Kelebek1
b566c98258
Define SampleMask as an array
2023-04-30 18:37:37 +01:00
Wollnashorn
82b78cde73
shader_recompiler: Use vector arithmetic rather than component-wise in ImageGatherSubpixelOffset
...
Should be more efficient and better readable
2023-04-08 16:13:08 +02:00
Wollnashorn
fe91066f46
video_core: Enable ImageGather with subpixel offset on Intel
2023-04-08 16:12:44 +02:00
Wollnashorn
780240e697
shader_recompiler: Add subpixel offset for correct rounding at ImageGather
...
On AMD a subpixel offset of 1/512 of the texel size is applied to the texture coordinates at a ImageGather call to ensure the rounding at the texel centers is done the same way as in Maxwell or other Nvidia architectures.
See https://www.reedbeta.com/blog/texture-gathers-and-coordinate-precision/ for more details why this might be necessary.
This should fix shadow artifacts at object edges in Zelda: Breath of the Wild (#9957 , #6956 ).
2023-04-08 16:12:30 +02:00
Liam
600f325d87
general: fix spelling mistakes
2023-03-12 11:33:01 -04:00
ameerj
2ce5bb9bd6
buffer_cache: Add logic for non-NVN storage buffer tracking
2023-02-25 16:24:21 -05:00
liamwhite
a4d0663158
Merge pull request #9588 from liamwhite/bylaws-reverts
...
Revert "shader_recompiler: Align SSBO offsets to meet host requirements"
2023-02-19 13:11:57 -05:00
ameerj
04139cb3ed
glsl_emit_context: Remove redeclarations of gl_SampleID and gl_SampleMask
...
These built-ins seem to be available without needing to be declared for fragment shaders, similar i.e. to gl_FragDepth
2023-02-08 19:34:39 -05:00
ameerj
4678f53463
shader_recompiler/value.h: Remove lingering references to S32
2023-02-04 00:13:47 -05:00
liamwhite
a9a860a4f7
Merge pull request #9703 from ameerj/txq-ms
...
shaders: Fix TXQ with MSAA textures
2023-02-01 22:38:00 -05:00
Levi Behunin
d5fc56db4b
Move to Clang Format 15
...
Depends on https://github.com/yuzu-emu/build-environments/pull/69
clang-15 primary run
2023-01-29 17:49:42 -07:00
ameerj
a63e17566a
spirv: Fix TXQ with MSAA textures
2023-01-29 13:47:30 -05:00
ameerj
a1d8306bfd
emit_glasm_image: Fix TXQ with MSAA textures
2023-01-29 13:42:34 -05:00
ameerj
08feba2b56
emit_glsl_image: Implement TXQ with MSAA textures
...
Also fixes for texture buffers, which do not have mips eithers.
2023-01-29 13:31:47 -05:00
liamwhite
3aab574521
Merge pull request #9699 from ameerj/texture-pass-desc
...
texture_pass: Fix texture descriptors comparisons
2023-01-29 12:27:41 -05:00
liamwhite
149271923c
Merge pull request #9698 from ameerj/texture-pass-handle
...
texture_pass: Refactor texture handle retrieval
2023-01-29 12:27:33 -05:00
liamwhite
208e635f37
Merge pull request #9694 from ameerj/txq-mips
...
shader_recompiler: TXQ: Skip QueryLevels when possible
2023-01-29 12:27:26 -05:00
ameerj
0d820f2dab
texture_pass: Fix texture descriptors comparisons
2023-01-28 21:23:52 -05:00
ameerj
9bb429999e
texture_pass: Refactor texture handle retrieval
2023-01-28 21:11:38 -05:00
bunnei
40e7d78179
Merge pull request #9687 from ameerj/ogl-shader-ms
...
glasm, glsl: Implement multisampled Image Fetch
2023-01-28 16:32:11 -08:00
bunnei
159aab9a97
Merge pull request #9682 from ameerj/shader-s32
...
shader_recompiler: Remove S32 IR type
2023-01-28 14:00:11 -08:00
ameerj
2c2e019a44
shader_recompiler: TXQ: Skip QueryLevels when possible
2023-01-28 16:25:18 -05:00
ameerj
c0cedbae94
emit_glsl_image: Fix ImageFetch for MSAA textures
2023-01-28 14:39:27 -05:00
ameerj
0f795603fc
glasm: Add MS sampler types
2023-01-27 02:09:18 -05:00
ameerj
5710e90150
glsl: Add MS sampler types
2023-01-27 02:09:17 -05:00
ameerj
93cc6e4d99
shader_recompiler: Remove S32 IR type
...
