50791cb974
* During pipeline configure the function would acquire some payload space from the descriptor update queue, write the descriptor data on the GPU thread and give the scheduler a pointer to the beginning of said space to update it later. TickFrame resets the payload cursor, used to track acquires, back to the beginning of the buffer. This wasn't a problem before since WaitWorker was called at the end of the frame but now it is. If a frame writes to a cursor before the scheduler catches up, it will crash * To fix this the payload buffer has been increased to account for the in flight frames that are allowed to exist now. TickFrame will switch between the payload spaces instead of resetting |
||
---|---|---|
.ci | ||
.github | ||
.reuse | ||
CMakeModules | ||
dist | ||
externals | ||
hooks | ||
LICENSES | ||
src | ||
.codespellrc | ||
.gitattributes | ||
.gitignore | ||
.gitmodules | ||
.lgtm.yml | ||
CMakeLists.txt | ||
CONTRIBUTING.md | ||
Doxyfile | ||
LICENSE.txt | ||
README.md | ||
vcpkg.json |
yuzu
yuzu is the world's most popular, open-source, Nintendo Switch emulator — started by the creators of Citra.
It is written in C++ with portability in mind, and we actively maintain builds for Windows and Linux.
Compatibility | Development | Building | Download | Support | License
Compatibility
The emulator is capable of running most commercial games at full speed, provided you meet the necessary hardware requirements.
For a full list of games yuzu support, please visit our Compatibility page
Check out our website for the latest news on exciting features, monthly progress reports, and more!
Development
Most of the development happens on GitHub. It's also where our central repository is hosted. For development discussion, please join us on Discord.
If you want to contribute, please take a look at the Contributor's Guide and Developer Information. You can also contact any of the developers on Discord in order to know about the current state of the emulator.
If you want to contribute to the user interface translation project, please check out the yuzu project on transifex. We centralize translation work there, and periodically upstream translations.
Building
- Windows: Windows Build
- Linux: Linux Build
Download
You can download the latest releases automatically via the installer on our downloads page.
Support
If you enjoy the project and want to support us financially, check out our Patreon!
Any donations received will go towards things like:
- Switch consoles to explore and reverse-engineer the hardware
- Switch games for testing, reverse-engineering, and implementing new features
- Web hosting and infrastructure setup
- Software licenses (e.g. Visual Studio, IDA Pro, etc.)
- Additional hardware (e.g. GPUs as-needed to improve rendering support, other peripherals to add support for, etc.)
If you wish to support us a different way, please join our Discord and talk to bunnei. You may also contact: donations@yuzu-emu.org.
License
yuzu is licensed under the GPLv3 (or any later version). Refer to the LICENSE.txt file.
The Skyline-Emulator Team may choose to use the code from these contributors under the GPL-3.0-or-later OR MPL-2.0: FernandoS27, lioncash, bunnei, ReinUsesLisp, Morph1984, ogniK5377, german77, ameerj, Kelebek1 and lat9nq