Commit graph

1737 commits

Author SHA1 Message Date
Wunkolo
1a9ae7ca18 citra_qt: Add sample-count to enhancement settings 2024-02-26 09:27:13 -08:00
Wunkolo
23d2e532fc config: Add sample_count configuration option 2024-02-26 09:25:20 -08:00
Steveice10
3a4ebb1413
file_util: Make sure portable user path is absolute. (#7448) 2024-02-18 15:21:53 -08:00
Tobias
7638f87f74
Port several small multiplayer PRs from yuzu (#7419)
* yuzu: Use displayed port on direct connect

* Color player counts in the multiplayer public lobby list

- Full lobbies have their player count displayed in red.
- Lobbies with one slot left have their player count displayed in orange.
- Empty lobbies have their player count grayed out.

* Add hotkeys for multiplayer actions

Default shortcuts were chosen as to be intuitive (use the first letter
of the action, or the second word's first letter) and work on all
types of keyboards. The hotkeys can be used while playing a game too,
as they are application-wide.

* Persist filters in multiplayer public lobby list

After connecting to a room, the chosen filter text, "Games I Own",
"Hide Empty Rooms" and "Hide Full Rooms" values are persisted
to configuration so they are preserved across restarts.

This makes it easier to rejoin a room if you regularly play the same
game, or after a crash.

* citra_qt/lobby: Fix multiplayer player count color in dark theme

Co-Authored-By: Kevnkkm <56404895+kevnkkm@users.noreply.github.com>

* Address review comments

---------

Co-authored-by: Narr the Reg <juangerman-13@hotmail.com>
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
Co-authored-by: Kevnkkm <56404895+kevnkkm@users.noreply.github.com>
2024-02-16 04:34:10 -08:00
Steveice10
469f76b075
qt: Display OpenGL renderer name and add Mesa override to support Windows OpenGLOn12. (#7395) 2024-01-29 12:24:41 -08:00
Tobias
1744537d85
Small improvements to Citra translations (#7379)
* dist: Remove duplicated Finnish translation

For some reason, we had Finnish listed twice on Transifex, causing it be shown twice in Citra.
It has already been deleted again from Transifex, now we only need to remove it from the repo as well.

* citra_qt/configure_ui: Show country of language in the combobox

This prevents an issue where we had seperate versions of the same language for different regions and they were not distinguishable (e.g. "Chinese (China)" and "Chinese (Taiwan)").
2024-01-24 15:17:15 -08:00
Steveice10
82294425e3
build: Add flags to toggle specific renderer backends. (#7375) 2024-01-21 23:29:46 -08:00
Steveice10
f26044bb88
frontend: Add setting for whether to use LLE applets. (#7345) 2024-01-20 22:13:06 +02:00
PabloMK7
a177769c3b
Add random sleep to game main thread on first boot when using LLE modules (#7199)
* Add random delay to app main thread

* Suggestions

* Remove randomness, only delay with lle

* Apply suggestions

* Fix clang format

* Fix compilation (again)

* Remove unused include
2024-01-12 12:48:00 -08:00
Steveice10
015e42be05
Port yuzu-emu/yuzu#7506 & yuzu-emu/yuzu#7861: "Fix yuzu-emu/yuzu#7502" & "yuzu: Mute audio when in background" (#7321) 2024-01-09 09:56:39 -08:00
Vitor K
c8c2beaeff
misc: fix issues pointed out by msvc (#7316)
* do not move constant variables

* applet_manager: avoid possible use after move

* use constant references where pointed out by msvc

* extra_hid: initialize response

* ValidateSaveState: passing slot separately is not necessary

* common: mark HashCombine as nodiscard

* cityhash: remove use of using namespace std

* Prefix all size_t with std::

done automatically by executing regex replace `([^:0-9a-zA-Z_])size_t([^0-9a-zA-Z_])` -> `$1std::size_t$2`
based on 7d8f115

* shared_memory.cpp: fix log error format

* fix compiling with pch off
2024-01-07 12:37:42 -08:00
Steveice10
0165012ba4
core_timing: Allow configuring a fixed or random initial system tick value. (#7309)
* core_timing: Apply random base ticks value on startup.

* core: Maintain consistent base system ticks in TAS movies.