The frontend IR opcodes do not distinguish between signed and unsigned integer types.
Fixes broken shaders when IR validation/graphics debugging is enabled for shaders that used BitCastS32F32
2023-01-25 22:03:15 -05:00
Liam
76a4356e55
spirv: fix multisampled image fetch
2023-01-23 12:03:19 -05:00
Liam
505923f0f3
Revert "shader_recompiler: Align SSBO offsets to meet host requirements"
...
This reverts commit 8804a4eb23
.
2023-01-07 15:50:58 -05:00
Billy Laws
d34275a260
Avoid OOB array access reading passthrough attr mask
...
YFC 1.5 extended the size of the varying mask used to hold passthrough attrs without considering this
2023-01-07 18:38:21 +00:00
Billy Laws
58fec43768
Run clang-format
2023-01-05 22:18:10 +00:00
Billy Laws
68ed60cee4
shader_recompiler: Fix shuffle partitioning for >64 invoc-per-subgroup GPUs
...
The existing implementation only supports 64 invoc-per-subgroup GPUs, and misbehaves on adreno when invocations need to be split into 4 emulated subgroups.
2023-01-05 22:13:07 +00:00
Billy Laws
625a4af73a
shader_recompiler: Add support for lowering geometry passthrough
...
Reuses most of the existing code for generating the gl_Layer passthrough. Fixes geometry in Nier: Automata on GPUs without HW passthrough support.
2023-01-05 22:13:07 +00:00
Billy Laws
8804a4eb23
shader_recompiler: Align SSBO offsets to meet host requirements
...
We can take advantage of SSBO addresses being passed in a constant bufer to account for the extra alignment requirements in the shader itself.
2023-01-05 22:13:07 +00:00
Billy Laws
3f0985c7b0
shader_recompiler: SPIRV: Only enable int64 feature when supported
2023-01-05 22:13:07 +00:00
Billy Laws
c1cc99584c
shader_recompiler: Add comparison operators to descriptor types
2023-01-05 22:13:07 +00:00
Billy Laws
bbfad79c89
Vulkan: Add a workaround for input_position on Adreno drivers
...
Adreno drivers will crash compiling geometry shaders if the input position is not wrapped in a gl_in struct.
2023-01-05 22:13:07 +00:00
Fernando Sahmkow
a0c697124c
Video_core: Address feedback
2023-01-04 14:39:42 -05:00
Fernando Sahmkow
a045e860dd
ShaderCompiler: Inline driver specific constants.
2023-01-03 16:29:25 -05:00
Fernando Sahmkow
d09aa0182f
MacroHLE: Final cleanup and fixes.
2023-01-01 16:43:58 -05:00
Fernando Sahmkow
8d694701bc
MacroHLE: Add OpenGL Support
2023-01-01 16:43:58 -05:00
Fernando Sahmkow
aad0cbf024
MacroHLE: Add HLE replacement for base vertex and base instance.
2023-01-01 16:43:57 -05:00
liamwhite
5da72a891f
Merge pull request #7450 from FernandoS27/ndc-vulkan
...
Vulkan: Add support for VK_EXT_depth_clip_control.
2022-12-17 16:08:10 -05:00
FernandoS27
0104e28fe4
Vulkan: Add support for VK_EXT_depth_clip_control.
2022-12-13 21:39:18 -05:00
Liam
77b0d01639
spirv_emit_context: declare GroupNonUniform capability for SubgroupLocalInvocationId
2022-12-13 18:25:53 -05:00
liamwhite
75e16547f8
Merge pull request #9300 from ameerj/pch
...
CMake: Use precompiled headers to improve compile times
2022-12-03 14:10:06 -05:00
liamwhite
22aff09b33
Merge pull request #9289 from liamwhite/fruit-company
...
general: fix compile for Apple Clang
2022-12-03 12:09:21 -05:00
Matías Locatti
c043ba8467
Merge pull request #9303 from liamwhite/new-vulkan-init
...
Vulkan: update initialization
2022-12-02 18:32:54 -03:00
Liam
3ef006b5ab
shader_recompiler: add gl_Layer translation GS for older hardware
2022-12-01 09:51:27 -05:00
ameerj
5b5612c1cc
CMake: Consolidate common PCH headers
2022-11-30 18:30:30 -05:00
ameerj
37bc5118ea
CMake: Use precompiled headers
2022-11-29 18:50:49 -05:00
ameerj
cae6c13ffb
value.h: remove recursive include
2022-11-29 18:50:49 -05:00
Liam
2956a33463
Vulkan: update initialization
...
