Commit graph

135 commits

Author SHA1 Message Date
Yuri Kunde Schlesner 000e78144c VideoCore: Split rasterizer regs from Regs struct 2017-02-04 13:08:47 -08:00
Yuri Kunde Schlesner 97e06b0a0d Merge pull request #2476 from yuriks/shader-refactor3
Oh No! More shader changes!
2017-02-04 13:02:48 -08:00
wwylele 6dc1d6e568 ShaderJIT: add 16 dummy bytes at the bottom of the stack 2017-02-03 14:53:38 +02:00
Weiyi Wang 0b9c59ff22 Common/x64: remove legacy emitter and abi (#2504)
These are not used any more since we moved shader JIT to xbyak.
2017-01-31 01:06:42 -08:00
Merry f7e96dc068 shader_jit_x64_compiler: esi and edi should be persistent (#2500) 2017-01-31 00:38:31 -08:00
Yuri Kunde Schlesner dcdffabfe6 VideoCore: Extract swrast-specific data from OutputVertex 2017-01-29 21:31:38 -08:00
Yuri Kunde Schlesner 8ed9f9d49f VideoCore/Shader: Clean up OutputVertex::FromAttributeBuffer
This also fixes a long-standing but neverthless harmless memory
corruption bug, whech the padding of the OutputVertex struct would get
corrupted by unused attributes.
2017-01-29 21:31:38 -08:00
Yuri Kunde Schlesner 92bf5c88e6 VideoCore: Split shader output writing from semantic loading 2017-01-29 21:31:37 -08:00
Yuri Kunde Schlesner 335df895b9 VideoCore: Consistently use shader configuration to load attributes 2017-01-29 21:31:37 -08:00
Yuri Kunde Schlesner ab6954e942 VideoCore: Rename some types to more accurate names 2017-01-29 21:31:36 -08:00
Yuri Kunde Schlesner 0e9081b973 VideoCore/Shader: Move entry_point to SetupBatch 2017-01-25 18:53:25 -08:00
Yuri Kunde Schlesner 0f64274145 VideoCore/Shader: Move per-batch ShaderEngine state into ShaderSetup 2017-01-25 18:53:25 -08:00
Yuri Kunde Schlesner 6fa3687afc Shader: Remove OutputRegisters struct 2017-01-25 18:53:25 -08:00
Yuri Kunde Schlesner 9ea5eacf91 Shader: Initialize conditional_code in interpreter
This doesn't belong in LoadInputVertex because it also happens for
non-VS invocations. Since it's not used by the JIT it seems adequate to
initialize it in the interpreter which is the only thing that cares
about them.
2017-01-25 18:53:24 -08:00
Yuri Kunde Schlesner 1a2acc3baa Shader: Don't read ShaderSetup from global state 2017-01-25 18:53:24 -08:00
Yuri Kunde Schlesner fa4ac279a7 shader_jit_x64: Don't read program from global state 2017-01-25 18:53:24 -08:00
Yuri Kunde Schlesner ade7ed7c5f VideoCore/Shader: Move ProduceDebugInfo to InterpreterEngine 2017-01-25 18:53:24 -08:00
Yuri Kunde Schlesner 114d6b2f97 VideoCore/Shader: Split interpreter and JIT into separate ShaderEngines 2017-01-25 18:53:24 -08:00
Yuri Kunde Schlesner 8eefc62833 VideoCore/Shader: Rename shader_jit_x64{ => _compiler}.{cpp,h} 2017-01-25 18:53:23 -08:00
Yuri Kunde Schlesner dd4a1672a7 VideoCore/Shader: Split shader uniform state and shader engine
Currently there's only a single dummy implementation, which will be
split in a following commit.
2017-01-25 18:53:23 -08:00
Yuri Kunde Schlesner bd82cffd0b VideoCore/Shader: Add constness to methods 2017-01-25 18:53:23 -08:00
Yuri Kunde Schlesner 1e1f939817 VideoCore/Shader: Use only entry_point as ShaderSetup param
This removes all implicit dependency of ShaderState on global PICA
state.
2017-01-25 18:53:23 -08:00
Yuri Kunde Schlesner e3caf669b0 VideoCore/Shader: Use self instead of g_state.vs in ShaderSetup 2017-01-25 18:53:23 -08:00
Yuri Kunde Schlesner 34d581f2dc VideoCore/Shader: Extract input vertex loading code into function 2017-01-25 18:53:20 -08:00
