ReinUsesLisp
38658b38b4
gl_shader_decompiler: Hide local definitions inside an anonymous namespace
2019-03-31 00:26:34 -03:00
Mat M
da02946f4f
shader_ir/decode: Silent implicit sign conversion warning
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Co-Authored-By: ReinUsesLisp <reinuseslisp@airmail.cc>
2019-03-31 00:12:54 -03:00
ReinUsesLisp
e8abe4b77c
gl_shader_decompiler: Add AOFFI backing implementation
2019-03-30 02:55:18 -03:00
ReinUsesLisp
cb68ce7c2f
shader_ir/decode: Implement AOFFI for TEX and TLD4
2019-03-30 02:53:29 -03:00
ReinUsesLisp
cf4ecc1945
shader_ir: Implement immediate register tracking
2019-03-30 02:53:16 -03:00
bunnei
76f024865d
Merge pull request #2296 from lioncash/override
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video_core: Add missing override specifiers
2019-03-28 17:54:51 -04:00
Lioncash
bbe700359d
video_core: Add missing override specifiers
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Ensures that the signatures will always match with the base class.
Also silences a few compilation warnings.
2019-03-27 12:24:52 -04:00
Lioncash
e36f1a5ba9
video_core/gpu: Amend typo in GPU member variable name
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smaphore -> semaphore
2019-03-27 12:12:57 -04:00
bunnei
e5893db3e6
Merge pull request #2256 from bunnei/gpu-vmm
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gpu: Rewrite MemoryManager based on the VMManager implementation.
2019-03-22 18:41:12 -04:00
bunnei
d0dddb3e9d
Revert "Devirtualize Register/Unregister and use a wrapper instead."
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- Fixes graphical issues from transitions in Super Mario Odyssey.
2019-03-21 21:56:56 -04:00
bunnei
2117edd0f8
memory_manager: Cleanup FindFreeRegion.
2019-03-20 23:12:28 -04:00
bunnei
5a5fccaa23
memory_manager: Use Common::AlignUp in public interface as needed.
2019-03-20 22:58:49 -04:00
bunnei
72837e4b3d
memory_manager: Bug fixes and further cleanup.
2019-03-20 22:36:03 -04:00
bunnei
19330f45d3
maxwell_dma: Check for valid source in destination before copy.
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- Avoid a crash in Octopath Traveler.
2019-03-20 22:36:03 -04:00
bunnei
197dcf0b5e
memory_manager: Add protections for invalid GPU addresses.
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- Avoid a crash in Xenoblade Chronicles 2.
2019-03-20 22:36:03 -04:00
bunnei
21eb4cfa7f
gl_rasterizer_cache: Check that backing memory is valid before creating a surface.
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- Fixes a crash in Puyo Puyo Tetris.
2019-03-20 22:36:02 -04:00
bunnei
22d3dfbcd4
gpu: Rewrite virtual memory manager using PageTable.
2019-03-20 22:36:02 -04:00
bunnei
241563d15c
gpu: Move GPUVAddr definition to common_types.
2019-03-20 22:36:02 -04:00
bunnei
032e4c4ca3
gl_rasterizer: Skip zero addr/sized regions on flush/invalidate.
2019-03-16 22:03:19 -04:00
bunnei
2392e146b0
Merge pull request #2244 from bunnei/gpu-mem-refactor
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video_core: Refactor to use MemoryManager interface for all memory access.
2019-03-16 21:59:45 -04:00
bunnei
10118c71e0
memory: Simplify rasterizer cache operations.
2019-03-16 00:41:08 -04:00
bunnei
574e89d924
video_core: Refactor to use MemoryManager interface for all memory access.
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# Conflicts:
# src/video_core/engines/kepler_memory.cpp
# src/video_core/engines/maxwell_3d.cpp
# src/video_core/morton.cpp
# src/video_core/morton.h
# src/video_core/renderer_opengl/gl_global_cache.cpp
# src/video_core/renderer_opengl/gl_global_cache.h
# src/video_core/renderer_opengl/gl_rasterizer_cache.cpp
2019-03-16 00:38:48 -04:00
bunnei
2eaf6c41a4
gpu: Use host address for caching instead of guest address.
