Commit graph

11879 commits

Author SHA1 Message Date
Fernando Sahmkow
dc5cfa8d28 Shader_IR: Address Feedback 2020-01-24 16:43:29 -04:00
Fernando Sahmkow
74aa7de5e3 Guest_driver: Correct compiling errors in GCC. 2020-01-24 16:43:29 -04:00
Fernando Sahmkow
1e4b6bef6f Shader_IR: Store Bound buffer on Shader Usage 2020-01-24 16:43:29 -04:00
Fernando Sahmkow
c921e496eb GPU: Implement guest driver profile and deduce texture handler sizes. 2020-01-24 16:43:29 -04:00
Fernando Sahmkow
ab89ced244 Kernel: Implement Physical Core. 2020-01-24 15:38:20 -04:00
bunnei
a104b985a8
Merge pull request #3273 from FernandoS27/txd-array
Shader_IR: Implement TXD Array.
2020-01-24 14:02:40 -05:00
bunnei
f64adcfc37
Merge pull request #3340 from SciresM/pmdx
loader: provide default arguments (zero byte) to NSOs
2020-01-24 10:31:43 -05:00
ReinUsesLisp
1690f1adba vk_shader_decompiler: Disable default values on unwritten render targets
Some games like The Legend of Zelda: Breath of the Wild assign
render targets without writing them from the fragment shader. This
generates Vulkan validation errors, so silence these I previously
introduced a commit to set "vec4(0, 0, 0, 1)" for these attachments. The
problem is that this is not what games expect. This commit reverts that
change.
2020-01-24 01:16:21 -03:00
FearlessTobi
d0e4f1c6f4 yuzu/configuration: create UI tab and move gamelist settings there 2020-01-24 00:15:51 +01:00
BreadFish64
a31ed02ae4 common/logging: don't use regex for path trimming 2020-01-23 23:08:05 +01:00
FearlessTobi
d01eb12f36 Replace GetString with Get function
This should hopefully fix compilation errors.
2020-01-23 20:55:26 +01:00
FearlessTobi
bbd85a495a Address second part of review comments 2020-01-23 20:55:26 +01:00
FearlessTobi
0fe11746fc Address review comments 2020-01-23 20:55:26 +01:00
fearlessTobi
ac3690f205 Input: UDP Client to provide motion and touch controls
An implementation of the cemuhook motion/touch protocol, this adds the
ability for users to connect several different devices to citra to send
direct motion and touch data to citra.

Co-Authored-By: jroweboy <jroweboy@gmail.com>
2020-01-23 20:55:26 +01:00
bunnei
a167da4278
Merge pull request #3341 from bunnei/time-posix-myrule
service: time: Implement ToPosixTimeWithMyRule.
2020-01-23 12:04:01 -05:00
Fernando Sahmkow
9c6b5cae68
Merge pull request #3338 from ReinUsesLisp/no-fastmath
gl_shader_cache: Disable fastmath on Nvidia
2020-01-23 10:08:45 -04:00
bunnei
ed76c71319 service: time: Implement ToPosixTimeWithMyRule.
- Used by Pokemon Mystery Dungeon.
2020-01-22 23:20:19 -05:00
Michael Scire
5a7eecc3ad loader: provide default arguments (zero byte) to NSOs
Certain newer unity games (Terraria, Pokemon Mystery Dungeon) require
that the argument region be populated. Failure to do so results in
an integer underflow in argument count, and eventually an unmapped
read at 0x800000000. Providing this default fixes this.