Co-authored-by: bylaws <bylaws@users.noreply.github.com>
2022-11-27 14:58:28 -05:00
Liam
9737615948
general: fix compile for Apple Clang
2022-11-22 22:22:28 -05:00
Liam
0d033e6b45
spirv_emit_context: add missing flat decoration
2022-11-18 22:05:28 -05:00
liamwhite
9c67334031
Merge pull request #9253 from vonchenplus/attr_layer
...
shader: Implement miss attribute layer
2022-11-18 22:04:18 -05:00
FengChen
60e0d4a177
shader: Implement miss attribute layer
2022-11-17 22:45:14 +08:00
liamwhite
c973029374
Merge pull request #9167 from vonchenplus/tess
...
video_core: Fix few issues in Tess stage
2022-11-11 08:03:40 -05:00
Morph
c9bb888adf
ir/texture_pass: Use host_info instead of querying Settings::values ( #9176 )
2022-11-11 03:32:53 +01:00
FengChen
a4472b5526
video_core: Fix few issues in Tess stage
2022-11-07 15:42:42 +08:00
Feng Chen
75596c07e0
video_core: Fix SNORM texture buffer emulating error ( #9001 )
2022-11-04 02:39:42 -04:00
bunnei
38e4382f53
Merge pull request #8858 from vonchenplus/mipmap
...
video_core: Generate mipmap texture by drawing
2022-11-03 22:21:58 -07:00
Feng Chen
165bce3c2d
Revert "shader_recompiler/dead_code_elimination: Add DeadBranchElimination pass"
2022-10-25 12:57:25 +08:00
bunnei
cbb6c24215
Merge pull request #8873 from vonchenplus/fix_legacy_location_error
...
video_core: Fix legacy to generic location unpaired
2022-10-24 10:50:24 -07:00
Morph
3822e31323
CMakeLists: Disable C4100 and C4324
...
Disabling C4100 is similar to -Wno-unused-parameter
2022-10-22 15:02:04 -04:00
Morph
cae108404a
CMakeLists: Remove redundant warnings
...
These warnings are already included in /W3.
2022-10-22 15:02:04 -04:00
Morph
f3c40f4a20
CMakeLists: Treat MSVC warnings as errors
2022-10-22 15:02:04 -04:00
Morph
e6ab1f673b
general: Enforce C4800 everywhere except in video_core
2022-10-22 15:02:04 -04:00
Morph
93297d14d8
CMakeLists: Remove all redundant warnings
...
These are already explicitly or implicitly set in src/CMakeLists.txt
2022-10-22 15:02:04 -04:00
FengChen
20139f8a55
Address feedback
2022-10-17 09:40:44 +08:00
Liam White
afab6c143c
General: Fix compilation for GCC
2022-10-06 21:00:53 +02:00
Fernando Sahmkow
3d02143476
Shader Decompiler: implement better tracking for Vulkan samplers.
2022-10-06 21:00:53 +02:00
Fernando Sahmkow
ba34cf0a69
Shader Decompiler: Check for shift when deriving composite samplers.
2022-10-06 21:00:52 +02:00
Fernando Sahmkow
a283eda320
Shader Decompiler: Fix dangerous behavior of invalid iterator insertion.
2022-10-06 21:00:52 +02:00
Liam
ae7062d522
shader_recompiler: add extended LDC to GLASM backend
2022-10-02 17:32:54 -04:00
Andrea Pappacoda
4a493cb10f
chore: fix some typos
...
Fix some typos reported by Lintian
2022-09-23 13:38:23 +02:00
FengChen
d4cb0eac87
video_core: Fix legacy to generic location unpaired
2022-09-20 12:03:31 +08:00
Feng Chen
c864cb5772
Merge branch 'master' into mipmap
2022-09-20 11:56:43 +08:00
FengChen
9a95c7fa14
video_core: Generate mipmap texture by drawing
2022-09-20 11:55:43 +08:00
Morph
9533365486
style: General style changes to match with the rest of the codebase
2022-08-31 08:51:47 -04:00
FengChen
b2a6dde438
video_code: support rectangle texture
2022-08-25 12:45:58 +08:00
Kelebek1
f580946b0d
Add missed shader defines. Fixes Xenoblade Chronicles 3 booting with Vulkan.
2022-07-29 06:12:39 +01:00
Andrea Pappacoda
cdb240f3d4
chore: make yuzu REUSE compliant
...
