Ryujinx/Ryujinx.Graphics.Nvdec.Vp9/Types/LoopFilter.cs

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using Ryujinx.Common.Memory;
namespace Ryujinx.Graphics.Nvdec.Vp9.Types
{
internal struct LoopFilter
{
public int FilterLevel;
public int LastFiltLevel;
public int SharpnessLevel;
public int LastSharpnessLevel;
public bool ModeRefDeltaEnabled;
public bool ModeRefDeltaUpdate;
// 0 = Intra, Last, GF, ARF
public Array4<sbyte> RefDeltas;
public Array4<sbyte> LastRefDeltas;
// 0 = ZERO_MV, MV
public Array2<sbyte> ModeDeltas;
public Array2<sbyte> LastModeDeltas;
public ArrayPtr<LoopFilterMask> Lfm;
public int LfmStride;
}
}