Commit graph

9787 commits

Author SHA1 Message Date
GPUCode c281c1a5cc externals: Update vulkan-headers 2023-09-11 00:38:01 +03:00
GPUCode fd38e33fb2 vk_renderpass_cache: Bring back renderpass flushing 2023-09-11 00:38:01 +03:00
GPUCode 66c5f59627 vk_instance: Enable robust buffer access
* Improves stability on mali devices
2023-09-11 00:38:01 +03:00
GPUCode faf6b36f3b android: Move PollEvents to OpenGL window
* Vulkan does not need this and it causes problems
2023-09-11 00:38:01 +03:00
GPUCode dd71859818 vk_rasterizer: More robust attribute loading 2023-09-11 00:38:01 +03:00
GPUCode fe724600ab vk_graphics_pipeline: Fix async shader compilation
* We were actually waiting for the pipelines regardless of the setting, oops
2023-09-11 00:38:01 +03:00
GPUCode a12b01105d android: Allow async presentation toggle 2023-09-11 00:38:01 +03:00
GPUCode 8c05a52a65 vk_rasterizer: Correct special unbind 2023-09-11 00:38:00 +03:00
GPUCode e5ba2abd1c citra_qt: Fix invalid characters 2023-09-11 00:38:00 +03:00
GPUCode 8421be7ebf rasterizer_cache: Proper surface unregister 2023-09-11 00:38:00 +03:00
GPUCode ba9f1f8ae9 vk_instance: Set moltenvk configuration 2023-09-11 00:38:00 +03:00
GPUCode 6c391971c6 android: Custom driver code 2023-09-11 00:38:00 +03:00
GPUCode 85dd604a7e vk_renderpass_cache: Bump pixel format count 2023-09-11 00:38:00 +03:00
Steveice10 edd8de29ae renderer/vulkan: Make gl_Position invariant. (#48)
This fixes an issue with black artifacts in Pokemon games on Apple GPUs.
If the vertex calculations differ slightly between render passes, it can
cause parts of model faces to fail depth test.
2023-09-11 00:38:00 +03:00
Steveice10 89226eea2a qt: Fix fullscreen and resize issues on macOS. (#47)
* qt: Fix bugged macOS full screen transition.

* renderer/vulkan: Fix swapchain recreation destroying in-use semaphore.
2023-09-11 00:38:00 +03:00
GPUCode 59549a2eb6 renderer_vulkan: Add vulkan backend 2023-09-11 00:38:00 +03:00
GPUCode a8d590ae80 vk_instance: Collect tooling info 2023-09-11 00:38:00 +03:00
GPUCode 6b51afaf1f citra_qt: Add vulkan options to the GUI 2023-09-11 00:38:00 +03:00
GPUCode a67bfe544d code: Prepare frontend for vulkan support 2023-09-11 00:37:53 +03:00
Vitor K bbb47cd753
gles: fix crashing on mali gpus (#6956)
* gles: reorder framebuffer fetch extension directives

* Address review comments
2023-09-11 00:30:30 +03:00
GPUCode 0b0d3a4ac3
gpu: Correct display transfer output with vertical flip+crop lines (#6952) 2023-09-11 00:30:06 +03:00
GPUCode 6aa31d6ec2
video_core: Use epsilons for clip planes (#6945)
* video_core: Use epsilons for clip planes

* video_core: Add comments
2023-09-11 00:29:55 +03:00
Castor215 3e254d01ee
Add Kdevelop files to .gitignore (#6951) 2023-09-07 11:52:40 -07:00
GPUCode 928f352c94
renderer_gl: Use explicit bindings (#6940)
* renderer_gl: Use explicit bindings

* gl_state: Match shadow order with vulkan
2023-09-07 21:42:22 +03:00
Steveice10 e2d8eef5fa
qt: Fix arguments to maintenancetool for update check. (#6946) 2023-09-04 17:25:41 -07:00
Steveice10 9e898bca06
build: Fix Qt installer build script. (#6938) 2023-09-01 15:18:47 -07:00
GPUCode cab0ad50f0
gl_shader_decompiler: Fix min/max NaN edge case (#6935) 2023-08-31 13:37:53 -07:00
Steveice10 5ad58e0605
shader: Fix shadow_texture_orthographic not being set correctly. (#6937) 2023-08-31 13:37:39 -07:00
GPUCode 1159e4d928
video_core: Take factors into account with min/max blending functions (#6925)
* sw_framebuffer: Take factors into account for min/max blending