Note that the behavior of official software is as yet unverified,
arguments-wise.
2020-01-22 20:14:06 -08:00
bunnei
89b326e396
Merge pull request #3324 from FearlessTobi/port-5037
Port citra-emu/citra#5037: "CMake: Create thin archives on Linux"
2020-01-22 19:48:15 -05:00
Bartosz Kaszubowski
9a22b6dced GUI: fix minor issues with dark themes
GUI: rename and reorder themes
2020-01-22 21:12:45 +01:00
ReinUsesLisp
3ce28342a2 gl_shader_cache: Disable fastmath on Nvidia 2020-01-21 19:08:08 -03:00
Fernando Sahmkow
79e0991d9b
Merge pull request #3330 from ReinUsesLisp/vk-blit-screen
vk_blit_screen: Initial implementation
2020-01-20 22:32:16 -04:00
ReinUsesLisp
a665581684 vk_blit_screen: Address feedback 2020-01-20 18:43:11 -03:00
bunnei
7113236b30 time: Fix month off-by-one error.
- Fixes timestamp in ZLA and Astral Chain saves.
2020-01-20 14:20:32 -05:00
bunnei
4ea073c286
Merge pull request #3332 from bunnei/config-audio-tab
yuzu_qt: config: Move audio to its own tab.
2020-01-20 04:24:51 -05:00
bunnei
69b44392a7
Merge pull request #3328 from ReinUsesLisp/vulkan-atoms
vk_shader_decompiler: Implement UAtomicAdd (ATOMS) on SPIR-V
2020-01-20 00:01:52 -05:00
bunnei
5a077c95ce
Merge pull request #3322 from ReinUsesLisp/vk-front-face
vk_graphics_pipeline: Set front facing properly
2020-01-19 23:22:34 -05:00
bunnei
690732bc0d yuzu_qt: config: Move audio to its own tab.
- We have some important audio settings, makes them more discoverable.
2020-01-19 23:17:53 -05:00
bunnei
8b9f433d95
Merge pull request #3271 from bunnei/time-rewrite
service: time: Rewrite implementation of glue services.
2020-01-19 22:45:05 -05:00
ReinUsesLisp
f5dfe68a94 vk_blit_screen: Initial implementation
This abstraction takes care of presenting accelerated and
non-accelerated or "framebuffer" images to the Vulkan swapchain.
2020-01-19 21:12:43 -03:00
bunnei
41373d212e
Merge pull request #3313 from ReinUsesLisp/vk-rasterizer
vk_rasterizer: Implement Vulkan's rasterizer
2020-01-19 18:09:01 -05:00
Bartosz Kaszubowski
9ac33c2620 GUI/gamelist: add "None" as an option for second row and remove dynamically duplicate row options (#3309)
* GUI/gamelist: add "None" as an option for second row and remove duplicated row options

* fix clang-format warnings
2020-01-19 15:56:49 -05:00
ReinUsesLisp
b2c976ad0e vk_shader_decompiler: Implement UAtomicAdd (ATOMS) on SPIR-V
Also updates sirit to include atomic instructions.
2020-01-19 16:40:31 -03:00
FearlessTobi
4e9331f45d system_archive: Fix Chinese font
Adds the proper OSS font for the Chinese language.
2020-01-19 15:09:53 +01:00
FearlessTobi
999e3f89b9 system_archive: Fix Korean font
Fixes Korean fonts when using Open-source system archives.
2020-01-19 15:09:50 +01:00
Léo Lam
f98cd210ab CMake: Create thin archives on Linux
This significantly reduces unnecessary disk writes and space usage
when building Citra.

