Pengfei Zhu
037c857bd6
Merge pull request #5303 from lioncash/namespace
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service/ir: Remove erroneous forward declaration
2020-05-01 23:04:01 +08:00
Pengfei Zhu
017f0c469e
Merge pull request #5301 from lioncash/chunk
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common: Remove chunk_file.h
2020-05-01 23:02:47 +08:00
Pengfei Zhu
6a0636d631
Merge pull request #5296 from lioncash/flatten
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gl_rasterizer_cache: Flatten LoadCustomTexture()
2020-05-01 23:01:47 +08:00
Pengfei Zhu
2eacb11c53
Merge pull request #5292 from lioncash/alloc
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gl_shader_manager: Eliminate variable shadowing
2020-05-01 22:57:55 +08:00
Pengfei Zhu
1bb9a71a01
Merge pull request #5291 from lioncash/trunc
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renderer_opengl: Resolve compiler truncation warnings
2020-05-01 22:56:46 +08:00
Ben
fd1b254635
Merge pull request #5290 from lioncash/shader
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gl_shader_gen: Minor interface cleanup
2020-05-01 16:16:25 +02:00
Lioncash
9cff314abb
service/ir: Remove erroneous forward declaration
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This can be removed as it's not used. Even if it were however, it would
be an incorrect forward declaration, as ServiceManager exists within the
Service::SM namespace, not the top-level SM namespace.
2020-05-01 08:54:27 -04:00
Lioncash
246cea229c
common: Remove chunk_file.h
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This is part of Dolphin's serialization code, which isn't used and
probably never will be, considering that savestates are implemented with
boost.
2020-05-01 08:23:59 -04:00
Lioncash
59a614a70f
gl_rasterizer_cache: Remove unnecessary reference parameter in LoadCustomTexture()
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This is only ever used in a self-referential manner, so we can make use
of the texture info member directly.
2020-05-01 05:42:35 -04:00
Lioncash
e342f36e02
gl_rasterizer_cache: Flatten LoadCustomTexture()
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Makes the control flow much nicer to follow, as we don't store to a
local before returning anymore.
2020-05-01 05:33:47 -04:00
Mat M
85d37c9994
gl_shader_disk: Make use of std::nullopt where applicable ( #5293 )
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Some implementations can use the std::nullopt_t constructor of
std::optional to avoid needing to completely zero out the internal
buffer of the optional and instead only set the validity byte within it.
e.g. Consider the following function:
std::optional<std::vector<ShaderDiskCacheRaw>> fn() {
return {};
}
With libc++ this will result in the following code generation on x86-64:
Fn():
mov rax, rdi
vxorps xmm0, xmm0, xmm0
vmovups ymmword ptr [rdi], ymm0
vzeroupper
ret
With libstdc++, we also get the similar equivalent:
Fn():
vpxor xmm0, xmm0, xmm0
mov rax, rdi
vmovdqu XMMWORD PTR [rdi], xmm0
vmovdqu XMMWORD PTR [rdi+16], xmm0
ret
If we change this function to return std::nullopt instead, then this
simplifies both the code gen from libc++ and libstdc++ down to:
Fn():
mov BYTE PTR [rdi+24], 0
mov rax, rdi
ret
Given how little of a change is necessary to result in better code
generation, this is essentially a "free" very minor optimization.
2020-04-30 22:42:32 -05:00
Lioncash
f20120e5a7
gl_shader_gen: Mark hash implementations as noexcept
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These shouldn't throw at all, so we can mark the interface as such.
2020-04-30 22:57:36 -04:00
Lioncash
ca4f7266c0
gl_shader_manager: Remove unused variable within LoadDiskCache()
2020-04-30 22:48:57 -04:00
Lioncash
138539c9a0
gl_shader_manager: Eliminate variable shadowing
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Resolves a few -Wshadow warnings.