* frontend: Add setting to configure a fixed base system ticks value.
2024-01-07 09:38:02 -08:00
Steveice10
4f00eb20db
add volume quicksetting with volume slider (#7307)
Co-authored-by: Jonas Gutenschwager <spam.saikai@googlemail.com>
Co-authored-by: Morph <39850852+Morph1984@users.noreply.github.com>
2024-01-06 10:30:22 -08:00
Steveice10
c6bcbc02de
frontend: Fix missing persistence for texture sampling setting. (#7305) 2024-01-02 12:05:22 -08:00
Steveice10
36db566428
qt: Add support for opening files directly on macOS. (#7304)
* Associate 3ds files with Citra in Info.plist

* qt: Add support for opening files directly on macOS.

---------

Co-authored-by: shinra-electric <50119606+shinra-electric@users.noreply.github.com>
2024-01-02 12:05:12 -08:00
Steveice10
7dd9174d31
cheats: Use global cheat engine (#7291)
* cheats: Use global cheat engine

* cheats: Prevent wasted double-load of cheat file.

* android: Fix for cheat engine updates.

---------

Co-authored-by: GPUCode <geoster3d@gmail.com>
2024-01-01 12:49:08 -08:00
GPUCode
5a7f615da1
kernel: Update to use atmosphere macros and correct Result (#7242)
* kernel: Switch to atmosphere style macros

* code: Rename ResultCode to Result

* code: Result constants are lower case

* Address review comments

* core: Remove CASCADE_CODE

* R_TRY replaces completely

* core: Run clang format
2023-12-31 09:01:40 -08:00
GPUCode
2bb7f89c30
video_core: Refactor GPU interface (#7272)
* video_core: Refactor GPU interface

* citra_qt: Better debug widget lifetime
2023-12-28 11:46:57 +01:00
Steveice10
178e602589
misc: Improve defaults for macOS and handling of missing audio backends. (#7273)
* misc: Improve backend defaults for macOS.

* audio_core: Improve handling of missing audio backends.
2023-12-22 11:38:06 -08:00
Tobias
c7e9f8449e
Port yuzu-emu/yuzu#11946: "Enable (Feral Interactive) Gamemode on Linux" (#7245) 2023-12-20 06:08:07 -08:00
GPUCode
2b20082581
common: Miscellaneous cleanups (#7239)
* code: Remove some old msvc workarounds

* android: Upgrade to NDK 26

* Allows access to newer libc++

* common/swap: Make use of std::endian

Allows removing a bunch of defines in favor of a two liner.

* common: Remove misc.cpp

* GetLastErrorMsg has been in error.h for a while and also helps removing a depedency from a hot header like common_funcs

* common: use SetThreadDescription API for thread names

* common: Remove linear disk cache

* Has never been used?

* bit_set: Make constexpr

* ring_buffer: Use feature macro

* bit_set: Use <bit> and concepts

* gsp_gpu: Restore comment

* core: Ignore GCC warning

---------

Co-authored-by: Lioncash <mathew1800@gmail.com>
Co-authored-by: Liam <byteslice@airmail.cc>
2023-12-14 16:26:33 +02:00
Steveice10
9da78f6126
qt: Fix loading screen metadata retention when title has no metadata. (#7215) 2023-11-28 14:15:44 -08:00
GPUCode
6ec079ede8
core: De-globalize HLE lock (#7212) 2023-11-28 14:15:27 -08:00
Steveice10
c0ecdb689d
cfg: Update preferred region data on-demand. (#7206) 2023-11-24 23:10:58 -08:00
GPUCode
85bd1be852
code: Add texture sampling option (#7118)
* This replaces the nearest neighbour filter that shouldn't have existed in the first place
2023-11-23 02:04:47 +02:00
Vitor K
a1532f813b
config: Reorder default hotkeys (#7175) 2023-11-17 03:14:17 -08:00
GPUCode
3f1f0aa7c2
arm: De-virtualize ThreadContext (#7119)
* arm: Move ARM_Interface to core namespace

* arm: De-virtualize ThreadContext
2023-11-06 17:55:30 -08:00
Steveice10
9b2a5926a6
frontend: Use inverted use_gles as a fallback for GL initialization. (#7117) 2023-11-05 17:23:54 -08:00
Tobias
1570aeffcb
game_list: Treat demos as applications (#7097)
* game_list: Treat demos as applications

Allows the dumping of RomFS from demos.

