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https://we.phorge.it/source/arcanist.git
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Fix serious problems with 'arc anoid'
Summary: https://github.com/facebook/arcanist/issues/48 Test Plan: hmm Reviewers: alanh, tuomaspelkonen Reviewed By: tuomaspelkonen CC: aran Differential Revision: https://secure.phabricator.com/D3244
This commit is contained in:
parent
a31d88ee82
commit
6b0af26b94
1 changed files with 35 additions and 25 deletions
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@ -15,7 +15,7 @@ class Wall:
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class Block:
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class Block:
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killed = 0
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killed = 0
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total = 0
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total = 0
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def __init__(self, x, y, w, h, c):
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def __init__(self, x, y, w, h, c):
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self.x = x
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self.x = x
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self.y = y
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self.y = y
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@ -27,7 +27,7 @@ class Block:
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for j in range(self.y, self.y + self.h):
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for j in range(self.y, self.y + self.h):
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grid[j + 1][i + 1] = self
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grid[j + 1][i + 1] = self
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Block.total += 1
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Block.total += 1
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def collide(self, ball):
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def collide(self, ball):
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self.alive = False
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self.alive = False
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for i in range(self.x, self.x + self.w):
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for i in range(self.x, self.x + self.w):
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@ -35,7 +35,7 @@ class Block:
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grid[j + 1][i + 1] = None
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grid[j + 1][i + 1] = None
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Block.killed += 1
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Block.killed += 1
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return False
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return False
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def tick(self, win):
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def tick(self, win):
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if self.alive:
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if self.alive:
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for i in range(self.x, self.x + self.w):
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for i in range(self.x, self.x + self.w):
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@ -46,24 +46,24 @@ class Block:
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class Ball:
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class Ball:
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alive = False
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alive = False
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killed = 0
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killed = 0
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def __init__(self, x, y, vx, vy):
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def __init__(self, x, y, vx, vy):
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self.x = x
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self.x = x
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self.y = y
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self.y = y
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self.vx = vx
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self.vx = vx
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self.vy = vy
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self.vy = vy
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Ball.alive = True
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Ball.alive = True
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def collide(self, ball):
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def collide(self, ball):
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return True
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return True
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def encounter(self, dx, dy):
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def encounter(self, dx, dy):
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ent = grid[self.y + dy + 1][self.x + dx + 1]
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ent = grid[self.y + dy + 1][self.x + dx + 1]
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if ent and not ent.collide(self):
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if ent and not ent.collide(self):
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self.vx -= 2 * dx
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self.vx -= 2 * dx
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self.vy -= 2 * dy
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self.vy -= 2 * dy
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return ent
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return ent
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def tick(self, win):
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def tick(self, win):
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while self.y < ship.y:
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while self.y < ship.y:
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if self.encounter((self.vx + self.vy) / 2, (self.vy - self.vx) / 2):
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if self.encounter((self.vx + self.vy) / 2, (self.vy - self.vx) / 2):
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@ -81,7 +81,7 @@ class Ball:
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Ball.alive = False
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Ball.alive = False
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Ball.killed += 1
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Ball.killed += 1
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return Ball.alive
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return Ball.alive
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class Ship:
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class Ship:
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def __init__(self, x, y):
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def __init__(self, x, y):
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self.x = x
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self.x = x
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@ -90,14 +90,14 @@ class Ship:
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self.v = 4
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self.v = 4
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self.last = 1
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self.last = 1
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self.update()
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self.update()
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def update(self):
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def update(self):
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grid[self.y + 1] = (
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grid[self.y + 1] = (
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[ None ] * (self.x - self.hw + 1) +
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[ None ] * (self.x - self.hw + 1) +
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[ self ] * (self.hw * 2 + 1) +
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[ self ] * (self.hw * 2 + 1) +
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[ None ] * (width - self.x - self.hw)
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[ None ] * (width - self.x - self.hw)
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)
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)
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def collide(self, ball):
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def collide(self, ball):
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ball.vy = -1
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ball.vy = -1
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if ball.x > self.x + self.hw / 2:
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if ball.x > self.x + self.hw / 2:
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@ -105,7 +105,7 @@ class Ship:
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elif ball.x < self.x - self.hw / 2:
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elif ball.x < self.x - self.hw / 2:
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ball.vx = -1
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ball.vx = -1
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return True
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return True
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def shift(self, i):
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def shift(self, i):
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self.last = i
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self.last = i
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self.x += self.v * i
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self.x += self.v * i
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@ -114,11 +114,11 @@ class Ship:
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elif self.x + self.hw >= width:
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elif self.x + self.hw >= width:
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self.x = width - self.hw - 1
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self.x = width - self.hw - 1
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self.update()
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self.update()
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def spawn(self):
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def spawn(self):
