Ross Schlaikjer
f38ae8e953
Pass GPU page table by reference
2023-03-25 00:25:02 -04:00
Morph
7a8a7545f2
Merge pull request #9975 from liamwhite/more-waiting
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vulkan: fix more excessive waiting in scheduler
2023-03-24 00:19:43 -04:00
liamwhite
ac3927074b
Merge pull request #9971 from Morph1984/q
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bounded_threadsafe_queue: Use simplified impl of bounded queue
2023-03-23 10:00:31 -04:00
Morph
6adaa0d5e2
Merge pull request #9962 from Kelebek1/disable_srgb
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[video_core] Disable SRGB border color conversion in samplers
2023-03-23 03:07:00 -04:00
Morph
407dc917f1
bounded_threadsafe_queue: Deduplicate and add PushModes
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Adds the PushModes Try and Wait to allow producers to specify how they want to push their data to the queue if the queue is full.
If the queue is full:
- Try will fail to push to the queue, returning false. Try only returns true if it successfully pushes to the queue. This may result in items not being pushed into the queue.
- Wait will wait until a slot is available to push to the queue, resulting in potential for deadlock if a consumer is not running.
2023-03-21 19:20:21 -04:00
Morph
306840a580
bounded_threadsafe_queue: Use simplified impl of bounded queue
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Provides a simplified SPSC, MPSC, and MPMC bounded queue implementation using mutexes.
2023-03-21 19:17:32 -04:00
Liam
b9b1318bea
vulkan: fix more excessive waiting in scheduler
2023-03-19 13:40:33 -04:00
bunnei
889454f9bf
Merge pull request #9778 from behunin/my-box-chevy
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gpu_thread: Use bounded queue
2023-03-17 22:14:29 -07:00
Kelebek1
a7651168dd
Disable SRGB border color conversion for now, to fix shadows in Xenoblade.
2023-03-17 04:46:38 +00:00
liamwhite
6d76a54d37
Merge pull request #9955 from liamwhite/color-blend-equation
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vulkan: disable extendedDynamicState3ColorBlendEquation on radv
2023-03-15 20:19:45 -04:00
liamwhite
a04061e6ae
Merge pull request #9931 from liamwhite/sched
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vk_scheduler: split work queue waits and execution waits
2023-03-15 20:19:35 -04:00
Liam
da83afdeaf
vulkan: disable extendedDynamicState3ColorBlendEquation on radv
2023-03-15 15:55:07 -04:00
liamwhite
0c7149d222
Merge pull request #9933 from vonchenplus/texture_format
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video_core: Update texture format
2023-03-14 11:35:37 -04:00
liamwhite
638044820d
Merge pull request #9943 from vonchenplus/gentleman
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video_core: Fix inline_index and draw_texture error
2023-03-13 13:45:17 -04:00
Liam
3f261f22c9
vk_scheduler: split work queue waits and execution waits
2023-03-12 17:19:44 -04:00
Liam
600f325d87
general: fix spelling mistakes
2023-03-12 11:33:01 -04:00
FengChen
44f10c8dee
video_core: Fix ogl status error when draw_texture
2023-03-12 13:33:31 +08:00
FengChen
4e42ba54e5
video_core: Invalid index_buffer flag when inline_index draw
2023-03-12 13:21:26 +08:00
Fernando S
49643d8134
Merge pull request #9913 from ameerj/acc-dma-refactor
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AccelerateDMA: Refactor Buffer/Image copy code and implement for OGL
2023-03-11 20:04:19 +01:00
liamwhite
103380134f
Merge pull request #9925 from ameerj/gl-sync-signal
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OpenGL: Prefer glClientWaitSync for OGLSync objects
2023-03-10 13:55:22 -05:00
liamwhite
021af4fd00
Merge pull request #9917 from Morph1984/the-real-time
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native_clock: Re-adjust the RDTSC frequency to its real frequency
2023-03-10 13:55:11 -05:00
Feng Chen
c8ad039612
video_core: Update texture format
2023-03-10 21:48:50 +08:00
liamwhite
b5c0c1e163
Merge pull request #9822 from ameerj/buffcache-ssbo-addr
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buffer_cache: Add logic for non-NVN storage buffer tracking
2023-03-09 09:18:39 -05:00
ameerj
03137086db
OpenGL: Prefer glClientWaitSync for OGLSync objects
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At least on Nvidia, glClientWaitSync with a timeout of 0 (non-blocking) is faster than glGetSynciv of GL_SYNC_STATUS.