libcore.a is now only ~1MB rather than several hundred megabytes.
2020-01-19 12:52:09 +01:00
Fernando Sahmkow
51c8aea979
Merge pull request #3317 from ReinUsesLisp/gl-decomp-cc-decomp
gl_shader_decompiler: Fix decompilation of condition codes
2020-01-18 19:56:55 -04:00
ReinUsesLisp
d110a371bb gl_state: Use bool instead of GLboolean
This fixes template resolution considering GLboolean an integer instead
of a bool.
2020-01-18 19:10:34 -03:00
ReinUsesLisp
94915d4ea1 vk_graphics_pipeline: Set front facing properly
Front face was being forced to a certain value when cull face is
disabled. Set a default value on initialization and drop the forcefully
set front facing value with culling disabled.
2020-01-18 18:50:47 -03:00
bunnei
e972016456
Merge pull request #3298 from Simek/missing_hotkeys
GUI: add few missing hotkeys to main menu
2020-01-18 13:07:13 -05:00
Markus Wick
56672b8c98 core/memory: Create a special MapMemoryRegion for physical memory.
This allows us to create a fastmem arena within the memory.cpp helpers.
2020-01-18 08:38:47 +01:00
Markus Wick
55103da066 core/hle: Simplify PhysicalMemory usage in vm_manager. 2020-01-18 08:29:19 +01:00
Markus Wick
7e94e544f4 core/loaders: Simplify PhysicalMemory usage.
It is currently a std::vector, however we might want to replace it with a more fancy allocator.
So we can't use the C++ iterators any more.
2020-01-18 08:29:19 +01:00
bunnei
9bf4850f74
Merge pull request #3305 from ReinUsesLisp/point-size-program
gl_state: Implement PROGRAM_POINT_SIZE
2020-01-18 01:56:32 -05:00
bunnei
15163edaaa
Merge pull request #3312 from ReinUsesLisp/atoms-u32
shader/memory: Implement ATOMS.ADD.U32
2020-01-18 00:54:07 -05:00
James Rowe
4512a6bbfc Remove unused CPU Vendor string and telemtry field
The information is duplicated in the brand string and the telemetry field is unused
2020-01-17 18:41:18 -07:00
ReinUsesLisp
09b1d762d7 vk_rasterizer: Address feedback 2020-01-17 21:40:01 -03:00
ReinUsesLisp
f34e519da3 gl_shader_decompiler: Fix decompilation of condition codes
Use Visit instead of reimplementing it. Fixes unimplemented negations
for condition codes.
2020-01-17 21:23:01 -03:00
TotalCaesar659
dd74fd014b Add headbar icon on Linux 2020-01-18 02:46:07 +03:00
bunnei
48863afb65
Merge pull request #3306 from ReinUsesLisp/gl-texture
gl_texture_cache: Minor fixes and style changes
2020-01-17 15:44:02 -05:00
bunnei
657b3a366e
Merge pull request #3311 from ReinUsesLisp/z32fx24s8
format_lookup_table: Fix ZF32_X24S8 component types
2020-01-17 08:22:32 -05:00
ReinUsesLisp
fe5356d223 vk_rasterizer: Implement Vulkan's rasterizer
This abstraction is Vulkan's equivalent to OpenGL's rasterizer. It takes
care of joining all parts of the backend and rendering accordingly on
demand.
2020-01-16 23:05:15 -03:00
ReinUsesLisp
38e789c761 renderer_vulkan: Add header as placeholder 2020-01-16 22:54:15 -03:00
bunnei
e041f33569
Merge pull request #3300 from ReinUsesLisp/vk-texture-cache
vk_texture_cache: Implement generic texture cache on Vulkan
2020-01-16 19:19:26 -05:00
ReinUsesLisp
f09cd52980 vk_texture_cache: Address feedback 2020-01-16 18:23:10 -03:00
ReinUsesLisp
63ba41a26d shader/memory: Implement ATOMS.ADD.U32 2020-01-16 17:30:55 -03:00
ReinUsesLisp
0caab54b5d format_lookup_table: Fix ZF32_X24S8 component types
Component types for ZF32_X24S8 were using UNORM. Drivers will set FLOAT,
UINT, UNORM, UNORM; causing a format mismatch. This commit addresses
that.
2020-01-16 17:29:13 -03:00
Rodrigo Locatti
82e1285c1e
vk_texture_cache: Fix typo in commentary
Co-Authored-By: MysticExile <30736337+MysticExile@users.noreply.github.com>
2020-01-16 16:59:46 -03:00
bunnei
30faf6a964
Merge pull request #3308 from lioncash/private
maxwell_3d: Make dirty_pointers private
2020-01-16 13:26:35 -05:00
bunnei
d23869811d
Merge pull request #3304 from lioncash/fwd-decl
renderer_opengl/utils: Forward declare private structs
2020-01-16 11:21:18 -05:00
Lioncash
9e874898f5 maxwell_3d: Make dirty_pointers private
