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phorge-phorge/src/applications/drydock/worker/DrydockResourceWorker.php
epriestley f1119ffcf5 Support working copies and separate allocate + activate steps for resources/leases in Drydock
Summary:
Ref T9253. For resources and leases that need to do something which takes a lot of time or requires waiting, allow them to allocate/acquire first and then activate later.

When we allocate a resource or acquire a lease, the blueprint can either activate it immediately (if all the work can happen quickly/inline) or activate it later. If the blueprint activates it later, we queue a worker to handle activating it.

Rebuild the "working copy" blueprint to work with this model: it allocates/acquires and activates in a separate step, once it is able to acquire a host.

Test Plan: With some power of imagination, brought up a bunch of working copies with `bin/drydock lease --type working-copy ...`

Reviewers: hach-que, chad

Reviewed By: hach-que, chad

Maniphest Tasks: T9253

Differential Revision: https://secure.phabricator.com/D14127
2015-09-21 04:46:24 -07:00

45 lines
1.2 KiB
PHP

<?php
final class DrydockResourceWorker extends DrydockWorker {
protected function doWork() {
$resource_phid = $this->getTaskDataValue('resourcePHID');
$resource = $this->loadResource($resource_phid);
$this->activateResource($resource);
}
private function activateResource(DrydockResource $resource) {
$resource_status = $resource->getStatus();
if ($resource_status != DrydockResourceStatus::STATUS_PENDING) {
throw new PhabricatorWorkerPermanentFailureException(
pht(
'Trying to activate resource from wrong status ("%s").',
$resource_status));
}
$blueprint = $resource->getBlueprint();
$blueprint->activateResource($resource);
$this->validateActivatedResource($blueprint, $resource);
}
private function validateActivatedResource(
DrydockBlueprint $blueprint,
DrydockResource $resource) {
if (!$resource->isActivatedResource()) {
throw new Exception(
pht(
'Blueprint "%s" (of type "%s") is not properly implemented: %s '.
'must actually allocate the resource it returns.',
$blueprint->getBlueprintName(),
$blueprint->getClassName(),
'allocateResource()'));
}
}
}