yuzu/src/core/hle/service/audio/audin_u.cpp

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// Copyright 2018 yuzu emulator team
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include "common/logging/log.h"
#include "core/hle/ipc_helpers.h"
#include "core/hle/kernel/hle_ipc.h"
#include "core/hle/service/audio/audin_u.h"
namespace Service {
namespace Audio {
class IAudioIn final : public ServiceFramework<IAudioIn> {
public:
IAudioIn() : ServiceFramework("IAudioIn") {
static const FunctionInfo functions[] = {
{0x0, nullptr, "GetAudioInState"},
{0x1, nullptr, "StartAudioIn"},
{0x2, nullptr, "StopAudioIn"},
{0x3, nullptr, "AppendAudioInBuffer_1"},
{0x4, nullptr, "RegisterBufferEvent"},
{0x5, nullptr, "GetReleasedAudioInBuffer_1"},
{0x6, nullptr, "ContainsAudioInBuffer"},
{0x7, nullptr, "AppendAudioInBuffer_2"},
{0x8, nullptr, "GetReleasedAudioInBuffer_2"},
};
RegisterHandlers(functions);
}
~IAudioIn() = default;
};
AudInU::AudInU() : ServiceFramework("audin:u") {
static const FunctionInfo functions[] = {
{0x00000000, nullptr, "ListAudioIns"},
{0x00000001, nullptr, "OpenAudioIn"},
};
RegisterHandlers(functions);
}
} // namespace Audio
} // namespace Service