generated from vrchat-common/template-avatar
43 lines
1.1 KiB
C#
43 lines
1.1 KiB
C#
using System;
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using UnityEditor;
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using UnityEngine;
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namespace RekornTools.Debug
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{
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public static class GizmoUtils
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{
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public static float ZoomLevel
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{
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get
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{
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if (SceneView.currentDrawingSceneView != null) return SceneView.currentDrawingSceneView.size;
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return 1;
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}
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}
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public static float InversedZoomLevel => 1f / ZoomLevel;
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public static float ClampedZoomLevel(float farDistance) => Mathf.Clamp(ZoomLevel, 1f, farDistance);
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public static float ClampedInversedZoomLevel(float farDistance) => 1f / ClampedZoomLevel(farDistance);
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public static void DrawThickLine(Vector3 start, Vector3 end, float thickness, Color color) =>
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Handles.DrawBezier(start, end, start, end, color, null, thickness);
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}
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[Flags] public enum TransformTool
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{
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None = 0,
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Move = 1 << 0,
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Rotate = 1 << 1,
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Scale = 1 << 2,
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}
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public enum DrawMode
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{
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Invisible,
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OnSelected,
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OnNonSelected,
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Always,
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}
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}
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