citra/src/video_core/renderer_base.h

81 lines
2.1 KiB
C++

// Copyright 2014 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <memory>
#include "common/common_types.h"
#include "core/core.h"
#include "video_core/rasterizer_interface.h"
namespace Frontend {
class EmuWindow;
}
namespace FrameDumper {
class Backend;
}
class RendererBase : NonCopyable {
public:
explicit RendererBase(Frontend::EmuWindow& window);
virtual ~RendererBase();
/// Initialize the renderer
virtual Core::System::ResultStatus Init() = 0;
/// Shutdown the renderer
virtual void ShutDown() = 0;
/// Finalize rendering the guest frame and draw into the presentation texture
virtual void SwapBuffers() = 0;
/// Draws the latest frame to the window waiting timeout_ms for a frame to arrive (Renderer
/// specific implementation)
virtual void TryPresent(int timeout_ms) = 0;
/// Prepares for video dumping (e.g. create necessary buffers, etc)
virtual void PrepareVideoDumping() = 0;
/// Cleans up after video dumping is ended
virtual void CleanupVideoDumping() = 0;
/// Updates the framebuffer layout of the contained render window handle.
void UpdateCurrentFramebufferLayout();
// Getter/setter functions:
// ------------------------
f32 GetCurrentFPS() const {
return m_current_fps;
}
int GetCurrentFrame() const {
return m_current_frame;
}
VideoCore::RasterizerInterface* Rasterizer() const {
return rasterizer.get();
}
Frontend::EmuWindow& GetRenderWindow() {
return render_window;
}
const Frontend::EmuWindow& GetRenderWindow() const {
return render_window;
}
void RefreshRasterizerSetting();
protected:
Frontend::EmuWindow& render_window; ///< Reference to the render window handle.
std::unique_ptr<VideoCore::RasterizerInterface> rasterizer;
f32 m_current_fps = 0.0f; ///< Current framerate, should be set by the renderer
int m_current_frame = 0; ///< Current frame, should be set by the renderer
private:
bool opengl_rasterizer_active = false;
};