citra/src/citra_qt/main.h

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// Copyright 2014 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
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#include <memory>
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#include <QLabel>
#include <QMainWindow>
#include <QTimer>
#include <QTranslator>
#include "citra_qt/compatibility_list.h"
#include "citra_qt/hotkeys.h"
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#include "common/announce_multiplayer_room.h"
#include "core/core.h"
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#include "core/hle/service/am/am.h"
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#include "ui_main.h"
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class AboutDialog;
class Config;
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class ClickableLabel;
class EmuThread;
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class GameList;
enum class GameListOpenTarget;
class GameListPlaceholder;
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class GImageInfo;
class GPUCommandListWidget;
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class GPUCommandStreamWidget;
class GraphicsBreakPointsWidget;
class GraphicsTracingWidget;
class GraphicsVertexShaderWidget;
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class GRenderWindow;
class LLEServiceModulesWidget;
class MicroProfileDialog;
class MultiplayerState;
class ProfilerWidget;
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template <typename>
class QFutureWatcher;
class QProgressBar;
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class RegistersWidget;
class Updater;
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class WaitTreeWidget;
namespace DiscordRPC {
class DiscordInterface;
}
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class GMainWindow : public QMainWindow {
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Q_OBJECT
/// Max number of recently loaded items to keep track of
static const int max_recent_files_item = 10;
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// TODO: Make use of this!
enum {
UI_IDLE,
UI_EMU_BOOTING,
UI_EMU_RUNNING,
UI_EMU_STOPPING,
};
public:
void filterBarSetChecked(bool state);
void UpdateUITheme();
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GMainWindow();
~GMainWindow();
GameList* game_list;
std::unique_ptr<DiscordRPC::DiscordInterface> discord_rpc;
signals:
/**
* Signal that is emitted when a new EmuThread has been created and an emulation session is
* about to start. At this time, the core system emulation has been initialized, and all
* emulation handles and memory should be valid.
*
* @param emu_thread Pointer to the newly created EmuThread (to be used by widgets that need to
* access/change emulation state).
*/
void EmulationStarting(EmuThread* emu_thread);
/**
* Signal that is emitted when emulation is about to stop. At this time, the EmuThread and core
* system emulation handles and memory are still valid, but are about become invalid.
*/
void EmulationStopping();
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void UpdateProgress(std::size_t written, std::size_t total);
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void CIAInstallReport(Service::AM::InstallStatus status, QString filepath);
void CIAInstallFinished();
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// Signal that tells widgets to update icons to use the current theme
void UpdateThemedIcons();
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private:
void InitializeWidgets();
void InitializeDebugWidgets();
void InitializeRecentFileMenuActions();
void SetDefaultUIGeometry();
void SyncMenuUISettings();
void RestoreUIState();
void ConnectWidgetEvents();
void ConnectMenuEvents();
bool LoadROM(const QString& filename);
void BootGame(const QString& filename);
void ShutdownGame();
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void ShowTelemetryCallout();
void ShowUpdaterWidgets();
void ShowUpdatePrompt();
void ShowNoUpdatePrompt();
void CheckForUpdates();
void SetDiscordEnabled(bool state);
/**
* Stores the filename in the recently loaded files list.
* The new filename is stored at the beginning of the recently loaded files list.
* After inserting the new entry, duplicates are removed meaning that if
* this was inserted from \a OnMenuRecentFile(), the entry will be put on top
* and remove from its previous position.
*
* Finally, this function calls \a UpdateRecentFiles() to update the UI.
*
* @param filename the filename to store
*/
void StoreRecentFile(const QString& filename);
/**
* Updates the recent files menu.
* Menu entries are rebuilt from the configuration file.
* If there is no entry in the menu, the menu is greyed out.
