Commit graph

751 commits

Author SHA1 Message Date
Vitor K 6fbc54b0c5
citra-qt: fixes to per game settings (#6298)
* citra-qt config: small misc changes

Remove unused ReadSettingGlobal

Remove unused WriteSetting overload

ReadGlobalSetting: rename default value variable

* qt config: fix u16 values being written as QMetaType

* qt config: rework post processing shader setting

handles post processing setting properly when per-game settings are used.
the anaglyph shader is given its own setting, separate from the post
processing name.

* qt config: use u32 instead of unsigned int when casting
2023-03-13 23:02:07 +02:00
SomeDudeOnDiscord d8c9335ef0
Resolve Black Screen on Intel GPU Regression (#6306)
* Get value for swap screen setting and check mono_render_option again

* resolve clang-format issue

* do not disable opengl blending since it is enabled by default

* reset blending state to default values after drawing second screen

* prevent resetting state blending when custom opacity is not used
2023-02-18 18:54:12 +02:00
SomeDudeOnDiscord a8e4e11cd5
Better Support for Picture-in-Picture Custom Layouts (Based on #6127) (#6247) 2023-02-14 22:06:11 +01:00
Vitor K c8ff1d744a
Change Monoscopic Render mode to a dropdown (#6215) 2022-12-24 03:17:49 +01:00
GPUCode 48ee112ceb
Add per game configuration options (#6187)
* common: Move settings to common from core.

- Removes a dependency on core and input_common from common.

* code: Wrap settings values

* Port from yuzu to allow per game settings

* citra_qt: Initial per-game settings dialog

* citra_qt: Use new API for read/save of config values

* citra_qt: Per game audio settings

* citra_qt: Per game graphics settings

* citra_qt: Per game system settings

* citra_qt: Per game general settings

* citra_qt: Document and run clang format

* citra_qt: Make icon smaller and centered

* citra_qt: Remove version number

* Not sure how to extract that, can always add it back later

* citra_qt: Wrap UISettings

* citra_qt: Fix unthottled fps setting

* citra_qt: Remove margin in emulation tab

* citra_qt: Implement some suggestions

* Bring back speed switch hotkey

* Allow configuration when game is running

* Rename/adjust UI stuff

* citra_qt: Fix build with separate windows

* citra_qt: Address feedback

* citra_qt: Log per-game settings before launching games

* citra_qt: Add shader cache options

* Also fix android build

* citra_qt: Add DLC menu option

* citra_qt: Run clang-format

* citra_qt: Adjust for time offset

* citra_qt: Implement suggestions

* Run clang-format

Co-authored-by: bunnei <bunneidev@gmail.com>
2022-12-08 13:27:25 +02:00
Ameer J f44c95d638
Add "Separate Windows" LayoutOption (#6177) 2022-11-17 16:37:30 +01:00
Venkat Rao 4f715b6718
Add nearest neighbor texture filter (#6189)
Closes https://github.com/citra-emu/citra/issues/4707
closes https://github.com/citra-emu/citra/issues/5274
2022-11-16 18:55:14 +01:00
Jake Downs 664562f988
add mono_render_left_eye option (#6140) 2022-11-16 18:54:26 +01:00
Tobias bb05d8c12a
src/CMakeLists: Enforce multiple warnings on MSVC (#5692) 2022-11-09 23:14:28 +01:00
Tobias 1ddea27ac8
code: Cleanup and warning fixes from the Vulkan PR (#6163)
Co-authored-by: emufan4568 <geoster3d@gmail.com>
Co-authored-by: Kyle Kienapfel <Docteh@users.noreply.github.com>
2022-11-04 23:32:57 +01:00
GPUCode ea26f46b0d
renderer_opengl: Fix flashlight problems in Luigi's Mansion (#6160) 2022-10-16 20:19:29 +05:30
GPUCode b05b5b3bd8
renderer_opengl: Address cubemap related errors (#6158) 2022-10-14 22:28:38 +05:30
liushuyu c6153bb32e
CI: fix recent build issues (#6148)
Co-authored-by: Vitor K <vitor-kiguchi@hotmail.com>
2022-10-05 18:43:07 +02:00
Jake Downs a44c77351b
Update renderer_opengl.cpp
pass false for bool anaglyph when calling OpenGL::GetPostProcessingShaderCode in Interlaced conditional branch

