LDj3SNuD
4518c52c65
Add Sadalp_V, Saddlp_V, Uadalp_V, Uaddlp_V instructions; add 8 Tests. ( #340 )
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* Update Instructions.cs
* Update CpuTestSimd.cs
* Update AOpCodeTable.cs
* Update AInstEmitSimdArithmetic.cs
2018-08-13 18:10:02 -03:00
emmauss
c05600a26b
Merge pull request #344 from greggameplayer/patch-1
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fix toggleable variable in config to set the docked mode
2018-08-11 16:33:12 +03:00
Unknown
1f983d981e
fix DockedMode variable
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delete unneeded spaces
fix DockedMode variable
fix DockedMode variable
change PerformanceMode cast to int
align ICommonStateGetter Commands
2018-08-11 15:31:34 +02:00
emmauss
8482e16dcc
Merge pull request #304 from emmauss/listdisplays
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Implemented IApplicationDisplayService:ListDisplays
2018-08-11 15:32:56 +03:00
emmauss
402a143ae1
fix dock mode style issues
2018-08-11 12:24:55 +00:00
greggameplayer
1fd4311e12
Add the ability to set or not docked mode via config file ( #227 )
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* Add a toggleable DockedMode bool
2018-08-11 15:12:28 +03:00
LDj3SNuD
02a6fdcd13
Add Sqdmulh_S, Sqdmulh_V, Sqrdmulh_S, Sqrdmulh_V instructions; add 6 Tests. Now all saturating methods are on ASoftFallback. ( #334 )
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* Update Instructions.cs
* Update CpuTestSimd.cs
* Update CpuTestSimdReg.cs
* Update AOpCodeTable.cs
* Update AInstEmitSimdArithmetic.cs
* Update AInstEmitSimdHelper.cs
* Update ASoftFallback.cs
* Update CpuTestAlu.cs
* Update CpuTestAluImm.cs
* Update CpuTestAluRs.cs
* Update CpuTestAluRx.cs
* Update CpuTestBfm.cs
* Update CpuTestCcmpImm.cs
* Update CpuTestCcmpReg.cs
* Update CpuTestCsel.cs
* Update CpuTestMov.cs
* Update CpuTestMul.cs
* Update Ryujinx.Tests.csproj
* Update Ryujinx.csproj
* Update Luea.csproj
* Update Ryujinx.ShaderTools.csproj
* Address PR feedback (further tested).
* Address PR feedback.
2018-08-10 14:27:15 -03:00
gdkchan
267af1f0f7
Fix load/store exclusive/atomic pairwise instructions ( #337 )
2018-08-10 01:14:27 -03:00
ReinUsesLisp
25dd5f4238
Low level graphics API prerequisites ( #319 )
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* Add GalPipelineState and IGalPipeline
* Separate UploadVertex call
* Add ConstBuffer cache
* Move Vertex Assembly into GalPipelineState
* Move Uniform binds to GalPipelineState
* Move framebuffer flip into a buffer
* Rebase
* Fix regression
* Move clear values from VertexEndGl to ClearBuffers
* Rename obscure names O->Old S->New
2018-08-10 01:09:40 -03:00
greggameplayer
652238f526
Add SetScreenShotImageOrientation ( #310 )
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* Add SetScreenShotImageOrientation
* add a stubbed print
2018-08-08 03:00:54 -03:00
gdkchan
0cec4cbee5
Fix race condition on IdDictionary ( #333 )
2018-08-07 23:32:24 -03:00
Darabat
827752ec07
Changing shader decompiler to avoid vec2 and vec3 types, which were causing specific crashes. ( #332 )
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* Changing shader decompiler to avoid vec2 and vec3 types, which were causing specific crashes.
* aligning code
* step back
* Redoing changes
* Redoing changes
* Redoing changes and avoiding concatenations
* redoing changes
2018-08-06 22:26:19 -03:00
gdkchan
3cf1b6cf77
Fix silly copy/paste error on float variant of the FMINNM instruction
2018-08-05 18:56:30 -03:00
gdkchan
221270db90
More accurate impl of FMINNM/FMAXNM, add vector variants ( #296 )
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* More accurate impl of FMINNM/FMAXNM, add vector variants
* Optimize for the 0 case when op1 != op2
* Address PR feedback
2018-08-05 02:54:21 -03:00
Thomas Guillemard
eeb626947e
Implement Shared Fonts ( #215 )
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* Implement Shared Fonts
This fully implements shared fonts.
This commit is provided without fonts.
This commit also add Size to HSharedMem.Positions to be able to add fonts to shared zones when RequestLoad is called.
