DutyContent/Properties/Resources.Designer.cs
2021-03-21 12:55:10 +09:00

165 lines
6.3 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Runtime Version:4.0.30319.42000
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
namespace DutyContent.Properties {
using System;
/// <summary>
/// A strongly-typed resource class, for looking up localized strings, etc.
/// </summary>
// This class was auto-generated by the StronglyTypedResourceBuilder
// class via a tool like ResGen or Visual Studio.
// To add or remove a member, edit your .ResX file then rerun ResGen
// with the /str option, or rebuild your VS project.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "16.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class Resources {
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal Resources() {
}
/// <summary>
/// Returns the cached ResourceManager instance used by this class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Resources.ResourceManager ResourceManager {
get {
if (object.ReferenceEquals(resourceMan, null)) {
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("DutyContent.Properties.Resources", typeof(Resources).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// Overrides the current thread's CurrentUICulture property for all
/// resource lookups using this strongly typed resource class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Globalization.CultureInfo Culture {
get {
return resourceCulture;
}
set {
resourceCulture = value;
}
}
/// <summary>
/// # Default English message
///LANG=English
///
///0=FFXIV dc
///1=Duty ready
///2=FFXIV plugin is missing!
///3=FFXIV plugin found!
///4=FFXIV Duty Content starting!
///5=ACT info: {0} ({1})
///6=FFXIV plugin info {0} ({1})
///7=Invalid data: {0}
///8=Parsing error
///9=Unknown roulette: {0}
///10=Unknown instance: {0}
///11=Unknown area: {0}
///12=Unknown FATE: {0}
///13=Data reading failed!
///14=Data file not found! {0}
///20=Duty contents info: {1}({0}) / A:{2} / R:{3} / I:{4} / F:{5} ({6})
///21=Roulette
///22=Instance
///23=FATE
///24=Skirmish
/// Looks up a localized string similar to this is city life
/// </summary>
internal static string DefaultMessage {
get {
return ResourceManager.GetString("DefaultMessage", resourceCulture);
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap pix_annotation {
get {
object obj = ResourceManager.GetObject("pix_annotation", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap pix_magnify {
get {
object obj = ResourceManager.GetObject("pix_magnify", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap pix_play {
get {
object obj = ResourceManager.GetObject("pix_play", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap pix_tab_content {
get {
object obj = ResourceManager.GetObject("pix_tab_content", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap pix_tab_ping {
get {
object obj = ResourceManager.GetObject("pix_tab_ping", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap pix_tab_setting {
get {
object obj = ResourceManager.GetObject("pix_tab_setting", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap pix_tab_tool {
get {
object obj = ResourceManager.GetObject("pix_tab_tool", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
}
}