fixes https://github.com/citra-emu/citra/issues/6132
2022-09-22 15:57:00 -07:00
GPUCode cbd5d1c15c
Upgrade codebase to C++ 20 + fix warnings + update submodules (#6115) 2022-09-21 18:36:12 +02:00
SachinVin baecc18d8c
Partially Revert "renderer_opengl: Remove amd hacks and legacy paths" (#6122)
This reverts commit 07a69b7c7b.
2022-09-10 15:35:13 +05:30
Vitor Kiguchi c6fc00bc77 GetShaderCacheVersionHash: add comment explaining where the hash comes from 2022-09-03 15:09:09 +02:00
emufan4568 10c7aa402d gl_shader_util: Downgrade GLSL to 430
* Older intel drivers don'tsupport 450 as a version string
2022-08-29 21:44:07 +03:00
emufan4568 926d604312 Run clang format once more 2022-08-29 21:37:38 +03:00
GPUCode 64e7f5929d
gl_rasterizer: Fix build on MacOS 2022-08-23 16:48:19 +03:00
emufan4568 12f84e18dc externals: Upgrade glad to latest version
* Also change some mentions to OpenGL 3.3 to 4.3
2022-08-22 23:44:03 +03:00
emufan4568 7bcf753a21 renderer_opengl: Apply styling suggestions 2022-08-22 13:13:41 +03:00
GPUCode 6109935b73
gl_rasterizer: BindCubeFace is const
Co-authored-by: SachinVin <26602104+SachinVin@users.noreply.github.com>
2022-08-22 11:11:28 +03:00
emufan4568 31e6b553dc video_core: Run clang format 2022-08-22 08:00:30 +03:00
emufan4568 1579f96397 rasterizer_cache: Remove remaining OpenGL code 2022-08-21 13:32:02 +03:00
emufan4568 fc450edd14 gl_rasterizer: Fix minor warnings and improve readability 2022-08-21 12:42:32 +03:00
emufan4568 e6137d7874 renderer_opengl: Remove GLvec* types
* The common types already exist and provide all the functionality required, why invent new types?
2022-08-21 12:22:58 +03:00
emufan4568 e834f2b049 gl_resource_manager: Fix bug when allocating 3D textures 2022-08-21 02:24:13 +03:00
emufan4568 2726fe66db renderer_opengl: Header cleanup
* Should help with building times
2022-08-21 02:22:57 +03:00
emufan4568 07a69b7c7b renderer_opengl: Remove amd hacks and legacy paths
* AMDs new driver fixed many issues in the OpenGL driver. No reason to
  keep these hacks. In addition the upgrade to 4.3 guarantees the
  existance of required extensions, so no need to check for them
2022-08-21 01:52:49 +03:00
emufan4568 025cd31420 video_core: Bump OpenGL version to 4.3 on desktop
* The current backend heavily depends on many extensions for shadow
  rendering and texture cubes in the fragment shaders. All these
  extensions were incorporated to core in 4.3. Support is practically
  ubiquitous and requiring support for it makes things a lot easier
2022-08-21 01:39:16 +03:00
emufan4568 17ad594a62 rasterizer_cache: Introduce TextureRuntime and separate CachedSurface
* This commit aims to both continue the rasterizer cache cleanup by
  separating CachedSurface into a dedicated header and to start weeding
  out the raw OpenGL code from the cache.

* The latter is achieved by abstracting most texture operations in a new
  class called TextureRuntime. This has many benefits such as making it easier
  to port the functionality to other graphics APIs and the removal of the need
  to pass (read/draw) framebuffer handles everywhere. The filterer and
  reinterpreter get their own sets of FBOs due to this, something that
  might be a performance win since it reduces the state switching
  overhead on the runtime FBOs.
2022-08-21 01:16:48 +03:00
emufan4568 f6e3bb54f4 rasterizer_cache: Move utlities and type to separate headers 2022-08-21 01:16:48 +03:00
emufan4568 6a7d601e42 rasterizer_cache: Factor morton swizzle and pixel format to dedicate headers
* Makes the code cleaner in general by not having to alias PixelFormat and SurfaceType everywhere
2022-08-21 01:16:47 +03:00
emufan4568 efc2db4088 rasterizer_cache: Separate into common directory 2022-08-21 01:16:42 +03:00
pawelniegowski b0c72c2ea7 revert GLSL version change 2022-08-10 16:36:23 +02:00
pawelniegowski ff81fb04b4 Fix MakeCurrent and shader issues with AMD 22.7 driver 2022-07-29 12:26:18 +02:00
Morph de1374c1b9 video_core: Resolve C4267 warning on MSVC 2022-05-18 00:05:41 -04:00
SachinVin b5ac9e4946
Backport non-seperable disk shader from android (#5976)
* VideoCore: Backport Shader cache for non separable shaders

android: disk_shader_cache: remove redundant lookup

* disk_shader_cache: dont compile dumped shaders

* cleanup Seperable shader loading

* gl_shader_disk_cache.cpp: remove redundant checks

* Skip compiling non seperable raws

* gl_shader_manager.cpp: Skip `GLAD_GL_ARB_get_program_binary` check on GLES
2022-04-02 11:57:14 +05:30
SachinVin d35a7a8e23
Merge pull request #5804 from weihuoya/minorfx
Minor fx
2022-01-30 21:51:11 +05:30
SachinVin 4e15823db2
gl_format_reinterpreter.cpp: fallback to PBO path on obsolete intel drivers (#5928) 2022-01-24 14:14:28 +05:30
zhang wei afa7f4996f
fx bgr write back on gles (#5924) 2022-01-24 14:14:12 +05:30
bunnei 83913e68f3
Merge pull request #5905 from SachinVin/intel
Remove CopyImageSubData; and enable TextureView reinterpreter only on nvidia
2022-01-04 17:41:14 -08:00
SachinVin 5bd146b569 gl_format_reinterpreter.cpp: remove CopyImageSubData; and enable TextureView reinterpreter only on nvidia 2021-12-19 00:38:24 +05:30
SutandoTsukai181 60235827c5 Add Cardboard VR
Based on hrydgard/ppsspp/pull/12449
2021-12-18 16:52:24 +05:30
SachinVin e8269a9e36 gl_format_reinterpreter.cpp: attempt to skip D24S8 to RGBA8 reinterpretation fast path for older nvidia GPUs,
additionally check for GL_ARB_copy_image in the fallback path
2021-10-06 22:22:26 +05:30
SachinVin 6183b5d76c
Merge pull request #5823 from SachinVin/dyn
Android: Backport easy stuff
2021-10-03 18:58:20 +05:30
SachinVin d4e85e2bb5
video_core: Disable disk shader cache when GL_ARB_get_program_binary is unsupported (#5785) 2021-10-03 18:57:34 +05:30
SachinVin 80799b1e5d gl_shader_gen.cpp: Fix separable shaders when GL_EXT_clip_cull_distance is not supported 2021-10-02 16:38:29 +05:30
SachinVin 80b8d66017 gl_rasterizer.cpp: don't check for GL_ARB_copy_image when using GLES 2021-10-02 16:38:27 +05:30