-01-18 21:12:30 -05:00
gl_shader_context.h video_core: preallocate fewer IR blocks 2023-06-14 21:37:57 -04:00
gl_shader_manager.cpp OpenGL: Limit lmem warmup to NVIDIA 2023-06-25 19:06:51 -04:00
gl_shader_manager.h OpenGL: Add Local Memory warmup shader 2023-06-25 18:43:23 -04:00
gl_shader_util.cpp renderer_opengl: delete shader source after linking 2022-07-30 13:21:26 -04:00
gl_shader_util.h chore: make yuzu REUSE compliant 2022-07-27 12:53:49 +02:00
gl_staging_buffer_pool.cpp gl_texture_cache: Enable async downloads 2023-08-13 23:17:59 -05:00
gl_staging_buffer_pool.h gl_texture_cache: Enable async downloads 2023-08-13 23:17:59 -05:00
gl_state_tracker.cpp ir/texture_pass: Use host_info instead of querying Settings::values (#9176) 2022-11-11 03:32:53 +01:00
gl_state_tracker.h state_tracker: workaround channel setup for homebrew 2022-10-06 21:00:54 +02:00
gl_texture_cache.cpp video_core: consistently account for resolution scaling when rendering 2024-01-31 11:27:20 -05:00
gl_texture_cache.h VideoCore: Move Slot Vector to Common 2024-02-04 20:01:47 +01:00
gl_texture_cache_base.cpp general: Convert source file copyright comments over to SPDX 2022-04-23 05:55:32 -04:00
maxwell_to_gl.h Implement X8_D24 format 2023-10-06 00:58:30 +01:00
renderer_opengl.cpp nvnflinger/gpu: implement layer stack composition 2024-01-31 11:27:21 -05:00
renderer_opengl.h nvnflinger/gpu: implement layer stack composition 2024-01-31 11:27:21 -05:00
util_shaders.cpp gl 2023-08-06 14:54:57 -04:00
util_shaders.h OpenGL: Make use of persistent buffer maps in buffer cache downloads 2023-05-28 00:38:46 -04:00