suyu/src/yuzu/configuration/configure_gamelist.cpp
Lioncash 3a2567c97c yuzu/configure_gamelist: Move combo box initializtion to their own functions
Keeps the individual initialization of the combo boxes logically separate.
We also shouldn't be dumping this sort of thing in the constructor
directly.
2018-09-12 01:07:34 -04:00

70 lines
2.7 KiB
C++

// Copyright 2016 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include "core/core.h"
#include "core/settings.h"
#include "ui_configure_gamelist.h"
#include "ui_settings.h"
#include "yuzu/configuration/configure_gamelist.h"
ConfigureGameList::ConfigureGameList(QWidget* parent)
: QWidget(parent), ui(new Ui::ConfigureGameList) {
ui->setupUi(this);
InitializeIconSizeComboBox();
InitializeRowComboBoxes();
this->setConfiguration();
}
ConfigureGameList::~ConfigureGameList() = default;
void ConfigureGameList::applyConfiguration() {
UISettings::values.show_unknown = ui->show_unknown->isChecked();
UISettings::values.icon_size = ui->icon_size_combobox->currentData().toUInt();
UISettings::values.row_1_text_id = ui->row_1_text_combobox->currentData().toUInt();
UISettings::values.row_2_text_id = ui->row_2_text_combobox->currentData().toUInt();
Settings::Apply();
}
void ConfigureGameList::setConfiguration() {
ui->show_unknown->setChecked(UISettings::values.show_unknown);
ui->icon_size_combobox->setCurrentIndex(
ui->icon_size_combobox->findData(UISettings::values.icon_size));
ui->row_1_text_combobox->setCurrentIndex(
ui->row_1_text_combobox->findData(UISettings::values.row_1_text_id));
ui->row_2_text_combobox->setCurrentIndex(
ui->row_2_text_combobox->findData(UISettings::values.row_2_text_id));
}
void ConfigureGameList::InitializeIconSizeComboBox() {
static const std::vector<std::pair<u32, std::string>> default_icon_sizes{
std::make_pair(0, "None"), std::make_pair(32, "Small"),
std::make_pair(64, "Standard"), std::make_pair(128, "Large"),
std::make_pair(256, "Full Size"),
};
for (const auto& size : default_icon_sizes) {
ui->icon_size_combobox->addItem(QString::fromStdString(size.second + " (" +
std::to_string(size.first) + "x" +
std::to_string(size.first) + ")"),
size.first);
}
}
void ConfigureGameList::InitializeRowComboBoxes() {
static const std::vector<std::string> row_text_names{
"Filename",
"Filetype",
"Title ID",
"Title Name",
};
for (size_t i = 0; i < row_text_names.size(); ++i) {
ui->row_1_text_combobox->addItem(QString::fromStdString(row_text_names[i]),
QVariant::fromValue(i));
ui->row_2_text_combobox->addItem(QString::fromStdString(row_text_names[i]),
QVariant::fromValue(i));
}
}