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if not Ball.alive:
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if not Ball.alive:
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entities.append(Ball(self.x, self.y - 1, self.last, -1))
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entities.append(Ball(self.x, self.y - 1, self.last, -1))
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def tick(self, win):
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def tick(self, win):
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if not Ball.alive:
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if not Ball.alive:
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win.addch(self.y - 1, self.x, 'O')
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win.addch(self.y - 1, self.x, 'O')
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@ -127,21 +127,26 @@ class Ship:
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win.addch(curses.ACS_HLINE)
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win.addch(curses.ACS_HLINE)
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win.addch(curses.ACS_RTEE)
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win.addch(curses.ACS_RTEE)
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return True
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return True
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def main(stdscr):
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def main(stdscr):
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global height, width, ship
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global height, width, ship
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for i in range(1, 8):
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for i in range(1, 8):
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curses.init_pair(i, i, 0)
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curses.init_pair(i, i, 0)
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curses.curs_set(0)
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curses.curs_set(0)
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curses.raw()
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curses.raw()
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height, width = stdscr.getmaxyx()
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height, width = stdscr.getmaxyx()
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if height < 15 or width < 30:
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return 1
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status = curses.newwin(1, width, 0, 0)
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status = curses.newwin(1, width, 0, 0)
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height -= 1
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height -= 1
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game = curses.newwin(height, width, 1, 0)
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game = curses.newwin(height, width, 1, 0)
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game.nodelay(1)
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game.nodelay(1)
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game.keypad(1)
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game.keypad(1)
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grid[:] = [ [ None for x in range(width + 2) ] for y in range(height + 2) ]
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grid[:] = [ [ None for x in range(width + 2) ] for y in range(height + 2) ]
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wall = Wall()
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wall = Wall()
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for x in range(width + 2):
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for x in range(width + 2):
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@ -150,13 +155,13 @@ def main(stdscr):
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grid[y][0] = grid[y][-1] = wall
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grid[y][0] = grid[y][-1] = wall
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ship = Ship(width / 2, height - 5)
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ship = Ship(width / 2, height - 5)
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entities.append(ship)
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entities.append(ship)
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colors = [ 1, 3, 2, 6, 4, 5 ]
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colors = [ 1, 3, 2, 6, 4, 5 ]
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h = height / 10
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h = height / 10
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for x in range(1, width / 7 - 1):
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for x in range(1, width / 7 - 1):
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for y in range(1, 7):
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for y in range(1, 7):
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entities.append(Block(x * 7, y * h + x / 2 % 2, 7, h, colors[y - 1]))
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entities.append(Block(x * 7, y * h + x / 2 % 2, 7, h, colors[y - 1]))
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while True:
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while True:
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while select.select([ sys.stdin ], [], [], 0)[0]:
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while select.select([ sys.stdin ], [], [], 0)[0]:
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key = game.getch()
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key = game.getch()
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@ -168,11 +173,11 @@ def main(stdscr):
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ship.spawn()
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ship.spawn()
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elif key == 0x1b or key == 3 or key == ord('q') or key == ord('Q'):
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elif key == 0x1b or key == 3 or key == ord('q') or key == ord('Q'):
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return
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return
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game.resize(height, width)
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game.resize(height, width)
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game.erase()
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game.erase()
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entities[:] = [ ent for ent in entities if ent.tick(game) ]
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entities[:] = [ ent for ent in entities if ent.tick(game) ]
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status.hline(0, 0, curses.ACS_HLINE, width)
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status.hline(0, 0, curses.ACS_HLINE, width)
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status.addch(0, 2, curses.ACS_RTEE)
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status.addch(0, 2, curses.ACS_RTEE)
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status.addstr(' SCORE: ', curses.A_BOLD | curses.color_pair(4))
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status.addstr(' SCORE: ', curses.A_BOLD | curses.color_pair(4))
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@ -181,7 +186,7 @@ def main(stdscr):
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status.addstr(' DEATHS: ', curses.A_BOLD | curses.color_pair(4))
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status.addstr(' DEATHS: ', curses.A_BOLD | curses.color_pair(4))
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status.addstr('%s ' % Ball.killed, curses.A_BOLD)
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status.addstr('%s ' % Ball.killed, curses.A_BOLD)
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status.addch(curses.ACS_LTEE)
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status.addch(curses.ACS_LTEE)
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if Block.killed == Block.total:
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if Block.killed == Block.total:
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message = ' A WINNER IS YOU!! '
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message = ' A WINNER IS YOU!! '
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i = int(time.time() / 0.8)
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i = int(time.time() / 0.8)
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@ -192,11 +197,16 @@ def main(stdscr):
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curses.A_BOLD | curses.color_pair(colors[y]))
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curses.A_BOLD | curses.color_pair(colors[y]))
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game.addstr(height / 2, (width - len(message)) / 2, message,
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game.addstr(height / 2, (width - len(message)) / 2, message,
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curses.A_BOLD | curses.color_pair(7))
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curses.A_BOLD | curses.color_pair(7))
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game.refresh()
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game.refresh()
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status.refresh()
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status.refresh()
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time.sleep(0.05)
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time.sleep(0.05)
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curses.wrapper(main)
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res = curses.wrapper(main)
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print ('You destroyed %s blocks out of %s with %s deaths.' %
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if res == 1:
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(Block.killed, Block.total, Ball.killed))
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print ("Your computer is not powerful enough to run 'arc anoid'. "
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"It must support at least 30 columns and 15 rows of next-gen "
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"full-color 3D graphics.")
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else:
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print ('You destroyed %s blocks out of %s with %s deaths.' %
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(Block.killed, Block.total, Ball.killed))
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