07355cf7cc
* stubs for audout:u, audin:u, audrec:u, audren:u, codecctl and decoding tables with nullptr for future implementations * fixing the changes requested (remove private, explicit)
41 lines
1.3 KiB
C++
41 lines
1.3 KiB
C++
// Copyright 2018 yuzu emulator team
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include "common/logging/log.h"
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#include "core/hle/ipc_helpers.h"
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#include "core/hle/kernel/hle_ipc.h"
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#include "core/hle/service/audio/audin_u.h"
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namespace Service {
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namespace Audio {
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class IAudioIn final : public ServiceFramework<IAudioIn> {
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public:
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IAudioIn() : ServiceFramework("IAudioIn") {
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static const FunctionInfo functions[] = {
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{0x0, nullptr, "GetAudioInState"},
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{0x1, nullptr, "StartAudioIn"},
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{0x2, nullptr, "StopAudioIn"},
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{0x3, nullptr, "AppendAudioInBuffer_1"},
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{0x4, nullptr, "RegisterBufferEvent"},
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{0x5, nullptr, "GetReleasedAudioInBuffer_1"},
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{0x6, nullptr, "ContainsAudioInBuffer"},
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{0x7, nullptr, "AppendAudioInBuffer_2"},
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{0x8, nullptr, "GetReleasedAudioInBuffer_2"},
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};
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RegisterHandlers(functions);
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}
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~IAudioIn() = default;
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};
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AudInU::AudInU() : ServiceFramework("audin:u") {
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static const FunctionInfo functions[] = {
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{0x00000000, nullptr, "ListAudioIns"},
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{0x00000001, nullptr, "OpenAudioIn"},
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};
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RegisterHandlers(functions);
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}
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} // namespace Audio
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} // namespace Service
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