James Rowe
5fb456f17f
Frontend: Prevent DiskShader option from being selected if HW Shaders are disabled
2020-01-22 09:50:31 -07:00
Vitor Kiguchi
5eb9a5b3bc
Set hotkey for screen rotation
2020-01-20 22:32:15 -03:00
vitor-k
89cab445d4
Implementation of screen rotation without use of additional layouts.
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This is based on what was done using additional layouts, but modified
to have a variable to control rotation and making it so Single Screen
Layout behaves like Upright Single would, and Default Layout behaves
like Upright Double would, when the new variable is used.
Large Layout and Side Layout currently ignore the new variable.
New variable still currently doesn't have a hotkey.
2020-01-20 22:31:51 -03:00
James Rowe
e74a402c69
Merge pull request #4923 from jroweboy/diskcachelul
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Disk Shader Caching
2020-01-17 18:15:50 -07:00
iwubcode
6f269c375f
citra, citra_qt, settings.h, default_ini.h: Add option for interlaced 3D
2020-01-16 22:12:50 -06:00
James Rowe
ce3f8bf94e
Add frontend settings
2020-01-15 19:58:33 -07:00
James Rowe
b5bc05738c
Add settings for disk shader cache
2020-01-15 19:58:33 -07:00
James Rowe
439d550850
Merge pull request #4940 from jroweboy/presentation-thread
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Split Presentation thread from Render thread
2019-12-15 20:25:34 -07:00
James Rowe
36c5058d66
Reintroduce a vsync option for people with really bad drivers
2019-12-15 15:42:05 -07:00
James Rowe
de17fe31fb
clang-format
2019-11-28 20:47:33 -07:00
James Rowe
782eae7f65
Fix drag and drop
2019-11-28 10:56:58 -07:00
vvanelslande
e1e136d72f
service/mic: actually use the specified device
2019-11-11 17:15:10 -05:00
Weiyi Wang
98c396f179
Merge pull request #4995 from vvanelslande/rename-profile
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settings, configure_input: fix rename input profile
2019-11-10 21:25:01 -05:00
vvanelslande
bb48d2491d
citra_qt/configuration: add missing Read/SaveUtilityValues
2019-11-10 19:26:03 -05:00
vvanelslande
1f708e8bad
settings, configure_input: fix rename input profile
2019-11-09 16:55:03 -05:00
James Rowe
8d17aa40fd
Remove vsync setting
2019-11-09 13:12:26 -07:00
Khangaroo
df99d98240
specify size of buffer and use openglstate in getteximageoes
2019-11-09 12:58:17 -07:00
khang06
a458155f99
texture dump hotkey (ctrl+d)
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address more comments
2019-11-09 12:56:30 -07:00
Khangaroo
5450d4980d
crash hotfix (no clang-format because on phone)
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hotfix 2: check if the texture is custom before dumping
hotfix 4: fix custom texture conflict detection
2019-11-09 12:56:28 -07:00
Khangaroo
ae4aaf2fc1
nested folder support + refuse to load incompatibly sized textures + general cleanups
2019-11-09 12:56:27 -07:00
Khangaroo
c2a32e942b
address more comments
2019-11-09 12:56:27 -07:00
Khangaroo
3534ad0835
reorder graphics tab, move speed to general
2019-11-09 12:56:27 -07:00
Khangaroo
da83430a68
add enhancements tab files
2019-11-09 12:56:27 -07:00
Khangaroo
8b881ac1fc
fix preload textures being enabled when it shouldn't
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address more comments
2019-11-09 12:56:25 -07:00
Khangaroo
391e552927
qimageinterface fixes, remove old lodepng, address more comments
2019-11-09 12:56:24 -07:00
Khangaroo
5940361b81
new-line that clang-format didn't fix
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address some comments
2019-11-09 12:56:17 -07:00
Khangaroo
59b475a4b9
implement custom texture preload
2019-11-09 12:56:17 -07:00
Khangaroo
6d90c42a79
fix crashes, add custom texture cache, load textures from load directory
2019-11-09 12:54:40 -07:00
khang06
e0d63bd21b
add texture dumping as a config entry
2019-11-09 12:53:12 -07:00
bunnei
3a18039c53
citra_qt: configure_web: Use Base64 encoded token for simplifying user experience.