* game_list: Add TODO about using bitmasks for title ID high checks.

---------

Co-authored-by: Steveice10 <1269164+Steveice10@users.noreply.github.com>
2023-11-04 12:15:21 -07:00
Steveice10
79ea06b226
qt: Update to 6.6.0 (#7099) 2023-11-01 17:58:02 -07:00
Dominik Kreutzer
259dbf17dc
citra-qt: ensure image interface is registered before starting game (#7090) 2023-10-24 17:21:38 -07:00
GPUCode
36146459f8
renderer_vulkan: Fix screenshots under NVIDIA vulkan (#7082) 2023-10-22 22:53:14 +03:00
Steveice10
07839fb3ce
qt: Add option to uninstall a game. (#7064)
* qt: Add option to uninstall a game.

* Address review comments.
2023-10-14 18:11:59 -07:00
Steveice10
6cfd00e42d
qt: Partially fix Wayland support. (#7054)
* qt: Partially fix Wayland on NVIDIA.

* qt: Fix Vulkan under Wayland.

Showing and hiding the window here messes up the surface,
causing an instant crash on load.

* qt: Properly set up GLES context when requested.
2023-10-09 14:58:38 -07:00
Steveice10
28c542c2c2
build: Fix compiling citra-qt for iOS. (#6983)
* build: Fix compiling citra-qt for iOS.

* Update src/citra_qt/configuration/configure_general.cpp

Co-authored-by: Tobias <thm.frey@gmail.com>

---------

Co-authored-by: Tobias <thm.frey@gmail.com>
2023-09-17 16:07:56 -07:00
GPUCode
dfa2fd0e0d
Add vulkan backend (#6512)
* code: Prepare frontend for vulkan support

* citra_qt: Add vulkan options to the GUI

* vk_instance: Collect tooling info

* renderer_vulkan: Add vulkan backend

* qt: Fix fullscreen and resize issues on macOS. (#47)

* qt: Fix bugged macOS full screen transition.

* renderer/vulkan: Fix swapchain recreation destroying in-use semaphore.

* renderer/vulkan: Make gl_Position invariant. (#48)

This fixes an issue with black artifacts in Pokemon games on Apple GPUs.
If the vertex calculations differ slightly between render passes, it can
cause parts of model faces to fail depth test.

* vk_renderpass_cache: Bump pixel format count

* android: Custom driver code

* vk_instance: Set moltenvk configuration

* rasterizer_cache: Proper surface unregister

* citra_qt: Fix invalid characters

* vk_rasterizer: Correct special unbind

* android: Allow async presentation toggle

* vk_graphics_pipeline: Fix async shader compilation

* We were actually waiting for the pipelines regardless of the setting, oops

* vk_rasterizer: More robust attribute loading

* android: Move PollEvents to OpenGL window

* Vulkan does not need this and it causes problems

* vk_instance: Enable robust buffer access

* Improves stability on mali devices

* vk_renderpass_cache: Bring back renderpass flushing

* externals: Update vulkan-headers

* gl_rasterizer: Separable shaders for everyone

* vk_blit_helper: Corect depth to color convertion

* renderer_vulkan: Implement reinterpretation with copy

* Allows reinterpreteration with simply copy on AMD

* vk_graphics_pipeline: Only fast compile if no shaders are pending

* With this shaders weren't being compiled in parallel

* vk_swapchain: Ensure vsync doesn't lock framerate

* vk_present_window: Match guest swapchain size to vulkan image count

* Less latency and fixes crashes that were caused by images being deleted before free

* vk_instance: Blacklist VK_EXT_pipeline_creation_cache_control with nvidia gpus

* Resolves crashes when async shader compilation is enabled

* vk_rasterizer: Bump async threshold to 6

* Many games have fullscreen quads with 6 vertices. Fixes pokemon textures missing with async shaders

* android: More robust surface recreation

* renderer_vulkan: Fix dynamic state being lost

* vk_pipeline_cache: Skip cache save when no pipeline cache exists

* This is the cache when loading a save state

* sdl: Fix surface initialization on macOS. (#49)

* sdl: Fix surface initialization on macOS.

* sdl: Fix render window events not being handled under Vulkan.

* renderer/vulkan: Fix binding/unbinding of shadow rendering buffer.