*/
void UpdateRecentFiles();
/**
* If the emulation is running,
* asks the user if he really want to close the emulator
*
* @return true if the user confirmed
*/
bool ConfirmClose();
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bool ConfirmChangeGame();
void closeEvent(QCloseEvent* event) override;
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private slots:
void OnStartGame();
void OnPauseGame();
void OnStopGame();
void OnMenuReportCompatibility();
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/// Called whenever a user selects a game in the game list widget.
void OnGameListLoadFile(QString game_path);
void OnGameListOpenFolder(u64 program_id, GameListOpenTarget target);
void OnGameListNavigateToGamedbEntry(u64 program_id,
const CompatibilityList& compatibility_list);
void OnGameListOpenDirectory(QString path);
void OnGameListAddDirectory();
void OnGameListShowList(bool show);
void OnMenuLoadFile();
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void OnMenuInstallCIA();
void OnUpdateProgress(std::size_t written, std::size_t total);
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void OnCIAInstallReport(Service::AM::InstallStatus status, QString filepath);
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void OnCIAInstallFinished();
void OnMenuRecentFile();
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void OnConfigure();
void OnLoadAmiibo();
void OnRemoveAmiibo();
void OnOpenCitraFolder();
void OnToggleFilterBar();
void OnDisplayTitleBars(bool);
void InitializeHotkeys();
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void ToggleFullscreen();
void ChangeScreenLayout();
void ToggleScreenLayout();
void OnSwapScreens();
void OnCheats();
void ShowFullscreen();
void HideFullscreen();
void ToggleWindowMode();
void OnCreateGraphicsSurfaceViewer();
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void OnRecordMovie();
void OnPlayMovie();
void OnStopRecordingPlayback();
void OnCaptureScreenshot();
void OnCoreError(Core::System::ResultStatus, std::string);
/// Called whenever a user selects Help->About Citra
void OnMenuAboutCitra();
void OnUpdateFound(bool found, bool error);
void OnCheckForUpdates();
void OnOpenUpdater();
void OnLanguageChanged(const QString& locale);
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private:
bool ValidateMovie(const QString& path, u64 program_id = 0);
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Q_INVOKABLE void OnMoviePlaybackCompleted();
void UpdateStatusBar();
void LoadTranslation();
void SetupUIStrings();
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void RetranslateStatusBar();
void InstallCIA(QStringList filepaths);
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Ui::MainWindow ui;
GRenderWindow* render_window;
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GameListPlaceholder* game_list_placeholder;
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// Status bar elements
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QProgressBar* progress_bar = nullptr;
QLabel* message_label = nullptr;
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QLabel* emu_speed_label = nullptr;
QLabel* game_fps_label = nullptr;
QLabel* emu_frametime_label = nullptr;
QTimer status_bar_update_timer;
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MultiplayerState* multiplayer_state = nullptr;
std::unique_ptr<Config> config;
// Whether emulation is currently running in Citra.
bool emulation_running = false;
std::unique_ptr<EmuThread> emu_thread;
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// The title of the game currently running
QString game_title;
// The path to the game currently running
QString game_path;
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// Movie
bool movie_record_on_start = false;
QString movie_record_path;
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// Debugger panes
ProfilerWidget* profilerWidget;
MicroProfileDialog* microProfileDialog;
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RegistersWidget* registersWidget;
GPUCommandStreamWidget* graphicsWidget;
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GPUCommandListWidget* graphicsCommandsWidget;
GraphicsBreakPointsWidget* graphicsBreakpointsWidget;
GraphicsVertexShaderWidget* graphicsVertexShaderWidget;
GraphicsTracingWidget* graphicsTracingWidget;
LLEServiceModulesWidget* lleServiceModulesWidget;
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WaitTreeWidget* waitTreeWidget;
Updater* updater;
bool explicit_update_check = false;
bool defer_update_prompt = false;
QAction* actions_recent_files[max_recent_files_item];
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QTranslator translator;
// stores default icon theme search paths for the platform
QStringList default_theme_paths;
HotkeyRegistry hotkey_registry;
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protected:
void dropEvent(QDropEvent* event) override;
void dragEnterEvent(QDragEnterEvent* event) override;
void dragMoveEvent(QDragMoveEvent* event) override;
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};
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Q_DECLARE_METATYPE(std::size_t);
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Q_DECLARE_METATYPE(Service::AM::InstallStatus);