yuzu/src/video_core
ReinUsesLisp 090fd3fefa buffer_cache: Return handles instead of pointer to handles
The original idea of returning pointers is that handles can be moved.
The problem is that the implementation didn't take that in mind and made
everything harder to work with. This commit drops pointer to handles and
returns the handles themselves. While it is still true that handles can
be invalidated, this way we get an old handle instead of a dangling
pointer.

This problem can be solved in the future with sparse buffers.
2020-04-16 02:33:34 -03:00
..
buffer_cache buffer_cache: Return handles instead of pointer to handles 2020-04-16 02:33:34 -03:00
engines gl_rasterizer: Implement line widths and smooth lines 2020-04-13 01:30:34 -03:00
renderer_opengl buffer_cache: Return handles instead of pointer to handles 2020-04-16 02:33:34 -03:00
renderer_vulkan buffer_cache: Return handles instead of pointer to handles 2020-04-16 02:33:34 -03:00
shader Merge pull request #3619 from ReinUsesLisp/i2i 2020-04-13 10:17:07 -04:00
texture_cache texture_cache: Remove preserve_contents 2020-04-11 01:51:02 -03:00
textures Merge pull request #3631 from ReinUsesLisp/more-astc 2020-04-13 10:17:32 -04:00
CMakeLists.txt renderer_vulkan: Drop Vulkan-Hpp 2020-04-10 22:49:02 -03:00
dirty_flags.cpp
dirty_flags.h
dma_pusher.cpp
dma_pusher.h gpu: Rewrite virtual memory manager using PageTable. 2019-03-20 22:36:02 -04:00
gpu.cpp
gpu.h GPU: Setup Flush/Invalidate to use VAddr instead of CacheAddr 2020-04-06 09:21:46 -04:00
gpu_asynch.cpp GPU: Setup Flush/Invalidate to use VAddr instead of CacheAddr 2020-04-06 09:21:46 -04:00
gpu_asynch.h GPU: Setup Flush/Invalidate to use VAddr instead of CacheAddr 2020-04-06 09:21:46 -04:00
gpu_synch.cpp GPU: Setup Flush/Invalidate to use VAddr instead of CacheAddr 2020-04-06 09:21:46 -04:00
gpu_synch.h GPU: Setup Flush/Invalidate to use VAddr instead of CacheAddr 2020-04-06 09:21:46 -04:00
gpu_thread.cpp GPU: Setup Flush/Invalidate to use VAddr instead of CacheAddr 2020-04-06 09:21:46 -04:00
gpu_thread.h GPU: Setup Flush/Invalidate to use VAddr instead of CacheAddr 2020-04-06 09:21:46 -04:00
guest_driver.cpp gl_shader_cache: Rework shader cache and remove post-specializations 2020-03-09 18:40:06 -03:00
guest_driver.h
macro_interpreter.cpp video_core/macro_interpreter: Make definitions of most private enums/unions hidden 2019-10-17 17:55:46 -04:00
macro_interpreter.h
memory_manager.cpp Memory: Correct GCC errors. 2020-04-08 18:09:16 -04:00
memory_manager.h Memory: Address Feedback. 2020-04-08 13:40:46 -04:00
morton.cpp video_core: Implement RGBA16_SNORM 2020-03-12 21:42:33 -03:00
morton.h
query_cache.h Clang Format. 2020-04-06 09:23:08 -04:00
rasterizer_accelerated.cpp
rasterizer_accelerated.h
rasterizer_cache.cpp
rasterizer_cache.h Shader/Pipeline Cache: Use VAddr instead of physical memory for addressing. 2020-04-06 09:23:07 -04:00
rasterizer_interface.h GPU: Setup Flush/Invalidate to use VAddr instead of CacheAddr 2020-04-06 09:21:46 -04:00
renderer_base.cpp
renderer_base.h Frontend/GPU: Refactor context management 2020-03-24 21:03:42 -06:00
sampler_cache.cpp
sampler_cache.h
surface.cpp
surface.h video_core: Use native ASTC when available 2020-04-01 01:14:04 -03:00
video_core.cpp
video_core.h Frontend/GPU: Refactor context management 2020-03-24 21:03:42 -06:00