Commit graph

1250 commits

Author SHA1 Message Date
Kelebek1
ca6bf06ef7 Log object names with debug renderer, add a GPU address to ImageViews 2023-05-06 04:48:32 +01:00
bunnei
055ee84024
Merge pull request #10142 from FernandoS27/missing-astc
GPU: implement missing ASTC
2023-05-03 16:49:27 -07:00
bunnei
a661c547d8
Merge pull request #10088 from FernandoS27/100-gelato-flavor-test-builds-later
Y.F.C Implement Asynchronous Fence manager and Rework Query async downloads
2023-05-03 15:10:22 -07:00
Fernando Sahmkow
87a9be8dec GPU: implement missing ASTC 2023-05-03 11:33:28 -04:00
GPUCode
f3fcc15ad5 vk_present_manager: Fix softlocks when disabling async present 2023-05-03 07:50:10 +03:00
GPUCode
f403d27941 vk_present_manager: Add toggle for async presentation 2023-05-01 23:13:24 +03:00
GPUCode
1d7abac84b vk_blit_screen: Recreate FSR when frame is recreated
* Depends on the layout dimentions and thus should be recreated as well
2023-05-01 23:13:24 +03:00
GPUCode
50791cb974 renderer_vulkan: Fix crashing when updating descriptors
* During pipeline configure the function would acquire some payload space from the descriptor update queue,
  write the descriptor data on the GPU thread and give the scheduler a pointer to the beginning of said space to update it later.
  TickFrame resets the payload cursor, used to track acquires, back to the beginning of the buffer.
  This wasn't a problem before since WaitWorker was called at the end of the frame but now it is.
  If a frame writes to a cursor before the scheduler catches up, it will crash

* To fix this the payload buffer has been increased to account for the in flight frames that are allowed to exist now.
  TickFrame will switch between the payload spaces instead of resetting
2023-05-01 23:13:24 +03:00
GPUCode
2ad9acf795 renderer_vulkan: Async presentation 2023-05-01 23:13:24 +03:00
Morph
47938541c2
Merge pull request #10084 from FernandoS27/yuzu-goes-broom-broom
Y.F.C Buffer Cache Revamp
2023-05-01 11:08:02 -04:00
bunnei
689f9a75a7
Merge pull request #10110 from Morph1984/intel-disable-compute
vk_pipeline_cache: Skip compute pipelines on Intel proprietary drivers
2023-04-29 23:02:45 -07:00
Fernando Sahmkow
4bc5469f52 Texture Cache: Release stagging buffers on tick frame 2023-04-29 15:31:38 +02:00
Fernando Sahmkow
80480fe3f7 Clang: format and ficx compile errors. 2023-04-29 00:46:31 +02:00
Fernando Sahmkow
a16c261131 Buffer Cache: Fully rework the buffer cache. 2023-04-29 00:46:31 +02:00
Fernando Sahmkow
e3a2ca96bd Accelerate DMA: Use texture cache async downloads to perform the copies
to host.

WIP
2023-04-29 00:18:21 +02:00
Fernando Sahmkow
3fbee093b2 TextureCache: refactor DMA downloads to allow multiple buffers. 2023-04-29 00:18:21 +02:00
Morph
cb092af3f0 vk_pipeline_cache: Skip compute pipelines on Intel proprietary drivers
Intel's SPIR-V shader compiler is broken. For now, skip compiling any compute pipelines until they fix this issue.
This is not a perfect workaround, as there are a small subset of non-compute pipelines that still cause it to crash, but this should cover the majority of crashes.
It is unfortunate that even with a test case reported 6 months ago the issue has not been fixed in favor of fixing "the most popular games and apps".
Intel, you can do better than this.
2023-04-28 17:59:36 -04:00
Fernando Sahmkow
e4dc73f61e Clang format and ddress feedback 2023-04-24 12:38:47 +02:00
Fernando S
9bf19b04f6
Merge pull request #10051 from liamwhite/surface-capabilities
vulkan: pick alpha composite flags based on available values
2023-04-24 12:37:13 +02:00
Fernando Sahmkow
e29ced29fa QueryCache: rework async downloads. 2023-04-23 22:04:14 +02:00
Fernando Sahmkow
7e76c1642c Accuracy Normal: reduce accuracy further for perf improvements in Project Lime 2023-04-23 22:03:44 +02:00
Fernando Sahmkow
fca72beb2d Fence Manager: implement async fence management in a sepparate thread. 2023-04-23 04:48:50 +02:00
Liam
e3fb9b5e00 vulkan: use plain fences when timeline semaphores are not available 2023-04-14 22:53:37 -04:00
Liam
e37e1d24f9 vulkan: pick alpha composite flags based on available values 2023-04-13 16:38:20 -04:00
Wollnashorn
c0e5ecc399 video_core: Enable ImageGather rounding fix on AMD open source drivers 2023-04-12 17:11:02 +02:00
Wollnashorn
fe91066f46 video_core: Enable ImageGather with subpixel offset on Intel 2023-04-08 16:12:44 +02:00
Wollnashorn
780240e697 shader_recompiler: Add subpixel offset for correct rounding at ImageGather
On AMD a subpixel offset of 1/512 of the texel size is applied to the texture coordinates at a ImageGather call to ensure the rounding at the texel centers is done the same way as in Maxwell or other Nvidia architectures.
See https://www.reedbeta.com/blog/texture-gathers-and-coordinate-precision/ for more details why this might be necessary.

