The biggest problem was that the integrity check type
wasn't validated, and e.g. lzma_easy_buffer_encode()
would create a corrupt .xz Stream if given an unsupported
Check ID. Luckily applications don't usually try to use
an unsupport Check ID, so this bug is unlikely to cause
many real-world problems.
It leaks old filter options structures (hundred bytes or so)
every time the lzma_stream is reinitialized. With the xz tool,
this happens when compressing multiple files.
The decoder considered empty LZMA2 streams to be corrupt.
This shouldn't matter much with .xz files, because no encoder
creates empty LZMA2 streams in .xz. This bug is more likely
to cause problems in applications that use raw LZMA2 streams.
This has no semantic changes. I find the new names slightly
more logical and they match the names that are already used
in XZ Embedded.
The name fastpos wasn't changed (not worth the hassle).
If any of the reserved members in lzma_stream are non-zero
or non-NULL, LZMA_OPTIONS_ERROR is returned. It is possible
that a new feature in the future is indicated by just setting
a reserved member to some other value, so the old liblzma
version need to catch it as an unsupported feature.
This should reduce the cases where --extreme makes
compression worse. On the other hand, some other
files may now benefit slightly less from --extreme.
It was 8 + nice_len / 4, now it is 4 + nice_len / 4.
This allows faster settings at lower nice_len values,
even though it seems that I won't use automatic depth
calcuation with HC3 and HC4 in the presets.
When using -O2 with GCC, it liked to swap two comparisons
in one "if" statement. It's otherwise fine except that
the latter part, which is seemingly never executed, got
executed (nothing wrong with that) and then triggered
warning in Valgrind about conditional jump depending on
uninitialized variable. A few people find this annoying
so do things a bit differently to avoid the warning.
With bad luck, lzma_code() could return LZMA_BUF_ERROR
when it shouldn't.
This has been here since the early days of liblzma.
It got triggered by the modifications made to the xz
tool in commit 18c10c30d2
but only when decompressing .lzma files. Somehow I managed
to miss testing that with Valgrind earlier.
This fixes <http://bugs.gentoo.org/show_bug.cgi?id=305591>.
Thanks to Rafał Mużyło for helping to debug it on IRC.
lzma_block.version has to be initialized even for
lzma_block_header_decode(). This way a future version
of liblzma won't allocate memory in a way that an old
application doesn't know how to free it.
The subtlety of this change is that all current apps
using lzma_block_header_decode() will keep working for
now, because the only possible version value is zero,
and lzma_block_header_decode() unconditionally sets the
version to zero even now. Unless fixed, these apps will
break in the future if a new version of the Block options
is ever needed.
This breaks API and ABI but most apps are not affected
since most apps don't use this part of the API. You will
get a compile error if you are using anything that got
broken.
Summary of changes:
- Ability to store Stream Flags, which are needed
for random-access reading in multi-Stream files.
- Separate function to set size of Stream Padding.
- Iterator structure makes it possible to read the same
lzma_index from multiple threads at the same time.
- A lot faster code to locate Blocks.
- Removed lzma_index_equal() without adding anything
to replace it. I don't know what it should do exactly
with the new features and what actually needs this
function in the first place other than test_index.c,
which now has its own code to compare lzma_indexes.
lzma_index_read() didn't skip over Stream Padding
if it was the first record in the Index.
lzma_index_cat() didn't combine small Indexes correctly.
The test suite was updated to check for these bugs.
These bugs didn't affect the xz command line tool or
most users of liblzma in any way.
The Index decoder code didn't perfectly match the API docs,
which said that *i will be set to point to the decoded Index
only after decoding has succeeded. The docs were a bit unclear
too.
Now the decoder will initially set *i to NULL. *i will be set
to point to the decoded Index once decoding has succeeded.
This simplifies applications too, since it avoids dangling
pointers.
I had hoped to keep liblzma as purely a compression
library as possible (e.g. file I/O will go into
a different library), but it seems that applications
linking agaisnt liblzma need some way to determine
the memory usage limit, and knowing the amount of RAM
is one reasonable way to help making such decisions.
Thanks to Jonathan Nieder for the original patch.
Originally the idea was that using LZMA_FULL_FLUSH
with Stream encoder would read the filter chain
from the same array that was used to intialize the
Stream encoder. Since most apps wouldn't use
LZMA_FULL_FLUSH, most apps wouldn't need to keep
the filter chain available after initializing the
Stream encoder. However, due to my mistake, it
actually required keeping the array always available.
Since setting the new filter chain via the array
used at initialization time is not a nice way to do
it for a couple of reasons, this commit ditches it
and introduces lzma_filters_update(). This new function
replaces also the "persistent" flag used by LZMA2
(and to-be-designed Subblock filter), which was also
an ugly thing to do.
Thanks to Alexey Tourbin for reminding me about the problem
that Stream encoder used to require keeping the filter
chain allocated.