Commit graph

6601 commits

Author SHA1 Message Date
Wollnashorn
745d16132b video_core: Disable AF for non-color image formats 2023-06-15 20:59:33 +02:00
Wollnashorn
3e8cd91d54 video_core: Fixed compilation errors because of name shadowing 2023-06-15 18:46:40 +02:00
Liam
3304d58edb vulkan_device: disable extended_dynamic_state2 on ARM drivers 2023-06-15 12:29:54 -04:00
Wollnashorn
42c944b250 video_core: Add per-image anisotropy heuristics (format & mip count) 2023-06-15 18:19:32 +02:00
Liam
2c01669046 video_core: preallocate fewer IR blocks 2023-06-14 21:37:57 -04:00
Liam
8d6aefdcc4 video_core: optionally skip barriers on feedback loops 2023-06-14 14:11:46 -04:00
Liam
cc4334870b renderer_vulkan: propagate conditional barrier support 2023-06-14 10:49:40 -04:00
Wollnashorn
0de6b9e3f5 video_core: Apply AF only to samplers with normal LOD range [0, 1+x] 2023-06-14 13:27:27 +02:00
Wollnashorn
a9e4dddad5 video_core: Fix default anisotropic heuristic 2023-06-14 11:21:22 +02:00
Wollnashorn
44f616edb9 video_core: Never apply AF to None mipmap mode
Should fix some artifacts with the "apply anisotropic filtering for all mipmap modes" option
2023-06-14 03:57:39 +02:00
Wollnashorn
b9bba3ac89 video_core: Disable anisotropic filtering for samplers with depth compare 2023-06-13 21:32:32 +02:00
Morph
925586f97b buffer_cache_base: Specify buffer type in HostBindings
Avoid reinterpret-casting from void pointer since the type is already known at compile time.
2023-06-13 00:59:42 -04:00
Wollnashorn
0eacf547c0 video_core: Option to apply anisotropic filtering for all mipmap modes 2023-06-13 03:21:01 +02:00
liamwhite
e0de6dd63f
Merge pull request #10675 from liamwhite/scaler
image_info: adjust rescale thresholds and refactor constant use
2023-06-12 21:16:36 -04:00
Matías Locatti
42b2bc204f
Merge pull request #10699 from liamwhite/conditional-barrier
shader_recompiler: remove barriers in conditional control flow when device lacks support
2023-06-12 16:50:59 -03:00
bunnei
ad8f122ab1
Merge pull request #10693 from liamwhite/f64-to-f32
shader_recompiler: translate f64 to f32 when unsupported on host
2023-06-12 12:46:54 -07:00
bunnei
569f8d3b44
Merge pull request #10668 from Kelebek1/reduce_vertex_bindings
Combine vertex/transform feedback buffer binding into a single call
2023-06-11 11:33:48 -07:00
bunnei
ea716eb5cc android: Fix screen orientation & blurriness. 2023-06-10 15:13:06 -07:00
Liam
2f1e87dd83 shader_recompiler: translate f64 to f32 when unsupported on host 2023-06-10 12:38:49 -04:00
Liam
2bb7ea436d shader_recompiler: remove barriers in conditional control flow when device lacks support 2023-06-10 12:30:39 -04:00
Liam
05b66877d1 image_info: adjust rescale thresholds and refactor constant use 2023-06-08 17:46:40 -04:00
Liam
74671186bf vk_blit_screen: use higher bit depth for fxaa 2023-06-08 11:27:57 -04:00
Kelebek1
ace6c2318b Combine vertex/transform feedback buffer binding into a single call 2023-06-08 12:13:27 +01:00
Morph
907507886d (wall, native)_clock: Add GetGPUTick
Allows us to directly calculate the GPU tick without double conversion to and from the host clock tick.
2023-06-07 21:44:42 -04:00
Morph
8e56a84566 core_timing: Use CNTPCT as the guest CPU tick
Previously, we were mixing the raw CPU frequency and CNTFRQ.
The raw CPU frequency (1020 MHz) should've never been used as CNTPCT (whose frequency is CNTFRQ) is the only counter available.
