emmaus
4a3ed0cec7
implemented ListDisplays
2018-07-24 21:38:55 +00:00
ReinUsesLisp
1344a47c77
Blit framebuffer without shaders ( #229 )
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* Blit framebuffer without shaders
* De-hardcode native size values
* Adapt to dehardcoded framebuffers and address feedback
* Remove framebuffer rebinding
2018-07-23 16:21:05 +02:00
greggameplayer
ed29982f9b
Link BCAT:U & BCAT:A & BCAT:M & BCAT:S ( #257 )
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* Link BCAT:U & BCAT:A & BCAT:M & BCAT:S
* delete unneeded using
* delete unneeded spaces
* delete unneeded using
* Add comment (1/2)
* Add comment (2/2)
* delete unneeded using
2018-07-23 16:20:16 +02:00
Ac_K
ed075ae3cd
Update ITimeZoneService.cs
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Fix typo
2018-07-22 19:38:29 +00:00
Starlet
4b8a65fd84
Add Npdm parsing into Ryujinx.HLE
2018-07-20 17:53:06 -04:00
Rygnus
241b46540d
Stub AppletOE UnlockExit ( #279 )
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* Implement AppletOE UnlockExit
2018-07-19 20:27:50 -03:00
ReinUsesLisp
5fe0bc584b
Send data to OpenGL host without client-side copies ( #285 )
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* Directly send host address to buffer data
* Cleanup OGLShader
* Directly copy vertex and index data too
* Revert shader bind "cache"
* Address feedback
2018-07-19 16:02:51 -03:00
emmauss
45bb24dbae
fix extra space
2018-07-19 18:53:49 +00:00
Thomas Guillemard
c9fc52edb6
Fix SystemPathToSwitchPath platform issues and make sure to delete temporary NRO after sessions dispose ( #293 )
2018-07-19 15:44:52 -03:00
emmauss
8b67297711
Added appveyor configuration file ( #277 )
2018-07-19 20:49:34 +03:00
mailwl
ee064a2fb8
.gitignore: ignore autogenerated launchSettings.json ( #292 )
...
thanks to @Cyuubi
2018-07-19 13:45:50 -03:00
ReinUsesLisp
cd203e98f2
Implement Geometry shaders ( #280 )
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* Implement Geometry shaders
* Add EmitVertex() and EndPrimitive()
* Read output geometry data from header
* Stub Vmad
* Add Iadd_I32
* Stub Mov_S (S2R)
* Stub Isberd
* Change vertex index to gpr39 in Abuf
* Add stub messages for consistency
* Do not print input block when there is no attributes
* Use GL_ARB_enhanced_layouts
* Skip geometry shaders when there's no GL_ARB_enhanced_layouts
* Address feedback
* Address feedback
2018-07-19 02:33:27 -03:00
Merry
bdb6cbb435
AOpCodeTable: Speed up instruction decoding ( #284 )
2018-07-19 02:32:37 -03:00
gdkchan
60f2198a1e
Support deswizzle of sparse tiled textures and some frame buffer fixes ( #275 )
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* Attempt to support deswizzle of sparse tiled textures
* Use correct frame buffer and viewport sizes, started to clean up the copy engine
* Correct texture width alignment
* Use Scale/Translate registers to calculate viewport rect
* Allow texture copy between frame buffers
2018-07-19 02:30:21 -03:00
Ac_K
8b685b12f0
Implement SvcWaitForAddress 0x34 ( #289 )
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* Implement SvcWaitForAddress 0x34
Currently needed by Sonic Mania Plus
* Fix mistake
* read-decrement-write locked
2018-07-19 01:03:53 -03:00
Ac_K
6a69001aa2
Update IGeneralService.cs
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Fixed little mistake on the debug string.
2018-07-19 03:10:51 +02:00
simonmkwii-dev
2795af038d
Implement GetCurrentIpAddress() and stub GetCurrentNetworkProfile() ( #271 )
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* Implement GetCurrentIpAddress()
...and stub GetCurrentNetworkProfile()
* Update IGeneralService.cs
* Actually implement it properly this time...
* <snip>
* Made some requested changes
* Added requested changes.
* Added more requested changes.