[REUSE] is a specification that aims at making file copyright
information consistent, so that it can be both human and machine
readable. It basically requires that all files have a header containing
copyright and licensing information. When this isn't possible, like
when dealing with binary assets, generated files or embedded third-party
dependencies, it is permitted to insert copyright information in the
`.reuse/dep5` file.
Oh, and it also requires that all the licenses used in the project are
present in the `LICENSES` folder, that's why the diff is so huge.
This can be done automatically with `reuse download --all`.
The `reuse` tool also contains a handy subcommand that analyzes the
project and tells whether or not the project is (still) compliant,
`reuse lint`.
Following REUSE has a few advantages over the current approach:
- Copyright information is easy to access for users / downstream
- Files like `dist/license.md` do not need to exist anymore, as
`.reuse/dep5` is used instead
- `reuse lint` makes it easy to ensure that copyright information of
files like binary assets / images is always accurate and up to date
To add copyright information of files that didn't have it I looked up
who committed what and when, for each file. As yuzu contributors do not
have to sign a CLA or similar I couldn't assume that copyright ownership
was of the "yuzu Emulator Project", so I used the name and/or email of
the commit author instead.
[REUSE]: https://reuse.software
Follow-up to 01cf05bc75
2022-07-27 12:53:49 +02:00
Mai
103997ee56
Merge pull request #8383 from Morph1984/shadow-of-the-past
...
yuzu: Make variable shadowing a compile-time error
2022-06-14 21:08:58 -04:00
Liam
d11547024c
general: fix compilation on GCC 12
2022-06-13 20:09:30 -04:00
lat9nq
963ed37fd6
structured_control_flow: Remove constexpr Flow::Block
...
This seems to be unsupported in newer libstdc++ versions due to
Flow::Block's base class being a non-literal type. It's not clear to me
why this was permitted in earlier versions.
2022-06-13 19:18:20 -04:00
Morph
efc89c032b
CMakeLists: Make variable shadowing a compile-time error
...
Now that the entire project is free of variable shadowing, we can enforce this as a compile time error to prevent any further introduction of this logic bug.
2022-06-13 18:19:23 -04:00
Lioncash
f981e90af3
general: Avoid ambiguous format_to compilation errors
...
Ensures that we're using the fmt version of format_to.
These are also the only three outliers. All of the other formatters we
have are properly qualified.
2022-05-14 16:48:34 -04:00
Liam
709d7fd92c
GCC 12 fixes
2022-04-28 16:50:34 -04:00
Morph
99ceb03a1c
general: Convert source file copyright comments over to SPDX
...
This formats all copyright comments according to SPDX formatting guidelines.
Additionally, this resolves the remaining GPLv2 only licensed files by relicensing them to GPLv2.0-or-later.
2022-04-23 05:55:32 -04:00
Fernando S
4d5900aaa1
Merge pull request #8133 from liamwhite/gl-spv-cbuf
...
shader_recompiler: support const buffer indirect addressing on OpenGL
2022-04-07 12:40:59 +02:00
Liam
1ab771c3ad
shader_recompiler: Decrease indirect cbuf limit to match hardware
2022-04-04 16:44:01 -04:00
Andrea Pappacoda
0c214cb5b9
fix: typos
2022-04-02 16:34:07 +02:00
Liam
7d5a38ea6c
shader_compiler: support const buffer indirect addressing in GLSL
2022-04-01 17:08:40 -04:00
Liam
a45baa0e78
shader_recompiler: support const buffer indirect addressing on OpenGL SPIR-V
2022-04-01 11:17:54 -04:00
Mai M
7382e7a5c8
Merge pull request #8095 from bylaws/master
...
shader_recompiler: Include <bit> header when std::count{r,l}_zero is used
2022-03-27 12:36:19 -04:00
ameerj
67159e3be7
dead_code_elimination_pass: Remove unreachable Phi arguments
2022-03-23 17:57:22 -04:00
Billy Laws
dd862dff66
Include <bit> header when std::count{r,l}_zero is used
...
Needed for compilation with older libc++ releases
2022-03-22 21:11:24 +00:00
ameerj
f10d40a0a2
shader_recompiler/dead_code_elimination: Add DeadBranchElimination pass
...
This adds a pass to eliminate if(false) branches within the shader code
2022-03-22 02:39:31 -04:00
Ameer J
75046a3351
Merge pull request #8038 from liamwhite/exit-register-detection
...
shader_recompiler/EXIT: increment output register on failed enable test
2022-03-21 21:24:07 -04:00
ameerj
866b7c20a8
general: Fix clang/gcc build errors
2022-03-20 02:25:09 -04:00