Ryujinx/Ryujinx.Graphics.Nvdec.Vp9/Types/LoopFilter.cs
gdkchan 4d02a2d2c0
New NVDEC and VIC implementation (#1384)
* Initial NVDEC and VIC implementation

* Update FFmpeg.AutoGen to 4.3.0

* Add nvdec dependencies for Windows

* Unify some VP9 structures

* Rename VP9 structure fields

* Improvements to Video API

* XML docs for Common.Memory

* Remove now unused or redundant overloads from MemoryAccessor

* NVDEC UV surface read/write scalar paths

* Add FIXME comments about hacky things/stuff that will need to be fixed in the future

* Cleaned up VP9 memory allocation

* Remove some debug logs

* Rename some VP9 structs

* Remove unused struct

* No need to compile Ryujinx.Graphics.Host1x with unsafe anymore

* Name AsyncWorkQueue threads to make debugging easier

* Make Vp9PictureInfo a ref struct

* LayoutConverter no longer needs the depth argument (broken by rebase)

* Pooling of VP9 buffers, plus fix a memory leak on VP9

* Really wish VS could rename projects properly...

* Address feedback

* Remove using

* Catch OperationCanceledException

* Add licensing informations

* Add THIRDPARTY.md to release too

Co-authored-by: Thog <me@thog.eu>
2020-07-12 05:07:01 +02:00

28 lines
657 B
C#

using Ryujinx.Common.Memory;
namespace Ryujinx.Graphics.Nvdec.Vp9.Types
{
internal struct LoopFilter
{
public int FilterLevel;
public int LastFiltLevel;
public int SharpnessLevel;
public int LastSharpnessLevel;
public bool ModeRefDeltaEnabled;
public bool ModeRefDeltaUpdate;
// 0 = Intra, Last, GF, ARF
public Array4<sbyte> RefDeltas;
public Array4<sbyte> LastRefDeltas;
// 0 = ZERO_MV, MV
public Array2<sbyte> ModeDeltas;
public Array2<sbyte> LastModeDeltas;
public ArrayPtr<LoopFilterMask> Lfm;
public int LfmStride;
}
}