* oof
* Local > Address
* Cyuubumped
* Change PrintInfo > PrintDebug
* Revert change
2018-07-19 03:06:45 +02:00
LDj3SNuD
fa5545aab8
Implement Ssubw_V and Usubw_V instructions. ( #287 )
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* Update AOpCodeTable.cs
* Update AInstEmitSimdHelper.cs
* Update AInstEmitSimdArithmetic.cs
* Update AInstEmitSimdMove.cs
* Update AInstEmitSimdCmp.cs
* Update Instructions.cs
* Update CpuTestSimd.cs
* Update CpuTestSimdReg.cs
2018-07-18 21:06:28 -03:00
greggameplayer
120fe6b74a
Implement BF10GF11RF11 TextureFormat ( #246 )
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* add BF10GF11RF11 TextureFormat
* return correct PixelFormat & PixelType
* return correct texture size
* return correct Bytes Per Pixel
* correct PixelType
2018-07-19 01:26:28 +02:00
greggameplayer
0a13900bc9
Implement Z24S8 TextureFormat ( #247 )
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* add Z24S8 TextureFormat
* return correct PixelFormat & PixelType
* return correct texture size
* return correct Bytes Per Pixel
* Correct PixelType
2018-07-19 01:19:37 +02:00
emmauss
2236f4b2c3
Implement IFileSystem:CleanDirectoryRecursively ( #283 )
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* implement ifilesys:cleandirectoryrecursively
* clean up Ifilesystem
2018-07-18 21:05:17 +02:00
gdkchan
98223b0e7d
Fix wrong assignment and allow null FilePaths on Executable
2018-07-17 17:28:41 -03:00
ReinUsesLisp
571848536b
Implement some shader instructions ( #252 )
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* Add IADDI32, IADD and SEL shader instructions
* Add LOP shader instruction and fix LOP32I pass_b
* Add ISET shader instruction
* Add IADD3 shader instruction
* Address feedback
* Fixup OperA in Iadd_I32
2018-07-17 16:50:00 -03:00
Thomas Guillemard
c2c765b30f
hbabi: Implement argv ( #272 )
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This commit implements the argv config key in Ryujinx (by creating a temporary copy of the homebrew executable in the sdmc VFS) to make it possible
to load libnx's "romfs" files.
This commit also call Os.Dispose in Ns.OnFinish to dispose all resources when exiting
2018-07-17 16:14:27 -03:00
gdkchan
5d698a7d8d
Fix LDXP/LDAXP when Rt == Rn ( #274 )
2018-07-16 15:57:15 -03:00
greggameplayer
e71da4fb74
Implement BC6H_SF16 & BC6H_UF16 Texture Formats ( #255 )
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* Implement BC6H_SF16 & BC6H_UF16
* correct coding style (1/5)
* correct coding style (2/5)
* correct coding style (3/5)
* correct coding style (4/5)
* correct coding style (5/5)
2018-07-16 15:09:34 -03:00
ReinUsesLisp
3e13b40b35
Add config key to dump shaders in local directory ( #265 )
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* Add config key to dump shaders in local directory
* Address feedback
2018-07-15 19:37:27 -03:00
LDj3SNuD
063fae50fe
Fix EmitHighNarrow(), EmitSaturatingNarrowOp() when Rd == Rn || Rd == Rm (& Part != 0). Optimization of EmitVectorTranspose(), EmitVectorUnzip(), EmitVectorZip() algorithms (reduction of the number of operations and their complexity). Add 12 Tests about Trn1/2, Uzp1/2, Zip1/2 (V) instructions. ( #268 )
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* Update CpuTestSimdArithmetic.cs
* Update CpuTestSimd.cs
* Update CpuTestSimdReg.cs
* Update Instructions.cs
* Update AInstEmitSimdArithmetic.cs
* Update AInstEmitSimdHelper.cs
* Update AInstEmitSimdMove.cs
* Delete CpuTestSimdMove.cs
2018-07-15 00:53:26 -03:00
gdkchan
50b706e2ba
Fix RevMagic on audren
2018-07-15 00:42:59 -03:00
gdkchan
a48ed788bf
Remove outdated comment
2018-07-15 00:37:30 -03:00
gdkchan
8652dbb57c
Small nit on GetAudioRendererWorkBufferSize
2018-07-15 00:34:12 -03:00
gdkchan
21e590c3ab
Add support for ioctl2, SetTimeout and KickoffPbWithAttr ( #261 )
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* Add support for ioctl2, SetTimeout and KickoffPbWithAttr
* Call UnloadProcess on NvHostChannelIoctl aswell
2018-07-15 00:04:46 -03:00
gdkchan
98c6ceede5
Audio Renderer improvements ( #210 )
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* Partial voice implementation on audio renderer
* Implemented audren resampler (based on original impl)
* Fix BiquadFilter struct
* Pause audio playback on last stream buffer
* Split audren/audout files into separate folders, some minor cleanup
