Using Bash internal $SECONDS to meassure the time.
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1 changed files with 26 additions and 17 deletions
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@ -18,9 +18,9 @@ declare -r TS_POSITION=${CSI}$'65G'
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declare -a RESET_LINE=${CURSOR_OFF}${ERASE_LINE}${FRAME_OPEN}${FRAME_CLOSE}
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declare -a RESET_LINE=${CURSOR_OFF}${ERASE_LINE}${FRAME_OPEN}${FRAME_CLOSE}
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declare -a GRAPHIC_STR="| / - \\ + "
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declare -a GRAPHIC_STR="| / - \\ + "
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declare -i MIN=0 # Start value for minutes
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declare -i SEC=0 # Seconds accumulator
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declare -i SEC=0 # Seconds accumulator
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declare -i POS=0 # Start value for seconds/cursor position
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declare -i PREV_SEC=0
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write_or_exit() {
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write_or_exit() {
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# make has been killed or failed or run to completion, leave
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# make has been killed or failed or run to completion, leave
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@ -33,19 +33,28 @@ write_or_exit() {
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echo -n "$1"
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echo -n "$1"
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}
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}
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# This will loop forever.. or overflow, which ever comes first :)
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# initialize screen
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for ((MIN=0; MIN >= 0; MIN++)); do
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write_or_exit "${RESET_LINE}${TS_POSITION}0 min. 0 sec. "
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write_or_exit "${RESET_LINE}${TS_POSITION}${MIN} min. 0 sec. "
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# Count the seconds
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for ((SEC=1, POS=3; SEC <= 60; SEC++, POS++)); do
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for GRAPHIC_CHAR in ${GRAPHIC_STR} ; do
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write_or_exit "${CSI}${POS}G${GRAPHIC_CHAR}"
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# Compensate code execution time (need verification on other machines)
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sleep .137
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done
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# Display the accumulated time.
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write_or_exit "${TS_POSITION}${MIN} min. ${SEC} sec. "
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done
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done
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exit
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# loop forever..
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while true ; do
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# Loop through the animation string
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for GRAPHIC_CHAR in ${GRAPHIC_STR} ; do
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write_or_exit "${CSI}$((SEC + 3))G${GRAPHIC_CHAR}"
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sleep .12 # This value MUST be less than .2 seconds.
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done
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# A BASH internal variable, the number of seconds the script
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# has been running. modulo convert to 0-59
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SEC=$(($SECONDS % 60))
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# Detect rollover of the seconds.
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(( PREV_SEC > SEC )) && write_or_exit "${RESET_LINE}"
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(( PREV_SEC = SEC ))
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# Display the accumulated time. div minutes.. modulo seconds.
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write_or_exit "${TS_POSITION}$(($SECONDS / 60)) min. $SEC sec. "
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done
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exit
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