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e66d5b88a6
Thanks for everything!
38 lines
1.2 KiB
C++
38 lines
1.2 KiB
C++
// Copyright 2021 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <vector>
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#include <sirit/sirit.h>
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#include "common/common_types.h"
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#include "shader_recompiler/backend/bindings.h"
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#include "shader_recompiler/backend/spirv/emit_context.h"
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#include "shader_recompiler/frontend/ir/program.h"
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#include "shader_recompiler/profile.h"
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namespace Shader::Backend::SPIRV {
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constexpr u32 NUM_TEXTURE_SCALING_WORDS = 4;
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constexpr u32 NUM_IMAGE_SCALING_WORDS = 2;
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constexpr u32 NUM_TEXTURE_AND_IMAGE_SCALING_WORDS =
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NUM_TEXTURE_SCALING_WORDS + NUM_IMAGE_SCALING_WORDS;
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struct RescalingLayout {
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u32 down_factor;
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std::array<u32, NUM_TEXTURE_SCALING_WORDS> rescaling_textures;
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std::array<u32, NUM_IMAGE_SCALING_WORDS> rescaling_images;
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};
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[[nodiscard]] std::vector<u32> EmitSPIRV(const Profile& profile, const RuntimeInfo& runtime_info,
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IR::Program& program, Bindings& bindings);
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[[nodiscard]] inline std::vector<u32> EmitSPIRV(const Profile& profile, IR::Program& program) {
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Bindings binding;
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return EmitSPIRV(profile, {}, program, binding);
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}
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} // namespace Shader::Backend::SPIRV
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