mirror of
https://git.suyu.dev/suyu/suyu.git
synced 2024-11-25 00:02:47 +01:00
ok
This commit is contained in:
parent
f8802b232b
commit
e018a2875c
2 changed files with 103 additions and 0 deletions
72
src/nintendo_library/nintendo_library.cpp
Normal file
72
src/nintendo_library/nintendo_library.cpp
Normal file
|
@ -0,0 +1,72 @@
|
|||
#include "nintendo_library.h"
|
||||
#include <iostream>
|
||||
|
||||
namespace Nintendo {
|
||||
|
||||
Library::Library() : initialized(false) {}
|
||||
|
||||
Library::~Library() {
|
||||
if (initialized) {
|
||||
Shutdown();
|
||||
}
|
||||
}
|
||||
|
||||
bool Library::Initialize() {
|
||||
if (initialized) {
|
||||
return true;
|
||||
}
|
||||
|
||||
// Add initialization code here
|
||||
// For example, setting up emulation environment, loading system files, etc.
|
||||
|
||||
std::cout << "Nintendo Library initialized" << std::endl;
|
||||
initialized = true;
|
||||
return true;
|
||||
}
|
||||
|
||||
void Library::Shutdown() {
|
||||
if (!initialized) {
|
||||
return;
|
||||
}
|
||||
|
||||
// Add cleanup code here
|
||||
|
||||
std::cout << "Nintendo Library shut down" << std::endl;
|
||||
initialized = false;
|
||||
}
|
||||
|
||||
bool Library::LoadROM(const std::string& rom_path) {
|
||||
if (!initialized) {
|
||||
std::cerr << "Nintendo Library not initialized" << std::endl;
|
||||
return false;
|
||||
}
|
||||
|
||||
// Add code to load and validate the ROM file
|
||||
current_rom = rom_path;
|
||||
std::cout << "ROM loaded: " << rom_path << std::endl;
|
||||
return true;
|
||||
}
|
||||
|
||||
bool Library::RunFrame() {
|
||||
if (!initialized || current_rom.empty()) {
|
||||
std::cerr << "Cannot run frame: Library not initialized or no ROM loaded" << std::endl;
|
||||
return false;
|
||||
}
|
||||
|
||||
// Add code to emulate one frame of the game
|
||||
// This is where the core emulation logic would go
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void Library::SetVideoBuffer(void* buffer, int width, int height) {
|
||||
// Add code to set up the video buffer for rendering
|
||||
std::cout << "Video buffer set: " << width << "x" << height << std::endl;
|
||||
}
|
||||
|
||||
void Library::SetAudioBuffer(void* buffer, int size) {
|
||||
// Add code to set up the audio buffer for sound output
|
||||
std::cout << "Audio buffer set: " << size << " bytes" << std::endl;
|
||||
}
|
||||
|
||||
} // namespace Nintendo
|
31
src/nintendo_library/nintendo_library.h
Normal file
31
src/nintendo_library/nintendo_library.h
Normal file
|
@ -0,0 +1,31 @@
|
|||
#pragma once
|
||||
|
||||
#include <string>
|
||||
#include <vector>
|
||||
|
||||
namespace Nintendo {
|
||||
|
||||
class Library {
|
||||
public:
|
||||
Library();
|
||||
~Library();
|
||||
|
||||
bool Initialize();
|
||||
void Shutdown();
|
||||
|
||||
// Add methods for Nintendo-specific functionality
|
||||
bool LoadROM(const std::string& rom_path);
|
||||
bool RunFrame();
|
||||
void SetVideoBuffer(void* buffer, int width, int height);
|
||||
void SetAudioBuffer(void* buffer, int size);
|
||||
|
||||
// Add more methods as needed
|
||||
|
||||
private:
|
||||
// Add private members for internal state
|
||||
bool initialized;
|
||||
std::string current_rom;
|
||||
// Add more members as needed
|
||||
};
|
||||
|
||||
} // namespace Nintendo
|
Loading…
Reference in a new issue