2023-06-07 21:44:42 -04:00
liamwhite
5c79a07a36
Merge pull request #10635 from mrcmunir/l4t-tx1-nvidia
Make VK_EXT_robustness2 optional
2023-06-07 14:04:14 -04:00
liamwhite
cfb76d8f3e
Merge pull request #10476 from ameerj/gl-memory-maps
OpenGL: Make use of persistent buffer maps in buffer cache
2023-06-07 14:03:57 -04:00
liamwhite
6907d30258
Merge pull request #10583 from ameerj/ill-logic
AccelerateDMA: Fix incorrect check in Buffer<->Texture copies
2023-06-07 14:03:40 -04:00
Carlos Estrague / Mrc_munir
b854981917
Updated to lexicographical order suggestions 2023-06-06 19:33:52 +02:00
Carlos Estrague / Mrc_munir
19d05bd4d7
Make VK_EXT_robustness2 optional
For some reason nvidia implemented Vulkan 1.2 supported without support for VK_EXT_robustness2 in tegra X1/X2 .

Fix vulkan work in TX1/TX2  L4T drivers .
2023-06-06 06:32:47 +02:00
bunnei
db6737f2ba android: vk_presentation_manager: Fix unusued needs_recreation. 2023-06-03 00:06:08 -07:00
bunnei
df70fdc95b android: vk_turbo_mode: Remove unnecessary device recreation.
- Fixes a rare crash.
2023-06-03 00:06:08 -07:00
bunnei
098e2c4077 android: renderer_vulkan: Fix crash with surface recreation. 2023-06-03 00:06:07 -07:00
bunnei
057117f009 android: Fix presentation layout on foldable and tablet devices. 2023-06-03 00:06:07 -07:00
bunnei
cf9f4f67dd video_core: vk_rasterizer: Decrease draw dispatch count for Android. 2023-06-03 00:06:04 -07:00
bunnei
f0ed20c8a2 android: GPU: Enable async presentation, increase frames in flight. 2023-06-03 00:06:03 -07:00
bunnei
5d43594a70 android: vulkan_device: Skip BGR565 emulation on S8gen2. 2023-06-03 00:06:01 -07:00
bunnei
8b8123b733 android: vulkan_device: Only compile OverrideBcnFormats when used. 2023-06-03 00:06:00 -07:00
Liam
6b2e89a865 android: remove spurious warnings about BCn formats when patched with adrenotools 2023-06-03 00:06:00 -07:00
bunnei
befd477279 android: video_core: Disable some problematic things on GPU Normal. 2023-06-03 00:06:00 -07:00
bunnei
8dc7fe0c96 android: video_core: Disable problematic compute shaders.
- Fixes #104.
2023-06-03 00:06:00 -07:00
bunnei
117bc2ae6c android: vulkan: Recreate surface after suspension & adapt to async. presentation. 2023-06-03 00:05:59 -07:00
bunnei
ca4bf3844e video_core: Enable support_descriptor_aliasing on Turnip, disable storage atomic otherwise. 2023-06-03 00:05:58 -07:00
bunnei
12c9e18b55 android: vulkan: Disable vertex_input_dynamic_state on Qualcomm. 2023-06-03 00:05:51 -07:00
bunnei
6d2e7de2e0 android: vulkan_debug_callback: Ignore many innocuous errors. 2023-06-03 00:05:50 -07:00
bunnei
b2aeb50229 android: vulkan_device: Disable VK_EXT_custom_border_color on Adreno.
- Causes crashes on sampler creation with Super Mario Odyssey.
2023-06-03 00:05:48 -07:00
Liam
616cf70a80 build: only enable adrenotools on arm64 2023-06-03 00:05:43 -07:00
liushuyu
e26bd1421e video_core: fix clang-format errors 2023-06-03 00:05:33 -07:00
bunnei
ff2f370946 video_core: vulkan_device: Correct error message for unsuitable driver. 2023-06-03 00:05:32 -07:00
bunnei
8248d69093 android: vulkan: Implement adrenotools turbo mode. 2023-06-03 00:05:32 -07:00
bunnei
21320d80d9 android: vulkan_device: Disable VK_EXT_extended_dynamic_state2 on Qualcomm.
- Newer drivers report this as supported, but it is broken.
2023-06-03 00:05:32 -07:00
bunnei
4c38220a64 android: native: Add support for custom Vulkan driver loading. 2023-06-03 00:05:31 -07:00
bunnei
ae099d583c core: frontend: Refactor GraphicsContext to its own module. 2023-06-03 00:05:31 -07:00
Billy Laws
b4a12b889e Avoid using VectorExtractDynamic for subgroup mask on Adreno GPUs
This crashes their shader compiler for some reason.
