bunnei
b63a4192a7
Merge pull request #1422 from vgturtle127/patch-1
...
Add website to README. Be proud of it!
2016-02-25 14:30:20 -05:00
Derek "Turtle" Roe
e58ad4ab51
Add website to README. Be proud of it!
2016-02-25 01:42:34 -06:00
bunnei
e04e6aabbc
Merge pull request #1395 from ds84182/padding-attributes
...
Add support for padding vertex attributes
2016-02-24 18:15:16 -08:00
Dwayne Slater
ed8072b48b
Fix out of bounds array access when loading a component >= 12
2016-02-20 19:03:14 -05:00
Dwayne Slater
82fc075ff6
Add support for padding vertex attributes
2016-02-20 19:00:31 -05:00
bunnei
0d086616d1
Merge pull request #1406 from MerryMage/bitfield2
...
BitField: Make trivially copyable and remove assignment operator.
2016-02-13 21:10:05 -05:00
MerryMage
6c71858c5c
BitField: Make trivially copyable and remove assignment operator
2016-02-12 19:51:16 +00:00
bunnei
f1d1049c4f
Merge pull request #1264 from bunnei/fragment-lighting-hw
...
Fragment lighting support in the HW renderer
2016-02-05 21:49:44 -05:00
bunnei
19557aaab3
pica: Cleanup lighting register definitions and documentation.
2016-02-05 17:20:25 -05:00
bunnei
c4d318f691
gl_rasterizer: Use alignas(16) instead of explicit padding.
2016-02-05 17:20:24 -05:00
bunnei
aaa7beeda8
renderer_opengl: Use GLvec3/GLvec4 aliases for commonly used types.
2016-02-05 17:20:23 -05:00
bunnei
8e9318f20a
gl_rasterizer: Fix issue with interpolation of opposite quaternions.
2016-02-05 17:20:23 -05:00
bunnei
b694423d09
pica_types: Fix typo in docstring.
2016-02-05 17:20:22 -05:00
bunnei
a949fd5f25
pica_types: Replace float24/20/16 with a template class.
2016-02-05 17:20:22 -05:00
bunnei
d171822dce
command_processor: Add an assertion to ensure LUTs are not written past their boundaries.
2016-02-05 17:20:20 -05:00
bunnei
310a1c30ca
gl_rasterizer: Remove unnecessary casts.
2016-02-05 17:20:19 -05:00
bunnei
c229503f4a
gl_rasterizer: Fix PicaShaderConfig on GCC.
2016-02-05 17:20:19 -05:00
bunnei
9dfb223d26
gl_rasterizer: Initial implementation of bump mapping.
2016-02-05 17:20:19 -05:00
bunnei
449902b558
gl_shader_gen: Fix bug in LUT range (should within range [0, 255] not [0, 256]).
2016-02-05 17:20:17 -05:00
bunnei
348c9c9ff3
gl_shader_gen: Implement lighting red, green, and blue reflection.
2016-02-05 17:20:16 -05:00
bunnei
01b407638c
gl_shader_gen: View should be normalized.
2016-02-05 17:20:15 -05:00
bunnei
c37de30cfc
gl_shader_gen: Implement fragment lighting fresnel effect.
2016-02-05 17:20:13 -05:00
bunnei
0e67c21c9e
gl_shader_gen: Implement fragment lighting specular 1 component.
2016-02-05 17:19:16 -05:00
bunnei
781b046579
gl_shader_gen: Add support for D0 LUT scaling.
2016-02-05 17:18:36 -05:00
bunnei
3d89dacd56
gl_shader_gen: Refactor lighting config to match Pica register naming.
...
- Also implement D0 LUT enable.
2016-02-05 17:17:35 -05:00
bunnei
6307999116
pica: Cleanup and add some comments to lighting registers.
2016-02-05 17:17:34 -05:00
bunnei
6878ba7608
gl_rasterizer: Minor naming refactor on Pica register naming.