This isn't used outside of the class itself, so we can make it private
for the time being.
2020-01-16 04:07:15 -05:00
James Rowe
b429095b61 Fix git version in scm_rev.cpp 2020-01-16 00:12:50 -07:00
ReinUsesLisp
c375d735e6 gl_state: Implement PROGRAM_POINT_SIZE
For gl_PointSize to have effect we have to activate
GL_PROGRAM_POINT_SIZE.
2020-01-15 16:14:17 -03:00
Lioncash
7af56dfa76 renderer_opengl/utils: Remove unused header inclusions
Nothing from these headers are used, so they can be removed.
2020-01-15 06:31:23 -05:00
Lioncash
06d30fbcca renderer_opengl/utils: Forward declare private structs
Keeps the definitions hidden and allows changes to the structs without
needing to recompile all users of classes containing said structs.
2020-01-15 06:30:01 -05:00
CJBok
635deb70d4 Moved analog direction logic to sdl_impl 2020-01-15 11:25:15 +01:00
CJBok
231d9c10f3 Corrected directional states sensitivity 2020-01-14 21:51:58 +01:00
ReinUsesLisp
66a1c777c9 gl_texture_cache: Use local variables to simplify DownloadTexture 2020-01-14 17:39:48 -03:00
ReinUsesLisp
cdb00546f0 gl_texture_cache: Fix format for RGBX16F 2020-01-14 17:38:33 -03:00
ReinUsesLisp
2d09467f6f gl_texture_cache: Use Snorm internal format for RG8S 2020-01-14 17:37:58 -03:00
ReinUsesLisp
02624c35ec gl_texture_cache: Use Snorm internal format for ABGR8S 2020-01-14 17:37:23 -03:00
Rodrigo Locatti
64cd46579b
Merge pull request #3303 from lioncash/reorder
control_flow: Silence -Wreorder warning for CFGRebuildState
2020-01-14 16:15:18 -03:00
Rodrigo Locatti
81e9e229fa
Merge pull request #3302 from lioncash/unused-var
gl_shader_cache: Remove unused variables
2020-01-14 16:14:47 -03:00
Lioncash
a1eee1749e control_flow: Silence -Wreorder warning for CFGRebuildState
Organizes the initializer list in the same order that the variables
would actually be initialized in.
2020-01-14 13:28:48 -05:00
bunnei
a83e28b237
Merge pull request #3296 from Simek/hotkeys_resize
GUI/configure: resize hotkeys action column to fit content
2020-01-14 13:17:16 -05:00
Lioncash
f10ea944e0 gl_shader_cache: Remove unused STAGE_RESERVED_UBOS constant
Given this isn't used, this can be removed entirely.
2020-01-14 13:16:52 -05:00
Lioncash
4cd5ad90f3 gl_shader_cache: std::move entries in CachedShader constructor
Avoids several reallocations of std::vector instances where applicable.
2020-01-14 13:14:16 -05:00
Lioncash
15a6840e7a gl_shader_cache: Remove unused entries variable in BuildShader()
Eliminates a few unnecessary constructions of std::vectors.
2020-01-14 13:11:49 -05:00
bunnei
55f95e7f26
Merge pull request #3287 from ReinUsesLisp/ldg-stg-16
shader_ir/memory: Implement u16 and u8 for STG and LDG
2020-01-14 09:57:08 -05:00
bunnei
15788ffcde
Merge pull request #3288 from ReinUsesLisp/uncurse-aoffi
shader_ir/texture: Simplify AOFFI code
2020-01-13 23:52:12 -05:00
bunnei
6985eea519
Merge pull request #3290 from ReinUsesLisp/gl-clamp
maxwell_to_vk: Implement GL_CLAMP hacking Nvidia's driver
2020-01-13 19:16:06 -05:00
bunnei
e749f17257
Merge pull request #3292 from degasus/heap_space_fix
core/kernel: Fix GetTotalPhysicalMemoryUsed.
2020-01-13 19:15:43 -05:00
ReinUsesLisp
09e17fbb0f vk_texture_cache: Implement generic texture cache on Vulkan
It currently ignores PBO linearizations since these should be dropped as
soon as possible on OpenGL.
2020-01-13 20:37:50 -03:00
ReinUsesLisp
2b2712fa95 texture_cache/surface_params: Make GetNumLayers public 2020-01-13 20:35:43 -03:00
Bartosz Kaszubowski
da3049aa74 GUI: add few missing hotkeys to main menu 2020-01-13 00:49:44 +01:00
CJBok
83be9fc96d Merge remote-tracking branch 'upstream/master' 2020-01-12 23:21:30 +01:00
Bartosz Kaszubowski
6726e8b784 GUI/configure: resize hotkeys column to content 2020-01-12 22:46:28 +01:00
Markus Wick
c76ffa5019 core/kernel: Fix GetTotalPhysicalMemoryUsed.
module._memory was already moved over to a new shared_ptr.
So code_memory_size was not increased at all.