* vk_stream_buffer: Respect non coherent access alignment

* Required by nvidia GPUs on MacOS

* renderer/vulkan: Support VK_EXT_fragment_shader_interlock for shadow rendering. (#51)

* renderer_vulkan: Port some recent shader fixes

* vk_pipeline_cache: Improve shadow detection

* vk_swapchain: Add missing check

* renderer_vulkan: Fix hybrid screen

* Revert "gl_rasterizer: Separable shaders for everyone"

Causes crashes on mali GPUs, will need separate PR

This reverts commit d22d556d30.

* renderer_vulkan: Fix flipped screenshot

---------

Co-authored-by: Steveice10 <1269164+Steveice10@users.noreply.github.com>
2023-09-13 01:28:50 +03:00
Tobias
8f8c54201d
citra_qt/config: Fix Telemetry checkbox (#6965) 2023-09-11 23:07:06 +02:00
Steveice10
e2d8eef5fa
qt: Fix arguments to maintenancetool for update check. (#6946) 2023-09-04 17:25:41 -07:00
Steveice10
edf157200d
qt: Support updating an installed app image. (#6915) 2023-08-24 03:57:11 -07:00
Steveice10
b2092de871
build: Fix web service functionality. (#6903) 2023-08-19 17:34:35 -07:00
Steveice10
1d3bf64f13
qt: Make input configuration scrollable. (#6881) 2023-08-16 19:27:01 -07:00
Vitor K
eb8d2941c9
savestates: save the build name to be displayed when there's a version mismatch (#6493)
* savestates: add a build_name field to the header

* savestates: display build name on save/load menu

* savestates: add zero member to header just in case of UB from an older save state

* savestates: add legacy hash lookup

* savestate_data: update hash database
2023-08-10 20:55:22 -07:00
Steveice10
baca2bfc6b
qt: Only register graphics debugger as observer if visible. (#6875) 2023-08-09 17:31:09 -07:00
Steveice10
b739bd2632
qt: Fix double dialog and crash when OpenGL is selected on unsupported platform. (#6867) 2023-08-07 18:21:42 -07:00
Steveice10
6d0cd5b00e
build: Expose ENABLE_SCRIPTING and ENABLE_WEB_SERVICE flags as public. (#6872) 2023-08-07 03:12:49 -07:00
Vitor K
aaeba6759e
citra_qt: do not pass memory to widget (#6849) 2023-08-04 16:35:52 -07:00
Vitor K
b1b6f08926
citra_qt: fix two graphics configuration bugs (#6840) 2023-08-02 21:38:57 +02:00
GPUCode
88ea66053e
Miscallenious fixes to gl backend and qt frontend (#6834)
* renderer_gl: Make rasterizer normal class member

* It doesn't need to be heap allocated anymore

* gl_rasterizer: Remove default_texture

* It's unused

* gl_rasterizer: General cleanup

* gl_rasterizer: Lower case lambdas

* Match style with review comments from vulkan backend

* rasterizer_cache: Prevent memory leak

* Since the switch from shared_ptr these surfaces were no longer being destroyed properly. Use our garbage collector for that purpose to destroy it safely for both backends

* rasterizer_cache: Make temp copy of old surface

* The custom surface would override the memory region of the old region resulting in garbage data, this ensures the custom surface is constructed correctly

* citra_qt: Manually create dialog tabs

* Allows for custom constructors which is very useful. While at it, global state is now eliminated from configuration

* citra_qt: Eliminate global system usage

* core: Remove global system usage in memory and HIO

* citra_qt: Use qOverload

* tests: Run clang format

* gl_texture_runtime: Fix surface scaling
2023-08-02 01:40:39 +03:00
PabloMK7
35e208b447
Move MiiData to its own namespace and add ChecksummedMiiData (#6824)
* Move mii to own namespace and add checksummed mii data

* Fix compile issues

* Make mii classes trivial and add cast operator

* Fix Android side

* Add new line at the end of files.

* Make miidata a struct and crc16 a u32_be as per switch code.

* Apply suggestions

* Change back crc to u16 and set padding to 0.
2023-07-31 20:38:47 -07:00
GPUCode
f8b8b6e53c
core: De-globalize movie (#6659) 2023-08-01 02:57:38 +02:00