..
texture_filters
Add nearest neighbor texture filter ( #6189 )
2022-11-16 18:55:14 +01:00
depth_to_color.frag
video_core: implement GLES depth/stencil downloads
2021-10-02 14:19:27 +05:30
depth_to_color.vert
video_core: implement GLES depth/stencil downloads
2021-10-02 14:19:27 +05:30
ds_to_color.frag
video_core: implement GLES depth/stencil downloads
2021-10-02 14:19:27 +05:30
frame_dumper_opengl.cpp
core: Properly std::move things around
2020-02-27 16:55:09 +08:00
frame_dumper_opengl.h
video_core, core: Move pixel download to its own thread
2020-02-27 16:55:08 +08:00
gl_format_reinterpreter.cpp
video_core: Run clang format
2022-08-22 08:00:30 +03:00
gl_format_reinterpreter.h
renderer_opengl: Apply styling suggestions
2022-08-22 13:13:41 +03:00
gl_rasterizer.cpp
code: Cleanup and warning fixes from the Vulkan PR ( #6163 )
2022-11-04 23:32:57 +01:00
gl_rasterizer.h
Partially Revert "renderer_opengl: Remove amd hacks and legacy paths" ( #6122 )
2022-09-10 15:35:13 +05:30
gl_resource_manager.cpp
code: Cleanup and warning fixes from the Vulkan PR ( #6163 )
2022-11-04 23:32:57 +01:00
gl_resource_manager.h
video_core: Run clang format
2022-08-22 08:00:30 +03:00
gl_shader_decompiler.cpp
CI: fix recent build issues ( #6148 )
2022-10-05 18:43:07 +02:00
gl_shader_decompiler.h
video_core: Add missing header guards
2020-04-18 22:06:37 -04:00
gl_shader_disk_cache.cpp
Add per game configuration options ( #6187 )
2022-12-08 13:27:25 +02:00
gl_shader_disk_cache.h
Backport non-seperable disk shader from android ( #5976 )
2022-04-02 11:57:14 +05:30
gl_shader_gen.cpp
renderer_opengl: Header cleanup
2022-08-21 02:22:57 +03:00
gl_shader_gen.h
renderer_opengl: Header cleanup
2022-08-21 02:22:57 +03:00
gl_shader_manager.cpp
src/CMakeLists: Enforce multiple warnings on MSVC ( #5692 )
2022-11-09 23:14:28 +01:00
gl_shader_manager.h
Partially Revert "renderer_opengl: Remove amd hacks and legacy paths" ( #6122 )
2022-09-10 15:35:13 +05:30
gl_shader_util.cpp
gl_shader_util: Downgrade GLSL to 430
2022-08-29 21:44:07 +03:00
gl_shader_util.h
gl_shader_util: Specify default precision for uimage2D
2021-10-02 16:38:18 +05:30
gl_state.cpp
android: renderer_opengl: Partially implement glLogicOp on GLES.
2021-07-24 23:37:03 +05:30
gl_state.h
use separate texture buffer for light and fog
2021-07-24 23:36:53 +05:30
gl_stream_buffer.cpp
Partially Revert "renderer_opengl: Remove amd hacks and legacy paths" ( #6122 )
2022-09-10 15:35:13 +05:30
gl_stream_buffer.h
Partially Revert "renderer_opengl: Remove amd hacks and legacy paths" ( #6122 )
2022-09-10 15:35:13 +05:30
gl_vars.cpp
video_core: add workarounds to enable GLES support
2019-02-12 16:57:18 -06:00
gl_vars.h
video_core: add workarounds to enable GLES support
2019-02-12 16:57:18 -06:00
pica_to_gl.h
video_core: Run clang format
2022-08-22 08:00:30 +03:00
post_processing_opengl.cpp
Add Get(Inv)WindowResolution shader functions ( #5818 )
2021-07-24 12:35:33 -05:00
post_processing_opengl.h
post_processing_opengl: Make use of std::string_view with GetPostProcessingShaderCode()
2020-04-18 22:27:44 -04:00
renderer_opengl.cpp
citra-qt: fixes to per game settings ( #6298 )
2023-03-13 23:02:07 +02:00
renderer_opengl.h
Resolve Black Screen on Intel GPU Regression ( #6306 )
2023-02-18 18:54:12 +02:00
texture_downloader_es.cpp
code: Cleanup and warning fixes from the Vulkan PR ( #6163 )
2022-11-04 23:32:57 +01:00
texture_downloader_es.h
video_core: implement GLES depth/stencil downloads
2021-10-02 14:19:27 +05:30