This commit is contained in:
Crunch (Chaz9) 2024-09-29 22:41:13 +01:00
parent f8802b232b
commit e018a2875c
2 changed files with 103 additions and 0 deletions

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#include "nintendo_library.h"
#include <iostream>
namespace Nintendo {
Library::Library() : initialized(false) {}
Library::~Library() {
if (initialized) {
Shutdown();
}
}
bool Library::Initialize() {
if (initialized) {
return true;
}
// Add initialization code here
// For example, setting up emulation environment, loading system files, etc.
std::cout << "Nintendo Library initialized" << std::endl;
initialized = true;
return true;
}
void Library::Shutdown() {
if (!initialized) {
return;
}
// Add cleanup code here
std::cout << "Nintendo Library shut down" << std::endl;
initialized = false;
}
bool Library::LoadROM(const std::string& rom_path) {
if (!initialized) {
std::cerr << "Nintendo Library not initialized" << std::endl;
return false;
}
// Add code to load and validate the ROM file
current_rom = rom_path;
std::cout << "ROM loaded: " << rom_path << std::endl;
return true;
}
bool Library::RunFrame() {
if (!initialized || current_rom.empty()) {
std::cerr << "Cannot run frame: Library not initialized or no ROM loaded" << std::endl;
return false;
}
// Add code to emulate one frame of the game
// This is where the core emulation logic would go
return true;
}
void Library::SetVideoBuffer(void* buffer, int width, int height) {
// Add code to set up the video buffer for rendering
std::cout << "Video buffer set: " << width << "x" << height << std::endl;
}
void Library::SetAudioBuffer(void* buffer, int size) {
// Add code to set up the audio buffer for sound output
std::cout << "Audio buffer set: " << size << " bytes" << std::endl;
}
} // namespace Nintendo

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#pragma once
#include <string>
#include <vector>
namespace Nintendo {
class Library {
public:
Library();
~Library();
bool Initialize();
void Shutdown();
// Add methods for Nintendo-specific functionality
bool LoadROM(const std::string& rom_path);
bool RunFrame();
void SetVideoBuffer(void* buffer, int width, int height);
void SetAudioBuffer(void* buffer, int size);
// Add more methods as needed
private:
// Add private members for internal state
bool initialized;
std::string current_rom;
// Add more members as needed
};
} // namespace Nintendo