* Use AudioRendererParameter on GetWorkBufferSize aswell
* Bump audren version to REV4, name a few things, increase sample buffer size
* Remove useless new lines
2018-07-14 23:57:41 -03:00
LDj3SNuD
be31f5b46d
Improve CountLeadingZeros() algorithm, nits. ( #219 )
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* Update AInstEmitSimdArithmetic.cs
* Update ASoftFallback.cs
* Update ASoftFallback.cs
* Update ASoftFallback.cs
* Update AInstEmitSimdArithmetic.cs
2018-07-14 15:07:44 -03:00
gdkchan
fc12fca962
Allow using ulong max value as yield ( #263 )
2018-07-14 13:53:44 -03:00
gdkchan
514218ab98
Add SMLSL, SQRSHRN and SRSHR (Vector) cpu instructions, nits ( #225 )
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* Add SMLSL, SQRSHRN and SRSHR (Vector) cpu instructions
* Address PR feedback
* Address PR feedback
* Remove another useless temp var
* nit: Alignment
* Replace Context.CurrOp.GetBitsCount() with Op.GetBitsCount()
* Fix encodings and move flag bit test out of the loop
2018-07-14 13:13:02 -03:00
gdkchan
2f37583ab3
Some small shader related fixes ( #258 )
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* Some small shader related fixes
* Address PR feedback
2018-07-14 13:08:39 -03:00
Starlet
494f8f0248
Implement CSRNG (Cryptographically Secure Random Bytes) ( #216 )
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* Implement CSRNG (Cryptographically Secure Random Bytes)
* Compliant with review.
* Dispose Rng
2018-07-13 23:36:57 +02:00
Thomas Guillemard
37bf02f057
TimeZone implements cmd 0, 1, 2, 3, 4 and 100 ( #250 )
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The implementation of the TimezoneRule isn't matching hardware but
doesn't need to be accurate (games are only passing the value)
2018-07-13 23:35:19 +02:00
greggameplayer
3b00333b0c
Add return of Texture Size and Bytes Per Pixel of ASTC2D 5x5, 6x6, 8x8, 10x10 and 12x12 ( #249 )
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* return correct size of ASTC 5x5, 6x6, 8x8, 10x10 and 12x12
* return correct Bytes Per Pixel
* Use method in order to get CompressedTextureSize
* Add Read16BptCompressedTexture method
* add Bpb integer argument
2018-07-12 21:27:59 -03:00
Merry
b233ae964f
AInstEmitSimdCvt: Half-precision to single-precision conversion ( #235 )
2018-07-12 15:51:02 -03:00
ReinUsesLisp
cd18ab29df
Loop GLScreen with custom method ( #244 )
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* Loop GLScreen with custom method
* Fix deadlocks
* Fix screen resizing
* Change event to bool
* Try to fix quitting error
* Set title from main thread
* Queue max 1 vsync, fix high FPS after a slowdown
2018-07-12 14:03:52 -03:00
David
37071285bc
NvGetConfig with production/non production swapping ( #243 )
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* GetConfig should return 0x30006 in production mode
* GetConfig will now check settings only if nv!rmos_set_production_mode is set to "0"
* Code formatting, TryGetValue
* Slight fixup
* dont forget the setting
* Implemented non production mode setting grabbing
* format issue
* style changes
2018-07-12 03:41:35 +02:00
Ac_K
09c53fe06f
Update README.md
2018-07-12 00:08:20 +02:00
gdkchan
1968386808
Add locking methods to the ogl resource cache ( #238 )
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* Add locking methods to the ogl resource cache
* Remove some unused arguments
* Add the ZF32 texture format
2018-07-09 23:01:59 -03:00
gdkchan
791fe70810
Allow sample rate of 0 on OpenAudioOut, fix 5.1 sound output ( #240 )
2018-07-09 22:49:07 -03:00
gdkchan
0a36bfbf92
Fix ZIP/UZP/TRN instructions when Rd == Rn || Rd == Rm ( #239 )
2018-07-09 22:48:28 -03:00
gdkchan
095db47e13
Query multiple pages at once with GetWriteWatch ( #222 )
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* Query multiple pages at once with GetWriteWatch
* Allow multiple buffer types to share the same page, aways use the physical address as cache key
* Remove a variable that is no longer needed
2018-07-08 16:55:15 -03:00
Merry
0f8f40486d
ChocolArm64: More accurate implementation of Frecpe & Frecps ( #228 )
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* ChocolArm64: More accurate implementation of Frecpe
* ChocolArm64: Handle infinities and zeros in Frecps
2018-07-08 16:54:47 -03:00
ReinUsesLisp
6479c3e484
Implement GPU primitive restart ( #221 )
2018-07-08 13:14:35 -03:00