Commit graph

921 commits

Author SHA1 Message Date
Viktor Szépe
90ab89a0b0 Merge remote-tracking branch 'origin/master' into typos3 2024-01-16 00:09:00 +00:00
Viktor Szépe
2044ae6b3a Fix more typos 2024-01-15 23:26:53 +00:00
Liam
2a0d707ce1 shader_recompiler: emulate 8-bit and 16-bit storage writes with cas loop 2024-01-11 16:50:59 -05:00
Viktor Szépe
a959fb011f Fix "Propietary" typo elsewhere 2024-01-07 23:15:38 +00:00
liamwhite
92a331af76
Merge pull request #12437 from ameerj/gl-amd-fixes
OpenGL: Fixes and workaround updates for AMD
2024-01-04 15:53:44 -05:00
Liam
d0c60605ab shader_recompiler: use default value for clip distances array 2023-12-26 19:32:47 -05:00
Liam
6697b665ca shader_recompiler: respect clip distance limits in indexed store 2023-12-26 19:10:25 -05:00
Fernando S
820f113d9e
Merge pull request #12435 from liamwhite/type-check
shader_recompiler: ensure derivatives for textureGrad are f32
2023-12-22 17:41:13 +01:00
Ameer J
d5d0d2cb0e spirv_emit_context: Fix BaseInstance for OGL spirv 2023-12-21 21:53:24 -05:00
Liam
4aa713e861 shader_recompiler: ensure derivatives for textureGrad are f32 2023-12-21 19:06:33 -05:00
Liam
9e9aed41be shader_recompiler: use float image operations on load/store when required 2023-12-21 14:34:46 -05:00
Ameer J
a5b2b8b91b emit_glsl_image: Use inlined texelFetch offsets 2023-12-20 19:24:11 -05:00
Liam
fcfa8b680b shader_recompiler: use minimal clip distance array 2023-12-18 22:25:14 -05:00
Liam
94244437de shader_recompiler: ignore clip distances beyond driver support level 2023-12-18 22:25:14 -05:00
liamwhite
6da8301773
Merge pull request #12196 from ameerj/glsl-cbuf-sizes
GLSL: Use known cbuf sizes when possible
2023-12-03 16:27:07 -05:00
Ameer J
db1d32485e GLSL: Prefer known used cbuf sizes 2023-11-26 23:25:29 -05:00
Ameer J
1d11fe00a3
Merge branch 'master' into ssbo-align 2023-11-26 21:08:53 -05:00
Liam
473caaff5b renderer_vulkan: ignore viewport stores on non-supporting drivers 2023-11-19 11:27:12 -05:00
liamwhite
4458920799
Merge pull request #12066 from ameerj/nvidia-nsanity
shader_recompiler: add byteswap pattern workaround for Nvidia
2023-11-19 09:49:45 -05:00
Ameer J
feb60de5c3
shader_recompiler: Fix spelling of "derivate" (#12067) 2023-11-18 13:39:47 +01:00
Ameer J
9343b81afd shader_recompiler: add byteswap pattern workaround for Nvidia 2023-11-17 22:29:12 -05:00
Ameer J
75c5be55af shader_recompiler: Align SSBO offsets in GlobalMemory functions 2023-10-31 20:14:18 -04:00
Ameer J
7d34800531 shader_recompiler: Align SSBO offsets to meet host requirements
Co-Authored-By: Billy Laws <blaws05@gmail.com>
2023-10-31 20:10:54 -04:00
liamwhite
da5c49f22d
Merge pull request #11847 from ameerj/glsl-shfl-fix
emit_glsl_warp: Fix shfl_in_bounds conditional
2023-10-23 10:33:24 -04:00
Ameer J
cfe73af6f2 emit_glsl_warp: Fix shfl_in_bounds conditional 2023-10-22 00:45:23 -04:00
Kelebek1
e02ee8e59d Manually robust on Maxwell and earlier 2023-10-19 19:54:31 +01:00
Liam
0448eb6f0f ci: fix new codespell errors 2023-10-02 18:03:05 -04:00
Liam
1e24d02434 emit_spirv: fix incorrect use of descriptor index in image atomics 2023-09-22 00:39:09 -04:00
liamwhite
eb4ddb2868
shader_recompiler: skip sampler for buffer textures (#11435) 2023-09-14 15:23:50 +02:00
liamwhite
5b8fdedf4d
Merge pull request #11436 from liamwhite/bad-format
shader_recompiler: always declare image format for image buffers
2023-09-10 13:40:47 -04:00
liamwhite
5e424d791b
Merge pull request #11434 from danilaml/fix-warnings
msvc: set warning level to /W4 globally
2023-09-06 09:12:58 -04:00
Danila Malyutin
785e480b62 msvc: set warning level to /W4 globally
And fix a bunch of warnings
2023-09-03 18:42:10 +04:00
Liam
ba4b65e4bc shader_recompiler: always declare image format for image buffers 2023-09-02 17:25:00 -04:00
liamwhite
76bddd3673
Merge pull request #11383 from FernandoS27/are-you-a-wabbit
Fix regressions that damaged compute indirect & use reinterpret for copies with different byteblocksizes
2023-09-02 14:42:42 -04:00
Liam
9245b426e3 shader_recompiler: fix emulation of 3D textureGrad 2023-09-01 22:41:01 -04:00
Fernando Sahmkow
710ca3ca49 Shader Recompiler: Auto stub special registers and dump pipelines on exception. 2023-08-27 03:47:04 +02:00
Fernando Sahmkow
c03f0b3c89 Shader Recomnpiler: implement textuzreGrad 3D emulation constant propagation 2023-08-18 22:17:02 -04:00
Kelebek1
dfb7fc8293 Fix shader dumps with nvdisasm
skip fragment shaders when rasterizer is disabled
initialize env_ptrs
2023-08-03 15:30:27 +01:00
Liam
dad0d076ee ssa_rewrite_pass: use proper maps 2023-07-23 11:38:01 -04:00
ameerj
405eae3734 shaders: Track local memory usage 2023-06-25 18:59:33 -04:00
ameerj
b198339580 emit_glasm: Fix lmem size computation 2023-06-25 18:43:52 -04:00
Kelebek1
5da70f7197 Remove memory allocations in some hot paths 2023-06-22 08:05:10 +01:00
Matías Locatti
42b2bc204f
Merge pull request #10699 from liamwhite/conditional-barrier
shader_recompiler: remove barriers in conditional control flow when device lacks support
2023-06-12 16:50:59 -03:00
Liam
2f1e87dd83 shader_recompiler: translate f64 to f32 when unsupported on host 2023-06-10 12:38:49 -04:00
Liam
2bb7ea436d shader_recompiler: remove barriers in conditional control flow when device lacks support 2023-06-10 12:30:39 -04:00
bunnei
ca4bf3844e video_core: Enable support_descriptor_aliasing on Turnip, disable storage atomic otherwise. 2023-06-03 00:05:58 -07:00
Billy Laws
b4a12b889e Avoid using VectorExtractDynamic for subgroup mask on Adreno GPUs
This crashes their shader compiler for some reason.
2023-06-03 00:05:31 -07:00
Billy Laws
158a1896ec Implement scaled vertex buffer format emulation
These formats are unsupported by mobile GPUs so they need to be emulated in shaders instead.
2023-06-03 00:05:31 -07:00
Liam
13d25063a1 shader_recompiler: fix copy-paste error 2023-05-26 00:36:12 -04:00
Kelebek1
e42b4a16b6 Fix Tears of the Kingdom flickering clouds and depths. 2023-05-11 19:25:24 +01:00