* renderer_gl: Take factors into account for min/max blending

* Address review comments

* gl_shader_gen: Fix frambuffer fetch on qcom and mali

* renderer_opengl: Add fallback path for mesa

* gl_shader_gen: Avoid emitting blend emulation if minmax_factor is present
2023-08-30 21:26:28 +03:00
Steveice10 93c7c6a995
service: Downgrade some spammy logs to trace level. (#6936) 2023-08-30 19:19:38 +02:00
Steveice10 81a5e2355a
shader: Fix address register offset behavior in GLSL. (#6920) 2023-08-28 13:23:59 -07:00
Tobias d2260bafef
fix: Added padding to reset defaults button (#6926)
The button did not have enough padding, now it does!

Co-authored-by: liamwhite <liamwhite@users.noreply.github.com>
Co-authored-by: Benjamin <73490201+benjaminhalko@users.noreply.github.com>
2023-08-28 12:17:59 -07:00
GPUCode d1f600601d
renderer_software: Multi-thread processing (#6698)
* renderer_software: Multi-thread processing

* Doubles the performance in most cases

* renderer_software: Move memory access out of the raster loop

* Profiling shows this has a significant impact
2023-08-28 01:09:23 -07:00
GPUCode 8b218e1b7d
tev: Use primary color for previous source in first stage (#6921) 2023-08-27 23:59:32 -07:00
Steveice10 04aeecabcf
arm: Do not try to access null page table. (#6930) 2023-08-27 17:26:31 +02:00
Steveice10 df57012c50
video_core: Correct shader interpeter address register handling. (#6910) 2023-08-27 01:49:31 +03:00
GPUCode 61cf550d0c
video_core: Avoid setting alpha tev with Dot3_RGBA8 color op (#6907)
* Further reduces unnecessary shader regenerations
2023-08-27 01:48:45 +03:00
Steveice10 f2e0748a22
build: Enable link time optimization in release builds. (#6887) 2023-08-26 11:15:13 -07:00
Steveice10 edf157200d
qt: Support updating an installed app image. (#6915) 2023-08-24 03:57:11 -07:00
GPUCode a94297922b
shader_interpreter: Fix control flow edge cases and implement break/breakc (#6844) 2023-08-21 18:12:46 -07:00
TGP17 894c1c85a5
Include Citra Icon in release (#6905) 2023-08-21 22:34:54 +02:00
m4xw e129f07047
[ShaderGen] Avoid setting lighting states if components aren't enabled (#6895)
* [ShaderGen] Avoid setting lighting states if components aren't enabled

* [Squash] clang-format
2023-08-20 21:12:38 -07:00
Steveice10 cf54210f42
ci: Remove compatibility artifact naming for releases. (#6647) 2023-08-20 16:41:13 -07:00
Steveice10 b2092de871
build: Fix web service functionality. (#6903) 2023-08-19 17:34:35 -07:00
Steveice10 6ddf4b241f
renderer/vulkan: Emulate custom border colors in shaders when unavailable. (#6878) 2023-08-17 22:22:25 +02:00
Vitor K f3d92dd3b8
Fix post processing shaders crashing on Intel GPUs (#6890) 2023-08-17 22:17:24 +02:00
Vitor K 1a6860f35c
opengl: disable ClearTexture on Intel drivers (#6879) 2023-08-17 22:16:51 +02:00
GPUCode bc0bf4d3d2
(gl/vk)_shader_gen: Use floor instead of int cast (#6885) 2023-08-17 22:16:28 +02:00
Steveice10 1d3bf64f13
qt: Make input configuration scrollable. (#6881) 2023-08-16 19:27:01 -07:00
Steveice10 c3609785ff
build: Add flag for disabling bundling target. (#6845) 2023-08-16 19:26:52 -07:00