2023-06-03 00:05:31 -07:00
Billy Laws
158a1896ec Implement scaled vertex buffer format emulation
These formats are unsupported by mobile GPUs so they need to be emulated in shaders instead.
2023-06-03 00:05:31 -07:00
Billy Laws
206f1304d6 Disable push descriptors on adreno drivers
Regular descriptors are around 1.5x faster to update.
2023-06-03 00:05:31 -07:00
Billy Laws
26bdecbf45 Disable VK_EXT_extended_dynamic_state on mali 2023-06-03 00:05:31 -07:00
Billy Laws
a3c261d940 Disable multithreaded pipeline compilation on Qualcomm drivers
This causes crashes during compilation on several 6xx and 5xx driver versions.
2023-06-03 00:05:31 -07:00
Liam
f7a3f1ddf4 externals: add adrenotools for bcenabler 2023-06-03 00:05:28 -07:00
bunnei
2972a3ccc7 video_core: vulkan_device: Device initialization for Adreno. 2023-06-03 00:05:28 -07:00
bunnei
91350524c2 video_core: vk_pipeline_cache: Disable support_descriptor_aliasing on Android. 2023-06-03 00:05:28 -07:00
bunnei
6ed62a9f10 video_core: vk_swapchain: Fix image format for Android. 2023-06-03 00:05:28 -07:00
bunnei
18527a8c42 video_core: vk_blit_screen: Rotate viewport for Android landscape. 2023-06-03 00:05:27 -07:00
bunnei
851b1008a8 cmake: Integrate bundled FFmpeg for Android. 2023-06-03 00:05:26 -07:00
ameerj
1fc47361a1 texture_cache: Fix incorrect logic for AccelerateDMA 2023-06-02 18:07:52 -04:00
liamwhite
d89b98d8e8
Merge pull request #10091 from Kelebek1/bc_bugggggg
Fix buffer overlap checking skipping a page for stream score right expand
2023-06-01 09:06:07 -04:00
liamwhite
988f486061
Merge pull request #10474 from GPUCode/you-left-me-waiting
Remove timeline semaphore wait
2023-06-01 09:05:30 -04:00
Kelebek1
661375a222 Skip BufferCache tickframe with no channel state set 2023-05-30 21:57:13 +01:00
liamwhite
381caf4c00
Merge pull request #10483 from ameerj/gl-cpu-astc
gl_texture_cache: Fix ASTC CPU decoding with compression disabled
2023-05-28 13:18:31 -04:00
liamwhite
bf3f450211
Merge pull request #10283 from danilaml/support-interlaced-videos
Add support for deinterlaced video playback
2023-05-28 13:17:58 -04:00
ameerj
ea2e155b0b gl_texture_cache: Fix ASTC CPU decoding with compression disabled
gl_format was incorrectly being overwritten when compression was disabled
2023-05-28 13:14:51 -04:00
ameerj
cb0a410907 gl_staging_buffers: Optimization to reduce fence waiting 2023-05-28 00:38:47 -04:00
ameerj
642c14f0c7 OpenGL: Make use of persistent buffer maps in buffer cache downloads
Persistent buffer maps were already used by the texture cache, this extends their usage for the buffer cache.

In my testing, using the memory maps for uploads was slower than the existing "ImmediateUpload" path, so the memory map usage is limited to downloads for the time being.