2020-04-30 22:46:58 -04:00
Lioncash
2d83b39532
gl_shader_manager: Avoid unnecessary std::vector copy in LoadDiskCache()
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Same behavior, but without an unnecessary reallocation.
2020-04-30 22:43:03 -04:00
Lioncash
e118cb1e0b
renderer_opengl: Resolve compiler truncation warnings
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Resolves numerous truncation warnings on MSVC.
2020-04-30 22:26:14 -04:00
Lioncash
d23ffe9b42
gl_shader_gen: Mark PicaVSConfig reference parameter as const
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This isn't mutated whatsoever, so this can be marked const.
2020-04-30 22:07:25 -04:00
Weiyi Wang
4a677e83fe
Merge pull request #5287 from vvanelslande/teakra
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Update teakra
2020-04-30 12:48:23 -04:00
Valentin Vanelslande
ce58151c21
Update teakra
2020-04-29 21:53:01 -05:00
Ben
64694b0f11
Merge pull request #5276 from B3n30/fix_travis_frozen_linux
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fix travis-ci frozen mingw build
2020-04-29 22:43:04 +02:00
Pengfei Zhu
c937876935
Merge pull request #5282 from FearlessTobi/free-bytes-fix
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savedata_archive: Make GetFreeBytes return a more accurate value
2020-04-29 21:41:07 +08:00
FearlessTobi
7f8151b9b9
savedata_archive: Make GetFreeBytes return a more accurate value
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Previously, we were returning a value that was way too big, causing an integer overflow in Fractured Souls.
According to wwylele, the biggest oberserved save size for 3DS is 1MB, so this new value should leave plenty of room, even if games use a bigger size.
2020-04-29 05:42:40 +02:00
Mat M
98fe5f82c5
memory: Make getter functions const qualified where applicable ( #5251 )
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Many of these functions are capable of being used within const contexts,
so we can apply the const qualifier in some cases and add const based
overloads for others, which makes the interface a little bit more
flexible and const-correct.
2020-04-28 14:43:52 -05:00
Mat M
96832a2c82
core/memory: Make use of std::move in Entry::operator= ( #5233 )
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* core/memory: Amend unusual return value of operator=
operator= usually returns a reference to this. Given there's no comment
explaining why void was used, this can be assumed to be an oversight.
* core/memory: Make use of std::move in Entry::operator=
Same behavior, minus the need for an atomic reference count increment
and decrement (since MemoryRef contains a std::shared_ptr).
2020-04-28 14:39:02 -05:00
Ben
9dc0f38ffd
Merge pull request #5241 from lioncash/pica
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pica_state: Make use of std::array where applicable
2020-04-28 09:01:41 +02:00
Marshall Mohror
8a0b0c2fc7
texture_filters: update ScaleForce ( #5270 )
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* texture_filters: update ScaleForce
* texture_filters: optimize scale_force
* texture_filters/scale_force: optimize final offset calculation
2020-04-27 23:50:47 -05:00
Lioncash
41b7df4a32
command_processor: Resolve undefined behavior type punning
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We can use std::memcpy to achieve the same behavior without undefined
behavior. Once Citra moves to C++20 we can convert this over to
std::bit_cast.
2020-04-27 15:35:21 -04:00
Lioncash
5ac4636a14
pica_state: Make use of std::array
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Same behavior, stronger typing.