This lowers the heap space and so saves a bit of memory, usually between 50 to 100 MB.

This fixes a regression of c0a01f3adc
2020-01-11 14:04:44 +01:00
Rodrigo Locatti
b1138e5ea1
vk_compute_pass: Address feedback
Comment hardcoded SPIR-V modules.
2020-01-10 22:46:34 -03:00
ReinUsesLisp
3d46709b7f maxwell_to_vk: Implement GL_CLAMP hacking Nvidia's driver
Nvidia's driver defaults invalid enumerations to GL_CLAMP. Vulkan
doesn't expose GL_CLAMP through its API, but we can hack it on Nvidia's
driver using the internal driver defaults.
2020-01-10 17:12:50 -03:00
ReinUsesLisp
13021b534c shader_ir/texture: Simplify AOFFI code 2020-01-09 03:50:37 -03:00
ReinUsesLisp
e2a2a556b9 shader_ir/memory: Implement u16 and u8 for STG and LDG
Using the same technique we used for u8 on LDG, implement u16.

In the case of STG, load memory and insert the value we want to set
into it with bitfieldInsert. Then set that value.
2020-01-09 02:12:29 -03:00
CJBok
ae7fd01e38 hid: Fix analog sticks directional states 2020-01-09 02:40:55 +01:00
ReinUsesLisp
908e085d02 vk_compute_pass: Add compute passes to emulate missing Vulkan features
This currently only supports quad arrays and u8 indices.

In the future we can remove quad arrays with a table written from the
CPU, but this was used to bootstrap the other passes helpers and it
was left in the code.

The blob code is generated from the "shaders/" directory. Read the
instructions there to know how to generate the SPIR-V.
2020-01-08 19:24:26 -03:00
ReinUsesLisp
82a64da077 vk_shader_util: Add helper to build SPIR-V shaders 2020-01-08 19:22:20 -03:00
Fernando Sahmkow
80436c1330
Merge pull request #3279 from ReinUsesLisp/vk-pipeline-cache
vk_pipeline_cache: Initial implementation
2020-01-08 17:31:20 -04:00
bunnei
319c4d2108
Merge pull request #3272 from bunnei/vi-close-layer
service: vi: Implement CloseLayer.
2020-01-07 12:45:34 -05:00
ReinUsesLisp
6888d776ff vk_pipeline_cache: Initial implementation
Given a pipeline key, this cache returns a pipeline abstraction (for
graphics or compute).
2020-01-06 22:02:26 -03:00
ReinUsesLisp
2effdeb924 vk_graphics_pipeline: Initial implementation
This abstractio represents the state of the 3D engine at a given draw.
Instead of changing individual bits of the pipeline how it's done in
APIs like D3D11, OpenGL and NVN; on Vulkan we are forced to put
everything together into a single, immutable object.

It takes advantage of the few dynamic states Vulkan offers.
2020-01-06 22:02:26 -03:00
ReinUsesLisp
dc96a59fa0 vk_compute_pipeline: Initial implementation
This abstraction represents a Vulkan compute pipeline.
2020-01-06 22:02:26 -03:00