* Require the user to provide fonts in RyuFS/system
* Use File.Exits instead of relying ona try/catch and change system resource exception format a bit
* Make sure that font sum doesn't exceed 17MB
Also rename font data dictionary for coherence.
2018-08-04 18:38:49 -03:00
LDj3SNuD
5f34353dce
Add SQADD, UQADD, SQSUB, UQSUB, SUQADD, USQADD, SQABS, SQNEG (Scalar, Vector) instructions; add 24 Tests. Most saturation instructions now on ASoftFallback. ( #314 )
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* Update AOpCodeTable.cs
* Update AInstEmitSimdHelper.cs
* Update AInstEmitSimdArithmetic.cs
* Update Pseudocode.cs
* Update Instructions.cs
* Update CpuTestSimd.cs
* Update CpuTestSimdReg.cs
* Update AInstEmitSimdHelper.cs
* Update AInstEmitSimdHelper.cs
* Update AInstEmitSimdHelper.cs
* Update AInstEmitSimdHelper.cs
* Update ASoftFallback.cs
* Update AInstEmitSimdHelper.cs
* Update ASoftFallback.cs
* Update AInstEmitSimdHelper.cs
* Update CpuTestSimd.cs
* Update CpuTestSimdReg.cs
* Update ASoftFallback.cs
* Update AInstEmitSimdHelper.cs
* Opt. (retest).
2018-08-04 16:58:54 -03:00
gdkchan
fa70629fab
Fix for integer vertex attributes and iset bf flag ( #323 )
2018-08-03 13:54:34 -03:00
AboodMadridista
c68bca5396
Use the more specific NotImplementedException type instead of just Exception ( #322 )
2018-08-02 21:58:48 -03:00
emmaus
a9a2c0c2f5
moved metadata to process
2018-08-02 23:33:28 +03:00
emmauss
d137405e94
Merge pull request #298 from Cyuubi/npdm
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Add Npdm parsing into Ryujinx.HLE
2018-08-02 22:59:14 +03:00
ReinUsesLisp
b92189cb71
Sleep OpenAL thread ( #313 )
2018-08-01 00:48:49 -03:00
greggameplayer
ce96a45685
Implement A2B10G10R10 TextureFormat ( #248 )
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* add A2B10G10R10 TextureFormat
* return correct PixelFormat & PixelType
* return correct texture size
* return correct Bytes Per Pixel
2018-07-29 01:41:02 -03:00
Starlet
e07b0265c6
Add 5.0.0 IPCs ( #300 )
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* Implement 5.0.0 IPC
* Align ControlWithContext
2018-07-29 01:40:02 -03:00
ReinUsesLisp
3208173620
Cache changes ( #302 )
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* Skip repeated cache tests between same sync
* Skip some checks for regions where just one resource is resident
* Dehardcode residency page size
* Some cleanup
2018-07-29 01:39:15 -03:00
gdkchan
fdda67d476
Some fix to IRequest on NIFM, support sending objects to services ( #294 )
2018-07-29 01:36:29 -03:00
ReinUsesLisp
7a308d9e73
Window related changes ( #308 )
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* Use integer math for touch screen
* Sleep polling thread
* Rework host input
* Add fullscreen with F11 or Alt+Enter
* Address feedback
2018-07-29 01:35:36 -03:00
ReinUsesLisp
51605fafc0
Avoid calling buffer binding when shader didn't change ( #295 )
2018-07-26 13:49:29 -03:00
Arthur Chen
39d36145ba
update encoding for branch instruction ( #305 )
2018-07-26 13:46:05 -03:00
emmaus
4a3ed0cec7
implemented ListDisplays
2018-07-24 21:38:55 +00:00
ReinUsesLisp
1344a47c77
Blit framebuffer without shaders ( #229 )
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* Blit framebuffer without shaders
* De-hardcode native size values
* Adapt to dehardcoded framebuffers and address feedback
* Remove framebuffer rebinding
2018-07-23 16:21:05 +02:00
greggameplayer
ed29982f9b
Link BCAT:U & BCAT:A & BCAT:M & BCAT:S ( #257 )
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* Link BCAT:U & BCAT:A & BCAT:M & BCAT:S
* delete unneeded using
* delete unneeded spaces
* delete unneeded using
* Add comment (1/2)
* Add comment (2/2)
* delete unneeded using
2018-07-23 16:20:16 +02:00
Ac_K
ed075ae3cd
Update ITimeZoneService.cs
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Fix typo
2018-07-22 19:38:29 +00:00
Starlet
4b8a65fd84
Add Npdm parsing into Ryujinx.HLE
2018-07-20 17:53:06 -04:00
Rygnus
241b46540d
Stub AppletOE UnlockExit ( #279 )
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* Implement AppletOE UnlockExit
2018-07-19 20:27:50 -03:00
ReinUsesLisp
5fe0bc584b
