Commit graph

41 commits

Author SHA1 Message Date
bunnei
f3afe24594 shader_jit_x64: Execute certain asserts at runtime.
- This is because we compile the full shader code space, and therefore its common to compile malformed instructions.
2016-04-13 23:04:49 -04:00
bunnei
a5a74eb121 shader_jit_x64: Specify shader main offset at runtime. 2016-04-13 23:04:47 -04:00
bunnei
c9d10de644 shader_jit_x64: Allocate each program independently and persist for emu session. 2016-04-13 23:04:47 -04:00
bunnei
4632791a40 shader_jit_x64: Rewrite flow control to support arbitrary CALL and JMP instructions. 2016-04-13 23:04:44 -04:00
bunnei
135aec7bea shader_jit_x64: Fix strict memory aliasing issues. 2016-04-13 23:04:43 -04:00
bunnei
96cafbe4cc Merge pull request #1503 from bunnei/clear-jit-cache
Clear JIT cache
2016-03-16 13:18:51 -04:00
Jannik Vogel
9aad2f29bb PICA: Fix MAD/MADI encoding 2016-03-15 20:01:25 +01:00
bunnei
6efb710b28 shader_jit_x64: Clear cache after code space fills up. 2016-03-12 12:15:49 -05:00
bunnei
c103759cdc shader_jit_x64: Make assert outputs more useful & cleanup formatting. 2016-03-12 12:06:28 -05:00
Dwayne Slater
6b775034dd Add immediate mode vertex submission 2016-03-02 22:16:38 -05:00
bunnei
a43f8d2fb7 Merge pull request #1367 from yuriks/jit-jmp
Shader JIT: Fix off-by-one error when compiling JMPs
2016-01-27 09:19:28 -05:00
Yuri Kunde Schlesner
083d2d89a5 Shader: Implement "invert condition" feature of IFU instruction
If the bit 0 of the JMPU instruction is set, then the jump condition
will be inverted. That is, a jump will happen when the boolean is false
instead of when it is true.
2016-01-24 20:29:06 -08:00
Yuri Kunde Schlesner
c1071c1ff7 Shader JIT: Fix off-by-one error when compiling JMPs
There was a mistake in the JMP code which meant that one instruction at
the destination would be skipped when the jump was taken. This commit
also changes the meaning of the culprit parameter to make it less
confusing and avoid similar mistakes in the future.
2016-01-24 02:15:56 -08:00
Lioncash
526eb33d1e video_core: Remove unused variables 2015-09-10 10:26:21 -04:00
aroulin
1484a23530 Shader JIT: Use SCALE constant from emitter 2015-09-07 16:50:28 +02:00
aroulin
87e3b9ffc0 Shader: Fix size_t to int casts of register offsets 2015-09-07 16:50:28 +02:00
bunnei
918ca40c68 Merge pull request #1088 from aroulin/x64-emitter-abi-call
x64: Proper stack alignment in shader JIT function calls
2015-09-02 08:46:58 -04:00
aroulin
ba998b85a1 video_core: Fix format specifiers warnings 2015-09-02 08:20:00 +02:00
aroulin
179ad35c2e x64: Proper stack alignment in shader JIT function calls
Import Dolphin stack handling and register saving routines
Also removes the x86 parts from abi files
2015-09-01 23:39:52 +02:00
aroulin
84959be150 Shader JIT: Fix SGE/SGEI NaN behavior
SGE was incorrectly emulated w.r.t. NaN behavior as the CMPSS SSE
instruction was used with NLT
2015-08-31 08:16:15 +02:00
Yuri Kunde Schlesner
c5a4025b65 Merge pull request #1065 from yuriks/shader-fp
Shader FP compliance fixes
2015-08-27 16:34:13 -07:00
aroulin
f52d8c1a9b Shader JIT: Fix float to integer rounding in MOVA
MOVA converts new address register values from floats to integers using truncation
2015-08-27 15:26:41 +02:00
Yuri Kunde Schlesner
d8ef20c856 Shader JIT: Tiny micro-optimization in DPH 2015-08-24 01:48:37 -03:00
Yuri Kunde Schlesner
630a850d4d Shaders: Fix multiplications between 0.0 and inf
The PICA200 semantics for multiplication are so that when multiplying
inf by exactly 0.0, the result is 0.0, instead of NaN, as defined by
IEEE. This is relied upon by games.

Fixes #1024 (missing OoT interface items)
2015-08-24 01:48:15 -03:00
Yuri Kunde Schlesner
082b74fa24 Shaders: Explicitly conform to PICA semantics in MAX/MIN 2015-08-24 01:46:58 -03:00
Yuri Kunde Schlesner
76247170df Shader JIT: Add name to second scratch register (XMM4) 2015-08-24 01:46:10 -03:00
Lioncash
fa5076eb9b shader_jit: Replace two MDisp usages with MatR 2015-08-24 00:39:50 -04:00
Yuri Kunde Schlesner
455147ee95 Shader JIT: Fix CMP NaN behavior to match hardware 2015-08-24 01:29:40 -03:00
bunnei
83c214f6d8 Merge pull request #1062 from aroulin/shader-rcp-rsq
Shader: RCP and RSQ computes only the 1st component
2015-08-23 17:56:35 -04:00
aroulin
fa552f11ef Shader: RCP and RSQ computes only the 1st component 2015-08-23 22:01:17 +02:00
aroulin
2f1514b904 Shader: implement DPH/DPHI in JIT 2015-08-22 11:09:53 +02:00
aroulin
f3e8f42718 Shader: implement SGE, SGEI and SLT in JIT 2015-08-19 14:29:39 +02:00
aroulin
2f9eb98f03 Shader: Save caller-saved registers in JIT before a CALL 2015-08-19 03:40:07 +02:00
aroulin
7d3a6016d6 Shader: implement EX2 and LG2 in JIT 2015-08-17 01:12:34 +02:00
Tony Wasserka
33ba604fd9 Introduce a shader tracer to allow inspection of input/output values for each processed instruction. 2015-08-16 14:12:11 +02:00
bunnei
db97090cad Shader: Use a POD struct for registers. 2015-08-15 18:03:27 -04:00
bunnei
0ee00861f6 Common: Cleanup CPU capability detection code. 2015-08-15 18:03:26 -04:00
bunnei
a1942238f5 Common: Move cpu_detect to x64 directory. 2015-08-15 18:03:26 -04:00
bunnei
bd7e691f78 x64: Refactor to remove fake interfaces and general cleanups. 2015-08-15 18:03:25 -04:00
bunnei
cfb354f11f JIT: Support negative address offsets. 2015-08-15 18:01:22 -04:00
bunnei
094ae6fadb Shader: Initial implementation of x86_x64 JIT compiler for Pica vertex shaders.
- Config: Add an option for selecting to use shader JIT or interpreter.
- Qt: Add a menu option for enabling/disabling the shader JIT.
2015-08-15 18:01:07 -04:00