yuzu/src/shader_recompiler/backend/spirv/emit_spirv_context_get_set.cpp

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// Copyright 2021 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include "shader_recompiler/backend/spirv/emit_spirv.h"
namespace Shader::Backend::SPIRV {
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void EmitGetRegister(EmitContext&) {
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throw NotImplementedException("SPIR-V Instruction");
}
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void EmitSetRegister(EmitContext&) {
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throw NotImplementedException("SPIR-V Instruction");
}
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void EmitGetPred(EmitContext&) {
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throw NotImplementedException("SPIR-V Instruction");
}
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void EmitSetPred(EmitContext&) {
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throw NotImplementedException("SPIR-V Instruction");
}
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void EmitSetGotoVariable(EmitContext&) {
throw NotImplementedException("SPIR-V Instruction");
}
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void EmitGetGotoVariable(EmitContext&) {
throw NotImplementedException("SPIR-V Instruction");
}
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static Id GetCbuf(EmitContext& ctx, Id result_type, Id UniformDefinitions::*member_ptr,
u32 element_size, const IR::Value& binding, const IR::Value& offset) {
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if (!binding.IsImmediate()) {
throw NotImplementedException("Constant buffer indexing");
}
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const Id cbuf{ctx.cbufs[binding.U32()].*member_ptr};
const Id uniform_type{ctx.uniform_types.*member_ptr};
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if (!offset.IsImmediate()) {
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Id index{ctx.Def(offset)};
if (element_size > 1) {
const u32 log2_element_size{static_cast<u32>(std::countr_zero(element_size))};
const Id shift{ctx.Constant(ctx.U32[1], log2_element_size)};
index = ctx.OpShiftRightArithmetic(ctx.U32[1], ctx.Def(offset), shift);
}
const Id access_chain{ctx.OpAccessChain(uniform_type, cbuf, ctx.u32_zero_value, index)};
return ctx.OpLoad(result_type, access_chain);
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}
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if (offset.U32() % element_size != 0) {
throw NotImplementedException("Unaligned immediate constant buffer load");
}
const Id imm_offset{ctx.Constant(ctx.U32[1], offset.U32() / element_size)};
const Id access_chain{ctx.OpAccessChain(uniform_type, cbuf, ctx.u32_zero_value, imm_offset)};
return ctx.OpLoad(result_type, access_chain);
}
Id EmitGetCbufU8(EmitContext& ctx, const IR::Value& binding, const IR::Value& offset) {
const Id load{GetCbuf(ctx, ctx.U8, &UniformDefinitions::U8, sizeof(u8), binding, offset)};
return ctx.OpUConvert(ctx.U32[1], load);
}
Id EmitGetCbufS8(EmitContext& ctx, const IR::Value& binding, const IR::Value& offset) {
const Id load{GetCbuf(ctx, ctx.S8, &UniformDefinitions::S8, sizeof(s8), binding, offset)};
return ctx.OpSConvert(ctx.U32[1], load);
}
Id EmitGetCbufU16(EmitContext& ctx, const IR::Value& binding, const IR::Value& offset) {
const Id load{GetCbuf(ctx, ctx.U16, &UniformDefinitions::U16, sizeof(u16), binding, offset)};
return ctx.OpUConvert(ctx.U32[1], load);
}
Id EmitGetCbufS16(EmitContext& ctx, const IR::Value& binding, const IR::Value& offset) {
const Id load{GetCbuf(ctx, ctx.S16, &UniformDefinitions::S16, sizeof(s16), binding, offset)};
return ctx.OpSConvert(ctx.U32[1], load);
}
Id EmitGetCbufU32(EmitContext& ctx, const IR::Value& binding, const IR::Value& offset) {
return GetCbuf(ctx, ctx.U32[1], &UniformDefinitions::U32, sizeof(u32), binding, offset);
}
Id EmitGetCbufF32(EmitContext& ctx, const IR::Value& binding, const IR::Value& offset) {
return GetCbuf(ctx, ctx.F32[1], &UniformDefinitions::F32, sizeof(f32), binding, offset);
}
Id EmitGetCbufU64(EmitContext& ctx, const IR::Value& binding, const IR::Value& offset) {
return GetCbuf(ctx, ctx.U64, &UniformDefinitions::U64, sizeof(u64), binding, offset);
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}
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void EmitGetAttribute(EmitContext&) {
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throw NotImplementedException("SPIR-V Instruction");
}
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void EmitSetAttribute(EmitContext&) {
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throw NotImplementedException("SPIR-V Instruction");
}
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void EmitGetAttributeIndexed(EmitContext&) {
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throw NotImplementedException("SPIR-V Instruction");
}
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void EmitSetAttributeIndexed(EmitContext&) {
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throw NotImplementedException("SPIR-V Instruction");
}
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void EmitGetZFlag(EmitContext&) {
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throw NotImplementedException("SPIR-V Instruction");
}
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void EmitGetSFlag(EmitContext&) {
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throw NotImplementedException("SPIR-V Instruction");
}
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void EmitGetCFlag(EmitContext&) {
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throw NotImplementedException("SPIR-V Instruction");
}
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void EmitGetOFlag(EmitContext&) {
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throw NotImplementedException("SPIR-V Instruction");
}
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void EmitSetZFlag(EmitContext&) {
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throw NotImplementedException("SPIR-V Instruction");
}
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void EmitSetSFlag(EmitContext&) {
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throw NotImplementedException("SPIR-V Instruction");
}
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void EmitSetCFlag(EmitContext&) {
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throw NotImplementedException("SPIR-V Instruction");
}
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void EmitSetOFlag(EmitContext&) {
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throw NotImplementedException("SPIR-V Instruction");
}
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Id EmitWorkgroupId(EmitContext& ctx) {
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return ctx.OpLoad(ctx.U32[3], ctx.workgroup_id);
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}
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Id EmitLocalInvocationId(EmitContext& ctx) {
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return ctx.OpLoad(ctx.U32[3], ctx.local_invocation_id);
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}
} // namespace Shader::Backend::SPIRV