yuzu/src/video_core/renderer_vulkan
ReinUsesLisp 0e232cfdc1 renderer_vulkan: Integrate Nvidia Nsight Aftermath on Windows
Adds optional support for Nsight Aftermath. It is enabled through
ENABLE_NSIGHT_AFTERMATH in cmake. A path to the SDK has to be provided
by the environment variable NSIGHT_AFTERMATH_SDK.

Nsight Aftermath allows an application to generate "minidumps" of the
GPU state when a device loss happens. By analysing these on Nsight we
can know what a game was doing and why it triggered a device loss.

The dump is generated inside %APPDATA%\yuzu\log\gpucrash and this
directory is deleted every time a new instance is initialized with
Nsight enabled.

To enable it on yuzu there has a to be a driver and device capable of
running Nsight Aftermath on Vulkan. That means only Turing based GPUs
on the latest stable driver, beta drivers won't work for now.

It is manually enabled in Configuration>Debug>Enable Graphics Debugging
because when using all debugging capabilities there is a runtime cost.
2020-04-14 00:39:21 -03:00
..
shaders renderer_vulkan/shader: Add helper GLSL shaders 2019-12-16 17:59:08 -03:00
fixed_pipeline_state.cpp maxwell_3d: Flatten cull and front face registers 2020-02-28 17:56:41 -03:00
fixed_pipeline_state.h maxwell_3d: Flatten cull and front face registers 2020-02-28 17:56:41 -03:00
maxwell_to_vk.cpp renderer_vulkan: Drop Vulkan-Hpp 2020-04-10 22:49:02 -03:00
maxwell_to_vk.h renderer_vulkan: Drop Vulkan-Hpp 2020-04-10 22:49:02 -03:00
nsight_aftermath_tracker.cpp renderer_vulkan: Integrate Nvidia Nsight Aftermath on Windows 2020-04-14 00:39:21 -03:00
nsight_aftermath_tracker.h renderer_vulkan: Integrate Nvidia Nsight Aftermath on Windows 2020-04-14 00:39:21 -03:00
renderer_vulkan.cpp renderer_vulkan: Drop Vulkan-Hpp 2020-04-10 22:49:02 -03:00
renderer_vulkan.h renderer_vulkan: Drop Vulkan-Hpp 2020-04-10 22:49:02 -03:00
vk_blit_screen.cpp renderer_vulkan: Drop Vulkan-Hpp 2020-04-10 22:49:02 -03:00
vk_blit_screen.h renderer_vulkan: Drop Vulkan-Hpp 2020-04-10 22:49:02 -03:00
vk_buffer_cache.cpp renderer_vulkan: Drop Vulkan-Hpp 2020-04-10 22:49:02 -03:00
vk_buffer_cache.h renderer_vulkan: Drop Vulkan-Hpp 2020-04-10 22:49:02 -03:00
vk_compute_pass.cpp renderer_vulkan: Drop Vulkan-Hpp 2020-04-10 22:49:02 -03:00
vk_compute_pass.h renderer_vulkan: Drop Vulkan-Hpp 2020-04-10 22:49:02 -03:00
vk_compute_pipeline.cpp renderer_vulkan: Integrate Nvidia Nsight Aftermath on Windows 2020-04-14 00:39:21 -03:00
vk_compute_pipeline.h renderer_vulkan: Drop Vulkan-Hpp 2020-04-10 22:49:02 -03:00
vk_descriptor_pool.cpp renderer_vulkan: Drop Vulkan-Hpp 2020-04-10 22:49:02 -03:00
vk_descriptor_pool.h renderer_vulkan: Drop Vulkan-Hpp 2020-04-10 22:49:02 -03:00
vk_device.cpp renderer_vulkan: Integrate Nvidia Nsight Aftermath on Windows 2020-04-14 00:39:21 -03:00
vk_device.h renderer_vulkan: Integrate Nvidia Nsight Aftermath on Windows 2020-04-14 00:39:21 -03:00
vk_graphics_pipeline.cpp renderer_vulkan: Integrate Nvidia Nsight Aftermath on Windows 2020-04-14 00:39:21 -03:00
vk_graphics_pipeline.h renderer_vulkan: Drop Vulkan-Hpp 2020-04-10 22:49:02 -03:00
