2021-02-06 03:11:23 +01:00
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// Copyright 2021 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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2021-05-04 01:53:00 +02:00
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#include <vector>
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2021-02-08 06:54:35 +01:00
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#include <sirit/sirit.h>
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#include "common/common_types.h"
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2021-05-04 01:53:00 +02:00
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#include "shader_recompiler/backend/bindings.h"
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2021-02-16 08:10:22 +01:00
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#include "shader_recompiler/backend/spirv/emit_context.h"
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2021-02-06 03:11:23 +01:00
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#include "shader_recompiler/frontend/ir/program.h"
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2021-02-20 07:30:13 +01:00
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#include "shader_recompiler/profile.h"
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2021-02-06 03:11:23 +01:00
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namespace Shader::Backend::SPIRV {
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2021-08-01 23:57:45 +02:00
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constexpr u32 NUM_TEXTURE_SCALING_WORDS = 4;
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constexpr u32 NUM_IMAGE_SCALING_WORDS = 2;
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constexpr u32 NUM_TEXTURE_AND_IMAGE_SCALING_WORDS =
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NUM_TEXTURE_SCALING_WORDS + NUM_IMAGE_SCALING_WORDS;
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struct RescalingLayout {
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u32 down_factor;
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std::array<u32, NUM_TEXTURE_SCALING_WORDS> rescaling_textures;
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std::array<u32, NUM_IMAGE_SCALING_WORDS> rescaling_images;
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};
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2021-05-21 07:12:32 +02:00
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[[nodiscard]] std::vector<u32> EmitSPIRV(const Profile& profile, const RuntimeInfo& runtime_info,
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IR::Program& program, Bindings& bindings);
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2021-02-08 06:54:35 +01:00
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2021-05-04 01:53:00 +02:00
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[[nodiscard]] inline std::vector<u32> EmitSPIRV(const Profile& profile, IR::Program& program) {
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Bindings binding;
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2021-08-01 23:57:45 +02:00
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return EmitSPIRV(profile, {}, program, binding);
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2021-05-04 01:53:00 +02:00
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}
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2021-04-17 12:51:43 +02:00
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2021-02-06 03:11:23 +01:00
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} // namespace Shader::Backend::SPIRV
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