2020-04-27 15:35:18 -04:00
Ben
ed304e2877
Merge pull request #5179 from vitor-k/reenable-hidapi
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Reenable hidapi for SDL2.0.12 and up
2020-04-27 16:35:51 +02:00
badda71
f18aef0579
add program counter in unmapped memory access log messages ( #5149 )
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* add program counter in unmapped memory access log messages
2020-04-27 16:31:34 +02:00
B3n30
93453dddb4
test: use gold instead of ld
2020-04-26 11:37:10 +02:00
Mat M
bc14f485c4
gl_shader_disk_cache: std::move entries in LoadTransferable() ( #5249 )
2020-04-24 17:49:54 +02:00
Pengfei Zhu
77ffe37c46
Merge pull request #5247 from lioncash/copy3
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swrasterizer/proctex: Take regs by const reference
2020-04-24 22:07:03 +08:00
Vitor Kiguchi
e6b4052b04
MSVC: set SDL_VER to 2.0.12
2020-04-23 00:07:10 -03:00
Ben
39463f1f6d
ArmInterface: return ref instead of copy for GetTimer ( #5227 )
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* ArmInterface: return ref instead of copy for GetTimer
* ArmInterface: add const ref GetTimer
* ArmInterface: return raw pointer instead of shared_ptr in GetTimer
* remove more unnecessary shared_ptr usage
* Fix save states
* fix unit tests
2020-04-22 07:44:58 +02:00
xperia64
38c3c9c74b
Add sample rate field to AAC decoder ( #5195 )
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* Add sample rate field to AAC decoder
* Fix TODO comment
* Remove unneeded conversion
2020-04-21 20:34:50 -05:00
Mat M
8b43dff849
gl_shader_gen: Convert file-scope std::string into a std::string_view ( #5263 )
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Same behavior, no heap allocations at program start up
2020-04-21 20:31:58 -05:00
Marshall Mohror
db5b8b9c88
video_core: reduce string allocations in shader decompiler ( #5261 )
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* video_core: reduce string allocations in shader decompiler
* use append for indentation instead of resize
Co-authored-by: Mat M. <mathew1800@gmail.com>
2020-04-20 22:08:58 -05:00
Mat M
b82d4315fe
custom_tex_cache: Remove reliance on the global system instance ( #5252 )
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Removes direct usages of Core::System::GetInstance() and instead passes
the direct necessities through the interface.
2020-04-20 21:50:16 -05:00
Hamish Milne
d5a962cb81
Fix savestates compatibility ( #5256 )
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* Fix savestates compatibility
2020-04-20 16:21:37 +02:00
Sebastian Valle
3597921ec5
Merge pull request #5235 from lioncash/move
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ipc_helpers: Make PushStaticBuffer take std::vector by value
2020-04-19 21:51:52 -05:00
Sebastian Valle
bcc80d0871
Merge pull request #5243 from lioncash/move2
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geometry_pipeline: std::move vertex handler in SetVertexHandler()
2020-04-19 21:48:48 -05:00
Sebastian Valle
1469ad339c
Merge pull request #5244 from lioncash/move3
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gl_shader_manager: std::move std::string where applicable
2020-04-19 21:48:15 -05:00
Sebastian Valle
acf18ce4dd
Merge pull request #5245 from lioncash/guard
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video_core: Add missing header guards
2020-04-19 21:47:45 -05:00
Sebastian Valle
df92b37bbf
Merge pull request #5248 from lioncash/view
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post_processing_opengl: Make use of std::string_view with GetPostProcessingShaderCode()
2020-04-19 21:46:48 -05:00
Ben
0f72dd6d85
Merge pull request #5250 from lioncash/build
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core/memory: Fix #5246
2020-04-19 19:39:32 +02:00
Ben
ca722f1bb1
Merge pull request #5242 from lioncash/noexcept
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gl_resource_manager: Make use of noexcept on move assignment and move constructors
2020-04-19 16:56:24 +02:00
Ben
362956a69b
Merge pull request #5240 from lioncash/primitive
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primitive_assembly: Minor changes
2020-04-19 16:55:56 +02:00
Ben
1856752b61
Merge pull request #5203 from Subv/apt_title_allowed
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Services/APT: Implemented the IsTitleAllowed function.
2020-04-19 16:50:47 +02:00
Ben
08dddbac4c
Merge pull request #5239 from lioncash/fwd
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video_core: Amend misplaced forward declarations
2020-04-19 12:12:22 +02:00