2023-03-08 20:29:25 -05:00
liamwhite
3cf88a4d6c
Merge pull request #9896 from Kelebek1/d24s8
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Check all swizzle components for red, not just [0]
2023-03-08 09:16:06 -05:00
Morph
3053a62375
core: Promote CPU/GPU threads to time critical
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And also demote Audren and CoreTiming to High thread priority.
2023-03-07 21:17:46 -05:00
Liam
ba4213d956
general: fix type inconsistencies
2023-03-07 20:05:19 -05:00
liamwhite
a7792e5ff8
Merge pull request #9889 from Morph1984/time-is-ticking
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core_timing: Reduce CPU usage on Windows
2023-03-07 10:54:13 -05:00
ameerj
268942c8fe
gl_rasterizer: Implement AccelerateDMA DmaBufferImageCopy
2023-03-06 22:57:52 -05:00
ameerj
6b9cc0ed23
Refactor AccelerateDMA code
2023-03-06 22:57:45 -05:00
Fernando Sahmkow
8a3411b417
Engines: Implement Accelerate DMA Texture.
2023-03-05 12:18:00 +01:00
Morph
bff1453282
core_timing: Use higher precision sleeps on Windows
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The precision of sleep_for and wait_for is limited to 1-1.5ms on Windows.
Using SleepForOneTick() allows us to sleep for exactly one interval of the current timer resolution.
This allows us to take advantage of systems that have a timer resolution of 0.5ms to reduce CPU overhead in the event loop.
2023-03-05 02:36:31 -05:00
Morph
ce8f4da638
Merge pull request #9884 from liamwhite/service-cleanup
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service: miscellaneous cleanups
2023-03-03 22:51:17 -05:00
Kelebek1
a7fb80e612
Check all swizzle components for red, not just [0], pass float border color rather than int
2023-03-04 02:33:50 +00:00
Behunin
44518b225c
gpu_thread: Use bounded queue
2023-03-03 18:20:56 -07:00
Liam
ec6ee04c64
vulkan_common: disable vertexInputDynamicState on unsupported driver
2023-03-01 22:48:12 -05:00
Liam
809148e1a5
nvnflinger: fix name
2023-03-01 10:39:49 -05:00
Matías Locatti
c38bb96a2c
Partially apply LTO to only core and video_core projects.
2023-02-27 18:44:14 -03:00
ameerj
2ce5bb9bd6
buffer_cache: Add logic for non-NVN storage buffer tracking
2023-02-25 16:24:21 -05:00
ameerj
b5bcd8c71b
configuration: Add async ASTC decode setting
2023-02-22 18:21:09 -05:00
ameerj
090bc588e5
texture_cache: Add async texture decoding
2023-02-22 00:26:07 -05:00
Merry
c9678bda24
svc: Fix type consistency (exposed on macOS)
2023-02-21 21:39:17 +00:00
liamwhite
a4d0663158
Merge pull request #9588 from liamwhite/bylaws-reverts
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Revert "shader_recompiler: Align SSBO offsets to meet host requirements"
2023-02-19 13:11:57 -05:00
bunnei
e91ff9b7bd
Merge pull request #9810 from Kelebek1/nvdec_threads
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Allow >1 cpu threads on video decoding, disable multi-frame decoding
2023-02-17 09:44:38 -08:00
bunnei
889bfce447
Merge pull request #9802 from Kelebek1/wait_data_cache
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Re-add the invalidate_texture_data_cache register
2023-02-16 12:27:24 -08:00
Kelebek1
3b50906f00
Reimplement the invalidate_texture_data_cache register
2023-02-14 19:34:10 +00:00
Kelebek1
139b645aa2
Allow >1 cpu threads on video decoding, disable multi-frame decoding
2023-02-14 18:55:46 +00:00
arades79
683019878f
remove static from pointer sized or smaller types for aesthetics, change constexpr static to static constexpr for consistency
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Signed-off-by: arades79 <scravers@protonmail.com>
2023-02-14 12:35:39 -05:00
arades79
45e13b03f3
add static lifetime to constexpr values to force compile time evaluation where possible
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Signed-off-by: arades79 <scravers@protonmail.com>
2023-02-14 12:33:11 -05:00
bunnei
f70fcdb873
Merge pull request #9746 from ameerj/ogl-msaa-texcache
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texture_cache: OpenGL: Implement MSAA uploads and copies
2023-02-12 00:18:52 -08:00