Kloen 5cc94c17f6 video_core: fix shader.cpp signed / unsigned warning 2017-01-23 16:53:31 +01:00
Jonathan Hao c18cb1b192 Fix some warnings (#2399) 2017-01-04 13:48:29 -03:00
Yuri Kunde Schlesner c135317de1 VideoCore/Shader: Extract DebugData out from UnitState 2016-12-16 00:16:25 -08:00
Yuri Kunde Schlesner 6e7e767645 Remove unnecessary cast 2016-12-16 00:15:55 -08:00
Yuri Kunde Schlesner b5e3599704 VideoCore/Shader: Extract evaluate_condition lambda to function scope 2016-12-16 00:15:51 -08:00
Yuri Kunde Schlesner 960578f4e1 VideoCore/Shader: Extract call lambda up a scope and remove unused param 2016-12-15 23:08:05 -08:00
Yuri Kunde Schlesner e4e962bc7c VideoCore/Shader: Remove dynamic control flow in (Get)UniformOffset 2016-12-15 23:08:05 -08:00
Yuri Kunde Schlesner d27cb1dedc VideoCore/Shader: Move DebugData to a separate file 2016-12-15 23:08:05 -08:00
Yuri Kunde Schlesner fb9e856b91 shader_jit_x64: Use LOOPCOUNT_REG as a 64-bit reg when indexing 2016-12-15 10:02:42 -08:00
Yuri Kunde Schlesner f00ada3363 VideoCore: Eliminate an unnecessary copy in the drawcall loop 2016-12-14 21:00:29 -08:00
Yuri Kunde Schlesner 5ff3206207 shader_jit_x64: Use Reg32 for LOOP* registers, eliminating casts 2016-12-14 20:06:09 -08:00
Yuri Kunde Schlesner f4e98ecf3f VideoCore: Convert x64 shader JIT to use Xbyak for assembly 2016-12-14 20:06:08 -08:00
Jannik Vogel 2d8097eecc shader_jit: Fix non-SSE4.1 path where FLR would not truncate 2016-12-04 04:26:33 +01:00
Jannik Vogel e2cb7d7833 shader_jit: Load LOOPCOUNT_REG and LOOPINC 4 bit left-shifted 2016-12-02 04:33:15 +01:00
Yuri Kunde Schlesner d9a904f9cb VideoCore: Shader interpreter cleanups 2016-09-29 21:15:49 -07:00
Yuri Kunde Schlesner 26b68313b9 VideoCore: Fix out-of-bounds read in ShaderSetup::ProduceDebugInfo
As far as I can tell, memset was replaced by a fill without correcting
the parameter type, causing an out-of-bounds array read in the Vec4
constructor.
2016-09-29 21:11:36 -07:00
Yuri Kunde Schlesner f120e78b56 Remove special rules for Windows.h and library includes 2016-09-21 00:16:33 -07:00
Yuri Kunde Schlesner 84fbbe2629 Use negative priorities to avoid special-casing the self-include 2016-09-21 00:15:56 -07:00
Emmanuel Gil Peyrot ebdae19fd2 Remove empty newlines in #include blocks.
This makes clang-format useful on those.

Also add a bunch of forgotten transitive includes, which otherwise
prevented compilation.
2016-09-21 11:15:47 +09:00
Yuri Kunde Schlesner 396a8d91a4 Manually tweak source formatting and then re-run clang-format 2016-09-18 21:14:25 -07:00
Emmanuel Gil Peyrot dc8479928c Sources: Run clang-format on everything. 2016-09-18 09:38:01 +09:00
Yuri Kunde Schlesner a3afeb4687 VideoCore: Fix dangling lambda context in shader interpreter
The static meant that after the first execution, these lambda context
would be pointing to a random location on the stack. Fixes a random
crash when using the interpreter.
2016-09-15 22:15:11 -07:00
Jannik Vogel ff0fa86b17 Retrieve shader result from new OutputRegisters-type 2016-05-16 18:55:51 +02:00
Jannik Vogel 1308afe2c2 Use new shader-jit signature for interpreter 2016-05-13 09:41:55 +02:00
Jannik Vogel 4e01e9ffc5 Refactor access to state in shader-jit 2016-05-13 09:20:14 +02:00
Jannik Vogel 7e756faaba Move program_counter and call_stack from UnitState to interpreter 2016-05-12 19:05:42 +02:00