2019-03-14 22:34:42 -04:00
bunnei
84d3cdf7d7
Merge pull request #2233 from ReinUsesLisp/morton-cleanup
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video_core/morton: Miscellaneous changes
2019-03-14 21:23:12 -04:00
bunnei
6788ebffc8
Merge pull request #2229 from ReinUsesLisp/vk-sampler-cache
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vk_sampler_cache: Implement a sampler cache
2019-03-14 21:22:34 -04:00
bunnei
8bd17aa044
Merge pull request #2216 from ReinUsesLisp/rasterizer-system
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gl_rasterizer: Use system instance passed from argument
2019-03-14 16:37:05 -04:00
bunnei
4e6c667586
Merge pull request #2227 from lioncash/override
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renderer_opengl/gl_global_cache: Add missing override specifiers
2019-03-13 17:05:49 -04:00
ReinUsesLisp
ffe2e50458
video_core/morton: Use enum to describe MortonCopyPixels128 mode
2019-03-13 16:35:21 -03:00
ReinUsesLisp
6ed6129b4f
video_core/morton: Remove unused parameter in MortonSwizzle
2019-03-13 16:35:10 -03:00
ReinUsesLisp
9030a8259f
video_core/morton: Remove clang-format off when it's not needed
2019-03-13 16:16:45 -03:00
ReinUsesLisp
fdf76a25ab
video_core/morton: Remove unused functions
2019-03-13 16:15:54 -03:00
ReinUsesLisp
a63295a872
video_core/texture: Fix up sampler lod bias
2019-03-13 00:45:54 -03:00
Mat M
a3734d7e31
vk_sampler_cache: Use operator== instead of memcmp
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Co-Authored-By: ReinUsesLisp <reinuseslisp@airmail.cc>
2019-03-12 21:05:36 -03:00
ReinUsesLisp
aa59d77c3b
vk_sampler_cache: Implement a sampler cache
2019-03-12 20:20:57 -03:00
ReinUsesLisp
8ebeb9ade2
video_core/texture: Add a raw representation of TSCEntry
2019-03-12 16:56:29 -03:00
bunnei
2ad44a453f
Merge pull request #2215 from ReinUsesLisp/samplers
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gl_rasterizer: Encapsulate sampler queries into methods
2019-03-12 13:10:53 -04:00
Lioncash
3350c0a779
renderer_opengl/gl_global_cache: Replace indexing for assignment with insert_or_assign
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The previous code had some minor issues with it, really not a big deal,
but amending it is basically 'free', so I figured, "why not?".
With the standard container maps, when:
map[key] = thing;
is done, this can cause potentially undesirable behavior in certain
scenarios. In particular, if there's no value associated with the key,
then the map constructs a default initialized instance of the value
type.
In this case, since it's a std::shared_ptr (as a type alias) that is
the value type, this will construct a std::shared_pointer, and then
assign over it (with objects that are quite large, or actively heap
allocate this can be extremely undesirable).
We also make the function take the region by value, as we can avoid a
copy (and by extension with std::shared_ptr, a copy causes an atomic
reference count increment), in certain scenarios when ownership isn't a
concern (i.e. when ReserveGlobalRegion is called with an rvalue
reference, then no copy at all occurs). So, it's more-or-less a "free"
gain without many downsides.
2019-03-11 12:20:35 -04:00
Lioncash
1070c020db
renderer_opengl/gl_global_cache: Append missing override specifiers
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Two of the functions here are overridden functions, so we can append
these specifiers to make it explicit.
2019-03-11 12:02:30 -04:00
ReinUsesLisp
a6c048920e
gl_rasterizer: Use system instance passed from argument
2019-03-11 03:17:21 -03:00
bunnei
633ce92908
Merge pull request #2147 from ReinUsesLisp/texture-clean
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shader_ir: Remove "extras" from the MetaTexture
2019-03-10 17:28:36 -04:00
bunnei
4a84921b31
Merge pull request #2143 from ReinUsesLisp/texview
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gl_rasterizer_cache: Create texture views for array discrepancies
2019-03-10 17:27:49 -04:00
ReinUsesLisp
a0be7b3b92
gl_rasterizer: Encapsulate sampler queries into methods
2019-03-09 04:35:57 -03:00
ReinUsesLisp
6ee0ba64c8
gl_rasterizer: Minor logger changes
2019-03-09 03:34:49 -03:00
bunnei
160fc63c72
Merge pull request #2209 from lioncash/reorder
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video_core/gpu_thread: Silence a -Wreorder warning
2019-03-08 12:04:26 -05:00
bunnei
78c803b4f3
Merge pull request #2208 from lioncash/gpu
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video_core/gpu: Make GPU's destructor virtual
2019-03-08 12:03:58 -05:00
bunnei
1143923cdd
Merge pull request #2191 from ReinUsesLisp/maxwell-to-vk
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maxwell_to_vk: Initial implementation
2019-03-08 11:51:08 -05:00
ReinUsesLisp
e7ac5a6adf
dma_pusher: Store command_list_header by copy
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Instead of holding a reference that will get invalidated by
dma_pushbuffer.pop(), hold it as a copy. This doesn't have any
performance cost since CommandListHeader is 8 bytes long.
2019-03-08 04:06:54 -03:00
Lioncash
c2d4c8b95e
video_core/gpu_thread: Remove unimplemented WaitForIdle function prototype
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This function didn't have a definition, so we can remove it to prevent
accidentally attempting to use it.
2019-03-07 16:08:52 -05:00
Lioncash
48a461a629
video_core/gpu_thread: Amend constructor initializer list order
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Moves the data members to satisfy the order they're declared as in the
constructor initializer list.
Silences a -Wreorder warning.
2019-03-07 16:05:49 -05:00
Lioncash
24e2e601d5
video_core/gpu: Make GPU's destructor virtual
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Because of the recent separation of GPU functionality into sync/async
variants, we need to mark the destructor virtual to provide proper
destruction behavior, given we use the base class within the System
class.
Prior to this, it was undefined behavior whether or not the destructor
in the derived classes would ever execute.
2019-03-07 15:59:45 -05:00