vk_image.cpp renderer_vulkan: Drop Vulkan-Hpp 2020-04-10 22:49:02 -03:00
vk_image.h renderer_vulkan: Drop Vulkan-Hpp 2020-04-10 22:49:02 -03:00
vk_memory_manager.cpp renderer_vulkan: Drop Vulkan-Hpp 2020-04-10 22:49:02 -03:00
vk_memory_manager.h renderer_vulkan: Drop Vulkan-Hpp 2020-04-10 22:49:02 -03:00
vk_pipeline_cache.cpp renderer_vulkan: Drop Vulkan-Hpp 2020-04-10 22:49:02 -03:00
vk_pipeline_cache.h renderer_vulkan: Drop Vulkan-Hpp 2020-04-10 22:49:02 -03:00
vk_query_cache.cpp renderer_vulkan: Catch device losses in more places 2020-04-13 17:33:59 -03:00
vk_query_cache.h renderer_vulkan: Drop Vulkan-Hpp 2020-04-10 22:49:02 -03:00
vk_rasterizer.cpp renderer_vulkan: Remove Nvidia checkpoints 2020-04-13 17:33:59 -03:00
vk_rasterizer.h renderer_vulkan: Drop Vulkan-Hpp 2020-04-10 22:49:02 -03:00
vk_renderpass_cache.cpp renderer_vulkan: Drop Vulkan-Hpp 2020-04-10 22:49:02 -03:00
vk_renderpass_cache.h renderer_vulkan: Drop Vulkan-Hpp 2020-04-10 22:49:02 -03:00
vk_resource_manager.cpp renderer_vulkan: Drop Vulkan-Hpp 2020-04-10 22:49:02 -03:00
vk_resource_manager.h renderer_vulkan: Drop Vulkan-Hpp 2020-04-10 22:49:02 -03:00
vk_sampler_cache.cpp renderer_vulkan: Drop Vulkan-Hpp 2020-04-10 22:49:02 -03:00
vk_sampler_cache.h renderer_vulkan: Drop Vulkan-Hpp 2020-04-10 22:49:02 -03:00
vk_scheduler.cpp renderer_vulkan: Catch device losses in more places 2020-04-13 17:33:59 -03:00
vk_scheduler.h renderer_vulkan: Drop Vulkan-Hpp 2020-04-10 22:49:02 -03:00
vk_shader_decompiler.cpp renderer_vulkan: Drop Vulkan-Hpp 2020-04-10 22:49:02 -03:00
vk_shader_decompiler.h vk_shader_decompiler: Use registry for specialization 2020-03-13 18:33:05 -03:00
vk_shader_util.cpp renderer_vulkan: Drop Vulkan-Hpp 2020-04-10 22:49:02 -03:00
vk_shader_util.h renderer_vulkan: Drop Vulkan-Hpp 2020-04-10 22:49:02 -03:00
vk_staging_buffer_pool.cpp renderer_vulkan: Drop Vulkan-Hpp 2020-04-10 22:49:02 -03:00
vk_staging_buffer_pool.h renderer_vulkan: Drop Vulkan-Hpp 2020-04-10 22:49:02 -03:00
vk_state_tracker.cpp DirtyFlags: relax need to set render_targets as dirty 2020-03-14 11:47:33 -04:00
vk_state_tracker.h state_tracker: Remove type traits with named structures 2020-02-28 17:56:43 -03:00
vk_stream_buffer.cpp renderer_vulkan: Drop Vulkan-Hpp 2020-04-10 22:49:02 -03:00
vk_stream_buffer.h renderer_vulkan: Drop Vulkan-Hpp 2020-04-10 22:49:02 -03:00
vk_swapchain.cpp renderer_vulkan: Drop Vulkan-Hpp 2020-04-10 22:49:02 -03:00
vk_swapchain.h renderer_vulkan: Drop Vulkan-Hpp 2020-04-10 22:49:02 -03:00
vk_texture_cache.cpp renderer_vulkan: Drop Vulkan-Hpp 2020-04-10 22:49:02 -03:00
vk_texture_cache.h renderer_vulkan: Drop Vulkan-Hpp 2020-04-10 22:49:02 -03:00
vk_update_descriptor.cpp renderer_vulkan: Drop Vulkan-Hpp 2020-04-10 22:49:02 -03:00
vk_update_descriptor.h renderer_vulkan: Drop Vulkan-Hpp 2020-04-10 22:49:02 -03:00
wrapper.cpp renderer_vulkan: Integrate Nvidia Nsight Aftermath on Windows 2020-04-14 00:39:21 -03:00
wrapper.h renderer_vulkan: Integrate Nvidia Nsight Aftermath on Windows 2020-04-14 00:39:21 -03:00