2023-05-28 00:38:46 -04:00
GPUCode
4a292efbff renderer_vulkan: Remove timeline semaphore wait 2023-05-28 02:39:44 +03:00
Kelebek1
b0bea13ed8 Move buffer bindings to per-channel state 2023-05-27 17:04:18 +01:00
Matías Locatti
d6db422098
Merge pull request #10414 from liamwhite/anv-push-descriptor
vulkan_device: Enable VK_KHR_push_descriptor on newer ANV
2023-05-26 17:36:37 -03:00
Matías Locatti
919b54848b
Merge pull request #10418 from liamwhite/blink-and-youll-miss-it
texture_cache: process aliases and overlaps in the correct order
2023-05-26 17:36:09 -03:00
Kelebek1
7ce181edcf Fix buffer overlap checking skipping a page for stream score right expand 2023-05-26 10:35:46 +01:00
Liam
904dc1a567 video_core: don't garbage collect during configuration 2023-05-25 12:03:12 -04:00
bunnei
73a0ea0738
Merge pull request #10435 from FernandoS27/gotta-clean-mess-ups
Texture cache: revert wrong acceleration assumption
2023-05-24 21:00:53 -07:00
Fernando Sahmkow
be3a7f4096 Texture cache: revert wrong acceleration assumption 2023-05-24 10:52:02 +02:00
Fernando Sahmkow
01c4568786 Texture Cache Util: Fix block depth adjustment on slices. 2023-05-24 10:06:58 +02:00
Fernando Sahmkow
72c1ee1bf9 texture_cache: process aliases and overlaps in the correct order 2023-05-24 09:53:42 +02:00
Fernando S
72a14a6817
Merge pull request #10422 from liamwhite/gc
video_core: tune garbage collection aggressiveness
2023-05-24 03:58:49 +02:00
Fernando S
76f6388969
Merge pull request #10398 from liamwhite/bcn
video_core: add ASTC recompression
2023-05-24 03:55:45 +02:00
Liam
3b1172c10f video_core: tune garbage collection aggressiveness 2023-05-23 12:55:14 -04:00
Liam
415c78b87c textures: add BC1 and BC3 compressors and recompression setting 2023-05-23 12:54:40 -04:00
liamwhite
a5d4c3e5ad
Merge pull request #10388 from GPUCode/fence-wait
vk_master_semaphore: Move fence wait on separate thread
2023-05-23 09:42:56 -04:00
liamwhite
58be9b12f4
Merge pull request #10402 from liamwhite/uh
renderer_vulkan: barrier attachment feedback loops
2023-05-23 09:42:49 -04:00
Liam
8bba9f7dea vulkan_device: Enable VK_KHR_push_descriptor on newer ANV 2023-05-22 19:53:20 -04:00
Liam
8758932031 renderer_vulkan: barrier attachment feedback loops 2023-05-22 18:10:16 -04:00
scorpion81
f8e7b44d28
Limit the device access memory to 4 GB
Hardly limiting the device access memory to 4 GB for integrated vulkan devices here. This works for the Steam Deck in order not to go above 4 GB VRAM usage any more (above this value the likelihood to crash when the RAM exceeds 12 GB as well raises).

But there will be perhaps a detection mechanism necessary for detecting the real memory limit for integrated vulkan devices. Those likely might have small limits anyway, but what about integrated GPUs on machines with > 16 GB RAM, aka larger amounts ?
2023-05-22 16:48:55 +02:00
Danila Malyutin
7701a00a02 Add support for deinterlaced videos playback
This is a follow up to #10254 to improve the playback of cut scenes in Layton's Mystery Journey.
It uses ffmpeg's yadif filter for deinterlacing.
2023-05-22 01:43:44 +04:00
GPUCode
4e491ab59b vk_master_semaphore: Move fence wait on separate thread 2023-05-20 19:23:53 +03:00
Liam
de7c92d7c4 renderer_vulkan: remove wrong constexpr 2023-05-18 18:01:01 -04:00
lat9nq
c1a8a508bc vulkan_device: Disable VK_KHR_push_descriptor on ANV
Mesa commit ff91c5ca42bc80aa411cb3fd8f550aa6fdd16bdc breaks
VK_KHR_push_descriptor usage on ANV drivers 22.3.0, so disable it
and allow games to boot.
2023-05-17 22:19:57 -04:00
bunnei
9d4a2de72b
Merge pull request #10262 from liamwhite/depth-clamp
vulkan_common: disable depth clamp dynamic state for older radv
2023-05-17 12:19:03 -07:00
liamwhite
47c5c37bed
Merge pull request #10217 from Kelebek1/clear_value
Use the rendertarget format of the correct RT rather than the first valid
2023-05-16 10:06:30 -04:00
liamwhite
bbb6b58aa4
Merge pull request #10181 from lat9nq/intel-compute-toggle
configure_graphics: Add option to enable compute pipelines for Intel proprietary
2023-05-15 12:05:24 -04:00
liamwhite
6060685609
Merge pull request #10249 from FernandoS27/sorry-i-am-late
Buffer Cache: Clear sync code.
2023-05-15 12:03:25 -04:00