This should fix shadow artifacts at object edges in Zelda: Breath of the Wild (#9957, #6956).
2023-04-08 16:12:30 +02:00
Liam
5a2dff87bf vulkan: fix scheduler chunk reserve 2023-03-24 09:09:01 -04:00
Liam
b9b1318bea vulkan: fix more excessive waiting in scheduler 2023-03-19 13:40:33 -04:00
liamwhite
a04061e6ae
Merge pull request #9931 from liamwhite/sched
vk_scheduler: split work queue waits and execution waits
2023-03-15 20:19:35 -04:00
liamwhite
0c7149d222
Merge pull request #9933 from vonchenplus/texture_format
video_core: Update texture format
2023-03-14 11:35:37 -04:00
Liam
3f261f22c9 vk_scheduler: split work queue waits and execution waits 2023-03-12 17:19:44 -04:00
Liam
600f325d87 general: fix spelling mistakes 2023-03-12 11:33:01 -04:00
Fernando S
49643d8134
Merge pull request #9913 from ameerj/acc-dma-refactor
AccelerateDMA: Refactor Buffer/Image copy code and implement for OGL
2023-03-11 20:04:19 +01:00
Feng Chen
c8ad039612 video_core: Update texture format 2023-03-10 21:48:50 +08:00
liamwhite
3cf88a4d6c
Merge pull request #9896 from Kelebek1/d24s8
Check all swizzle components for red, not just [0]
2023-03-08 09:16:06 -05:00
Liam
ba4213d956 general: fix type inconsistencies 2023-03-07 20:05:19 -05:00
ameerj
6b9cc0ed23 Refactor AccelerateDMA code 2023-03-06 22:57:45 -05:00
Fernando Sahmkow
8a3411b417 Engines: Implement Accelerate DMA Texture. 2023-03-05 12:18:00 +01:00
Kelebek1
a7fb80e612 Check all swizzle components for red, not just [0], pass float border color rather than int 2023-03-04 02:33:50 +00:00
ameerj
b5bcd8c71b configuration: Add async ASTC decode setting 2023-02-22 18:21:09 -05:00
liamwhite
a4d0663158
Merge pull request #9588 from liamwhite/bylaws-reverts
Revert "shader_recompiler: Align SSBO offsets to meet host requirements"
2023-02-19 13:11:57 -05:00
arades79
683019878f remove static from pointer sized or smaller types for aesthetics, change constexpr static to static constexpr for consistency
Signed-off-by: arades79 <scravers@protonmail.com>
2023-02-14 12:35:39 -05:00
arades79
45e13b03f3 add static lifetime to constexpr values to force compile time evaluation where possible
Signed-off-by: arades79 <scravers@protonmail.com>
2023-02-14 12:33:11 -05:00
bunnei
f70fcdb873
Merge pull request #9746 from ameerj/ogl-msaa-texcache
texture_cache: OpenGL: Implement MSAA uploads and copies
2023-02-12 00:18:52 -08:00
ameerj
93cf2b3ca8 texture_cache: OpenGL: Implement MSAA uploads and copies 2023-02-11 15:43:07 -05:00
Kelebek1
8ae2a664d2 Remove fake vertex bindings when dynamic state is enabled 2023-02-05 22:28:03 +00:00
FengChen
818631a412 video_core: Implement vulkan clear specified channel 2023-01-28 12:53:05 +08:00
Wollnashorn
c4a49eb1dd video_core/opengl: Add FSR upscaling filter to the OpenGL renderer 2023-01-26 21:43:33 +01:00
liamwhite
475370c8f8
Merge pull request #9556 from vonchenplus/draw_texture
video_core: Implement maxwell3d draw texture method
2023-01-19 14:58:53 -05:00