Since C++17, the introduction of deduction guides for locking facilities
means that we no longer need to hardcode the mutex type into the locks
themselves, making it easier to switch mutex types, should it ever be
necessary in the future.
This commit it automatically generated by command in zsh:
sed -i -- 's/BitField<\(.*\)_le>/BitField<\1>/g' **/*(D.)
BitField is now aware to endianness and default to little endian. It expects a value representation type without storage specification for its template parameter.
Any SDL invocation can call the even callback on the same thread, which can call GetSDLJoystickBySDLID and eventually cause double lock on joystick_map_mutex. To avoid this, lock guard should be placed as closer as possible to the object accessing code, so that any SDL invocation is with the mutex unlocked
Changes the interface as well to remove any unique methods that
frontends needed to call such as StartJoystickEventHandler by
conditionally starting the polling thread only if the frontend hasn't
started it already. Additionally, moves all global state into a single
SDLState class in order to guarantee that the destructors are called in
the proper order
* use SDL_PollEvent instead of SDL_JoystickUpdate
Register hot plugged controller by GUID if they were configured in a previous session
* Move SDL_PollEvent into its own thread
* Don't store SDLJoystick pointer in Input Device; Get pointer on each GetStatus call
* Fix that joystick_list gets cleared after SDL_Quit
* Add VirtualJoystick for InputDevices thats never nullptr
* fixup! Add VirtualJoystick for InputDevices thats never nullptr
* fixup! fixup! Add VirtualJoystick for InputDevices thats never nullptr
* Remove SDL_GameController, make SDL_Joystick* unique_ptr
* fixup! Remove SDL_GameController, make SDL_Joystick* unique_ptr
* Adressed feedback; fixed handling of same guid reconnects
* fixup! Adressed feedback; fixed handling of same guid reconnects
* merge the two joystick_lists into one
* make SDLJoystick a member of VirtualJoystick
* fixup! make SDLJoystick a member of VirtualJoystick
* fixup! make SDLJoystick a member of VirtualJoystick
* fixup! fixup! make SDLJoystick a member of VirtualJoystick
These functions include reloading udp client, testing communication and configuring calibration. I also added a function to common/thread.h to use WaitFor.
An implementation of the cemuhook motion/touch protocol, this adds the
ability for users to connect several different devices to citra to send
direct motion and touch data to citra.
* Add tilt clamp setting
* Updated `clamp` to use variable
* Fixed a minor typo
* Include possibly necessary header
* expose setting in sdl2
* expose setting in qt
* incorporate @wwylele 's suggestion in sdl2
* Incorporate @wwylele 's suggestion (?)
Please review the code, this is the first time I'm working with `ParamPackage`s so I may just screw up the code.
* Forgot to change in qt
* Fixed an fatal error
* fixed clang format error
* remove the old setting
* fixed typos cusing errors
* removed old setting
* Changed init style
* Forgot this one
* Removed unnecessary header inclusion
* Update config.cpp
* update qt-config
* Update motion_emu.cpp
* Update motion_emu.cpp
* Add infrastructure to poll joystick input and get ParamPackages
* Generalize the callbacks in configure_input.cpp and add buttons for analog sticks
* Use the polling classes in the input dialog
* Fix includes
* Formatting fix
* Include real header instead of forward declaring, to fix compiler error
* Split up pair and add deadzone for joystick configuration
* Pass ParamPackages by reference to callback
* fix formatting
* getPollers -> GetPollers
* Add forward declarations and simplify code a bit
* Update joysticks before opening them
* Fix mixup between joystick IDs and device indices
Modules didn't correctly define their dependencies before, which relied
on the frontends implicitly including every module for linking to
succeed.
Also changed every target_link_libraries call to specify visibility of
dependencies to avoid leaking definitions to dependents when not
necessary.