2019-11-09 13:48:26 -05:00
Tobias
ff931590b0
configuration/config: Move config loading and saving to functions based off groups ( #4855 )
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Over time our config values have grown quite numerous in size.
Unfortunately it also makes the single functions we have for loading and
saving values more error prone.
For example, we were loading the core settings twice when they only
should have been loaded once. In another section, a variable was
shadowing another variable used to load settings from a completely
different section.
Finally, in one other case, there was an extraneous endGroup() call used
that didn't need to be done. This was essentially dead code and also a
bug waiting to happen.
This separates the section loading code into its own separate functions.
This keeps variables only visible to the code that actually needs it,
and makes it much easier to visually see the end of each individual
configuration group. It also makes it much easier to visually catch bugs
during code review.
While we're at it, this also uses QStringLiteral instead of raw string
literals, which both avoids constructing a lot of QString instances, but
also makes it much easier to disable implicit ASCII to QString and
vice-versa in the future via setting QT_NO_CAST_FROM_ASCII and
QT_NO_CAST_TO_ASCII as compilation flags.
2019-11-07 17:33:41 +01:00
FearlessTobi
1e93f568b5
Address review comments
2019-09-22 20:48:32 +02:00
FearlessTobi
a5d880979c
Backport changes from yuzu-emu/yuzu#2057
2019-09-22 17:47:18 +02:00
FearlessTobi
029cc77c4b
Backport changes from yuzu-emu/yuzu#2444
2019-09-22 17:27:01 +02:00
Weiyi Wang
377abfa3e6
Merge pull request #4930 from vitor-k/pause-on-unfocus
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Pause when in background
2019-09-20 14:51:01 -04:00
Weiyi Wang
176b8b4a0b
Merge pull request #4917 from vitor-k/long-title
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Allow displaying the long_title of the game
2019-09-20 12:59:04 -04:00
vitor-k
8d8bc8fee7
small changes to ApplicationState handling, just in case
2019-09-19 00:12:36 -03:00
vitor-k
05b1cfc63b
Pause in background guard clause and unused flag
2019-09-15 01:08:12 -03:00
vitor-k
66b1e419c3
Naming changes and clang format
2019-09-14 18:14:23 -03:00
vitor-k
356fd60520
Add option to enable pause when on background
2019-09-13 23:01:12 -03:00
Pengfei Zhu
22d3099ea2
Merge pull request #4925 from vitor-k/icon-style
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Change the coding style of GameListIconSize bounds check to use the enum
2019-09-13 23:20:45 +08:00
Vitor K
4d2fee31b3
Prevent repetition on config.cpp
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Type is already indicated on right hand side.
Co-Authored-By: Mat M. <mathew1800@gmail.com>
2019-09-10 00:01:55 -03:00
vitor-k
719912786a
UISettings::GameListText
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Append a value to the enum to function as length counter.
Also remove magic numbers where possible, by using the enum instead.
2019-09-09 23:36:21 -03:00
vitor-k
c866a8e428
Change GameListText order to improve configuration compatibility
2019-09-09 23:36:21 -03:00
vitor-k
f9cded05fd
Allow displaying of the full title in the interface, as well as use the full title in the search filter
2019-09-09 23:36:21 -03:00
James Rowe
d6f2bc8c04
Merge pull request #4896 from zhaowenlan1779/game-list-fix-3
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citra_qt: Misc game list updates/fixes
2019-09-09 20:04:04 -06:00
vitor-k
ccf6d380af
Change the coding style of GameListIconSize bounds check to use the enum instead of magic numbers
2019-09-08 19:37:55 -03:00
vitor-k
ac3a854f45
Add cancel option to analog stick configuration
2019-08-31 21:58:07 -03:00
zhupengfei
4144f4480d
citra_qt: Add single line mode for game list
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This single line mode is aimed at restoring the intended behavior with Small or None icons. Line breaks will be replaced with commas (Region row) or spaces (Name row). One can toggle this option in UI configuration.
2019-08-20 20:03:15 +08:00
Weiyi Wang
b4d45b57c7
Merge pull request #4879 from tywald/accurate-gs-on
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Remove 'Accurate Geometry Shader' setting
2019-08-18 15:52:45 -04:00