This holds the archives which include the SelfNCCH archive which holds the RomFS files. If we don't reset it the LayeredFS class can't get destructed and mods files won't be released.
Separate options are now provided for FFmpeg AAC audio decoder and FFmpeg video dumper. This allows users to configure Citra with greater freedom.
Also, previously for Linux builds, AAC decoder is accidentally enabled along with the dumper, which could potentially cause patent issues (?). This commit fixes it by only enabling video dumper.
For better tracking of performance regressions on incoming changes, this
change adds a way to dump frametime to file by changing an ini config
option. This is intentionally hidden as its only useful to a small
number of individuals, and not really applicable to the general
userbase.
It will both change the page table in memory and notify the CPU about the change by itself. This way there is no need to call memory.SetCurrentPageTable() when kernel.setCurrentProcess() and the management is kept internally in the kernel
This makes cpu_core and memory being completely independent components inside the system, having a simpler and more understandable initialization process
The thread which casues page table changes in memory will be responsible to notify the cpu_core too
Makes the dependency explicit in the TelemetrySession's interface
instead of making it a hidden dependency.
This also revealed a hidden issue with the way the telemetry session was
being initialized. It was attempting to retrieve the app loader and log
out title-specific information. However, this isn't always guaranteed to
be possible.
During the initialization phase, everything is being constructed. It
doesn't mean an actual title has been selected. This is what the Load()
function is for. This potentially results in dead code paths involving
the app loader. Instead, we explicitly add this information when we know
the app loader instance is available.
Services can hold kernel objects and do cleanup upon destruction, so we need to keep the kernel alive longer. The new order approximnately resembles the reverse construction order. I will revisit the ordering issue and make it less error-prone after global state cleanup
* Add CheatEngine; Add support for Gateway cheats; Add Cheat UI
* fix a potential crash on some systems
* fix substr with negative length
* Add Joker to the NonOp comp handling
* Fixup JokerOp
* minor fixup in patchop; add todo for nested loops
* Add comment for PadState member variable in HID
* fix: stol to stoul in parsing cheat file
* fix misplaced parsing of values; fix patchop code
* add missing break
* Make read_func and write_func a template parameter
Two functional change:
QueryProcessMemory uses the process passed from handle instead current_process
Thread::Stop() uses TLS from owner_process instead of current_process
* Core: pass down Core::System reference to all services
This has to be done at once due to unified interface used by HLE/LLE switcher
* apt: eliminate Core::System::GetInstance
* gpu_gsp: eliminate Core::System::GetInstance in service
* hid: eliminate Core::System::GetInstance
* nwm: eliminate Core::System::GetInstance
* err_f: eliminate Core::System::GetInstance
* Add ZeroMQ external submodule
* ZeroMQ libzmq building on macOS
* Added RPC namespace, settings and logging
* Added request queue handling and new classes
* Add C++ interface to ZeroMQ
* Added start of ZeroMQ RPC Server implementation.
* Request construction and callback request handling
* Read and write memory implementation
* Add ID to request format and send reply
* Add RPC setting to macOS UI
* Fixed initialization order bug and added exception handling
* Working read-write through Python
* Update CMakeLists for libzmq to resolve target name conflict on Windows
* Platform-specific CMake definitions for Windows/non-Windows
* Add comments
* Revert "Add RPC setting to macOS UI"
* Always run RPC server instead of configurable
* Add Python scripting example. Updated .gitignore
* Rename member variables to remove trailing underscore
* Finally got libzmq external project building on macOS
* Add missing dependency during libzmq build
* Adding more missing dependencies [skip ci]
* Only build what is required from libzmq
* Extra length checks on client input
* Call InvalidateCacheRange after memory write
* Revert MinGW change. Fix clang-format. Improve error handling in request/reply. Allow any length of data read/write in Python.
* Re-organized RPC static global state into a proper class. [skip ci]
* Make sure libzmq always builds in Release mode
* Renamed Request to Packet since Request and Reply are the same thing
* Moved request fulfillment out of Packet and into RPCServer
* Change request thread from sleep to condition variable
* Remove non-blocking polling from ZMQ server code. Receive now blocks and terminates properly without sleeping. This change significantly improves script speed.
* Move scripting files to dist/ instead of src/
* C++ code review changes for jroweboy [skip ci]
* Python code review changes for jroweboy [skip ci]
* Add docstrings and tests to citra.py [skip ci]
* Add host OS check for libzmq build
* Revert "Add host OS check for libzmq build"
* Fixed a hang when emulation is stopped and restarted due to improper destruction order of ZMQ objects [skip ci]
* Add scripting directory to archive packaging [skip ci]
* Specify C/CXX compiler variables on MinGW build
* Only specify compiler on Linux mingw
* Use gcc and g++ on Windows mingw
* Specify generator for mingw
* Don't specify toolchain on windows mingw
* Changed citra.py to support Python 3 instead of Python 2
* Fix bug where RPC wouldn't restart after Stop/Start emulation
* Added copyright to headers and reorganized includes and forward declarations
* Add setting to switch between a fixed start time and the system time
Add clock settings to SDL
Make clock configureable in qt
Add a SharedPage handler class
Init shared_page_handler for tests
…class
Makes the global a member of the RendererBase class. We also change this
to be a reference. Passing any form of null pointer to these functions
is incorrect entirely, especially given the code itself assumes that the
pointer would always be in a valid state.
This also makes it easier to follow the lifecycle of instances being
used, as we explicitly interact the renderer with the rasterizer, rather
than it just operating on a global pointer.
- Can be used in either DynCom or Dynarmic mode
- Added support for threads
- Proper support for FPU registers
- Fix for NibbleToHex conversion that used to produce false error codes
- Fix for clang-format failing under Windows
* Addressed comments and removed the applet interface
* swkbd: address @lioncash's comments
* core: more fixes
** Moved registered_swkbd to System
** Removed an usused virtual
** Removed functionality of DrawScreenKeyboard
** Removed src/core/settings.h change
* swkbd: address @lioncash's 2nd review
* swkbd: update logging macro
* QtKeyboard: Make dialog modal and hide help
The loaders will now just create a Kernel::Process, construct it and return it to the caller, which is responsible for setting it as the current process and configuring the global page table.
- Deleted GetStatus() because it wasn't used anywhere outside of Core::System.
- Fixed design flaw where the message bar status could be set despite the game being stopped.
- Made LoadKernelSystemMode return a pair consisting of a system mode and a result code (Could use review).
- Deleted ErrorOpenGL error code in favor of just having ErrorVideoCore.
- Made dialog messages more clear.
- Compared archive ID in fs_user.cpp to ArchiveIdCode::NCCH as opposed to hex magic.
- Cleaned up some other stuff.
This replaces the hardcoded VRAM/DSP mappings with ones made based on
the ExHeader ARM11 Kernel caps list. While this has no visible effect
for most applications (since they use a standard set of mappings) it
does improve support for system modules and n3DS exclusives.
Currently, this is only ever queried, so adding a function to check if the
server is enabled is more sensible.
If directly modifying this externally is ever desirable, it should be done
by adding a function to the interface, rather than exposing implementation
details directly.
memory.cpp/h contains definitions related to acessing memory and
configuring the address space
mem_map.cpp/h contains higher-level definitions related to configuring
the address space accoording to the kernel and allocating memory.
This thread will not actually execute instructions, it will only advance the timing/events and try to yield immediately to the next ready thread, if there aren't any ready threads then it will be rescheduled and start its job again.