2016-02-05 17:17:33 -05:00
bunnei
76f303538b
gl_shader_gen: Reorganize and cleanup lighting code.
...
- No functional difference.
2016-02-05 17:17:33 -05:00
bunnei
5f3bad8fb1
gl_shader_gen: Fix directional lights.
2016-02-05 17:17:32 -05:00
bunnei
bdc72d0904
gl_shader_gen: Fix bug with lighting where clamp highlights was only applied to last light.
2016-02-05 17:17:32 -05:00
bunnei
603b619cbe
gl_shader_gen: View vector needs to be normalized when computing half angle vector.
2016-02-05 17:17:31 -05:00
bunnei
021cb0bced
renderer_opengl: Use textures for fragment shader LUTs instead of UBOs.
...
- Gets us LUT interpolation for free.
- Some older Intel GPU drivers did not support the big UBOs needed to store the LUTs.
2016-02-05 17:17:31 -05:00
bunnei
bf89870437
renderer_opengl: Initial implementation of basic specular lighting.
2016-02-05 17:17:30 -05:00
bunnei
e34fa6365f
renderer_opengl: Implement HW fragment lighting distance attenuation.
2016-02-05 17:17:30 -05:00
bunnei
e9af70eaf3
renderer_opengl: Implement HW fragment lighting LUTs within our default UBO.
2016-02-05 17:17:29 -05:00
bunnei
afbef52516
renderer_opengl: Implement diffuse component of HW fragment lighting.
2016-02-05 17:17:29 -05:00
bunnei
b003075570
pica: Implement decoding of basic fragment lighting components.
...
- Diffuse
- Distance attenuation
- float16/float20 types
- Vertex Shader 'view' output
2016-02-05 17:17:28 -05:00
bunnei
281bc90ad2
pica: Implement fragment lighting LUTs.
2016-02-05 17:17:27 -05:00
bunnei
4369767c72
pica: Add decodings for distance attenuation and LUT registers.
2016-02-05 17:17:26 -05:00
bunnei
38c7b20475
pica: Add pica_types module and move float24 definition.
2016-02-05 17:17:26 -05:00
bunnei
69e2453649
Merge pull request #1391 from tfarley/hw-fb-sync-fix
...
hwrasterizer: Use proper cached framebuffer addr/size
2016-02-05 17:03:58 -05:00
Yuri Kunde Schlesner
7400100da7
Merge pull request #1392 from lioncash/move
...
backend: defaulted move constructor/assignment
2016-02-04 20:39:36 -08:00
Lioncash
c89e3d5951
backend: defaulted move constructor/assignment
2016-02-04 22:39:33 -05:00
tfarley
a15f4d1590
hwrasterizer: Use proper cached fb addr/size
2016-02-03 15:52:34 -05:00
bunnei
7497675a83
Merge pull request #1387 from lioncash/func
...
services: minor changes
2016-02-03 12:14:48 -05:00
Mathew Maidment
30fd5d9e96
Merge pull request #1388 from yuriks/spammy-opengl-debug
...
OpenGL: Downgrade GL_DEBUG_SEVERITY_NOTIFICATION to Debug logging level
2016-02-03 01:57:22 -05:00
Yuri Kunde Schlesner
05356543d9
OpenGL: Downgrade GL_DEBUG_SEVERITY_NOTIFICATION to Debug logging level
...
The nVidia driver is *extremely* spammy on this category, sending a
message on every buffer or texture upload, slowing down the emulator and
making the log useless.
2016-02-02 22:44:13 -08:00
Lioncash
0937bed8d8
services: Get rid of unnecessary includes
2016-02-02 01:40:23 -05:00
Lioncash
5e5bb0c32e
services: Update function tables
2016-02-01 21:49:44 -05:00
bunnei
cd0b31fd73
Merge pull request #1377 from MerryMage/mmio
...
Memory: Implemented MMIO
2016-01-30 19:03:33 -05:00