Send data to OpenGL host without client-side copies ( #285 )
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* Directly send host address to buffer data
* Cleanup OGLShader
* Directly copy vertex and index data too
* Revert shader bind "cache"
* Address feedback
2018-07-19 16:02:51 -03:00
emmauss
45bb24dbae
fix extra space
2018-07-19 18:53:49 +00:00
Thomas Guillemard
c9fc52edb6
Fix SystemPathToSwitchPath platform issues and make sure to delete temporary NRO after sessions dispose ( #293 )
2018-07-19 15:44:52 -03:00
emmauss
8b67297711
Added appveyor configuration file ( #277 )
2018-07-19 20:49:34 +03:00
mailwl
ee064a2fb8
.gitignore: ignore autogenerated launchSettings.json ( #292 )
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thanks to @Cyuubi
2018-07-19 13:45:50 -03:00
ReinUsesLisp
cd203e98f2
Implement Geometry shaders ( #280 )
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* Implement Geometry shaders
* Add EmitVertex() and EndPrimitive()
* Read output geometry data from header
* Stub Vmad
* Add Iadd_I32
* Stub Mov_S (S2R)
* Stub Isberd
* Change vertex index to gpr39 in Abuf
* Add stub messages for consistency
* Do not print input block when there is no attributes
* Use GL_ARB_enhanced_layouts
* Skip geometry shaders when there's no GL_ARB_enhanced_layouts
* Address feedback
* Address feedback
2018-07-19 02:33:27 -03:00
Merry
bdb6cbb435
AOpCodeTable: Speed up instruction decoding ( #284 )
2018-07-19 02:32:37 -03:00
gdkchan
60f2198a1e
Support deswizzle of sparse tiled textures and some frame buffer fixes ( #275 )
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* Attempt to support deswizzle of sparse tiled textures
* Use correct frame buffer and viewport sizes, started to clean up the copy engine
* Correct texture width alignment
* Use Scale/Translate registers to calculate viewport rect
* Allow texture copy between frame buffers
2018-07-19 02:30:21 -03:00
Ac_K
8b685b12f0
Implement SvcWaitForAddress 0x34 ( #289 )
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* Implement SvcWaitForAddress 0x34
Currently needed by Sonic Mania Plus
* Fix mistake
* read-decrement-write locked
2018-07-19 01:03:53 -03:00
Ac_K
6a69001aa2
Update IGeneralService.cs
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Fixed little mistake on the debug string.
2018-07-19 03:10:51 +02:00
simonmkwii-dev
2795af038d
Implement GetCurrentIpAddress() and stub GetCurrentNetworkProfile() ( #271 )
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* Implement GetCurrentIpAddress()
...and stub GetCurrentNetworkProfile()
* Update IGeneralService.cs
* Actually implement it properly this time...
* <snip>
* Made some requested changes
* Added requested changes.
* Added more requested changes.
* oof
* Local > Address
* Cyuubumped
* Change PrintInfo > PrintDebug
* Revert change
2018-07-19 03:06:45 +02:00
LDj3SNuD
fa5545aab8
Implement Ssubw_V and Usubw_V instructions. ( #287 )
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* Update AOpCodeTable.cs
* Update AInstEmitSimdHelper.cs
* Update AInstEmitSimdArithmetic.cs
* Update AInstEmitSimdMove.cs
* Update AInstEmitSimdCmp.cs
* Update Instructions.cs
* Update CpuTestSimd.cs
* Update CpuTestSimdReg.cs
2018-07-18 21:06:28 -03:00
greggameplayer
120fe6b74a
Implement BF10GF11RF11 TextureFormat ( #246 )
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* add BF10GF11RF11 TextureFormat
* return correct PixelFormat & PixelType
* return correct texture size
* return correct Bytes Per Pixel
* correct PixelType
2018-07-19 01:26:28 +02:00
greggameplayer
0a13900bc9
Implement Z24S8 TextureFormat ( #247 )
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* add Z24S8 TextureFormat
* return correct PixelFormat & PixelType
* return correct texture size
* return correct Bytes Per Pixel
* Correct PixelType
2018-07-19 01:19:37 +02:00
emmauss
2236f4b2c3
Implement IFileSystem:CleanDirectoryRecursively ( #283 )
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* implement ifilesys:cleandirectoryrecursively
* clean up Ifilesystem
2018-07-18 21:05:17 +02:00
gdkchan
98223b0e7d
Fix wrong assignment and allow null FilePaths on Executable
2018-07-17 17:28:41 -03:00