Jannik Vogel
c900c092e3
OpenGL: Avoid undefined behaviour for UNIFORM_BLOCK_DATA_SIZE
2016-06-07 00:06:28 +02:00
mailwl
07cc781163
gsp::gpu: Reset g_thread_id in UnregisterInterruptRelayQueue
2016-06-01 09:40:15 +03:00
Jannik Vogel
6a28f46844
OpenGL: Set shader_dirty on lighting changes
2016-05-23 23:28:13 +02:00
Jannik Vogel
30a01584f2
Pica: Name LightSrc.config register
2016-05-23 23:28:13 +02:00
Jannik Vogel
8e905b3af6
Pica: Name lighting.config0 and .config1 registers
2016-05-23 23:28:13 +02:00
Jannik Vogel
068bd6f728
OpenGL: Use uniforms for dist_atten_bias and dist_atten_scale
2016-05-23 23:28:13 +02:00
bunnei
e5599ed300
Merge pull request #1786 from JayFoxRox/blend-equation
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OpenGL: Support blend equation
2016-05-16 20:00:21 -04:00
Jannik Vogel
5389dedfa1
OpenGL: Only update depth uniforms if the depth changed
2016-05-14 10:31:18 +02:00
Jannik Vogel
f8a11a664f
OpenGL: value-initialize variables which cause uninitialised access otherwise
2016-05-14 10:16:11 +02:00
Jannik Vogel
5864cb7e00
OpenGL: Support blend equation
2016-05-12 22:57:40 +02:00
Jannik Vogel
5a7306d6df
OpenGL: Implement texture type 3
2016-05-11 08:07:37 +02:00
bunnei
86ecbdfa4d
Merge pull request #1621 from JayFoxRox/w-buffer
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Implement W-buffer and fix depth-mapping
2016-05-10 23:00:40 -04:00
Lioncash
75e5d0a6a0
gl_rasterizer: Fix compilation for debug builds
2016-05-10 09:22:02 -04:00
Jannik Vogel
fc9cc21024
OpenGL: Implement W-Buffers and fix depth-mapping
2016-05-10 08:58:52 +02:00
Jannik Vogel
4c98113b57
Pica: Implement W-Buffer in SW rasterizer
2016-05-10 08:58:52 +02:00
linkmauve
006fe5fc0f
Merge pull request #1704 from JayFoxRox/pod-config
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Pica: PicaShaderConfig is TC and cleared before use
2016-05-10 01:16:53 +01:00
Alexander Laties
0a31e373f1
fixup simple type conversions where possible
2016-05-07 11:41:55 -04:00
Emmanuel Gil Peyrot
aa4d4ff23c
Frontends, VideoCore: Move glad initialisation to the frontend
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On SDL2 this allows it to use SDL_GL_GetProcAddress() instead of the
default function loader, and fixes a crash when using apitrace with an
EGL context.
On Qt we will need to migrate from QGLWidget to QOpenGLWidget and
QOpenGLContext before we can use gladLoadGLLoader() instead of
gladLoadGL(), since the former doesn’t expose a function loader.
2016-05-06 03:10:14 +01:00
Jannik Vogel
f74652d2fe
Pica: Use a union for PicaShaderConfig
2016-05-03 15:06:49 +02:00
Jannik Vogel
5fc8eb227a
Pica: Add TevStageConfigRaw to PicaShaderConfig (MSVC workaround)
2016-05-03 15:06:46 +02:00
Jannik Vogel
f3f7018c9e
Pica: Make PicaShaderConfig trivially_copyable and clear it before use
2016-05-03 14:10:11 +02:00
Jannik Vogel
5ec1140f8b
OpenGL: Don't copy const_color (Reverts #1745 )
2016-05-03 12:34:52 +02:00
bunnei
15d0e98267
Merge pull request #1741 from linkmauve/iwyu-video_core
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Fix video_core includes (and dependencies) using include-what-you-use
2016-05-01 17:44:57 -04:00
Jannik Vogel
7e0d6903ff
OpenGL: Copy TevStageConfig using a loop. Fixes bug: const_color not copied
2016-05-01 16:35:54 +02:00
Jannik Vogel
aab41604f7
OpenGL: border_color was never set. Fixed. ( #1740 )
2016-04-30 12:20:23 -07:00
Emmanuel Gil Peyrot
691a42fe98
VideoCore: Run include-what-you-use and fix most includes.
2016-04-30 17:02:41 +01:00
Yuri Kunde Schlesner
e3a8292495
Common: Remove section measurement from profiler ( #1731 )
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This has been entirely superseded by MicroProfile. The rest of the code
can go when a simpler frametime/FPS meter is added to the GUI.
2016-04-29 00:07:10 -07:00
tfarley
562f36a144
HWRasterizer: reorder declarations to match defs
2016-04-22 10:52:02 -04:00
tfarley
3268cab26b
HWRasterizer: sync specular uniform for new shaders
2016-04-22 10:48:00 -04:00
bunnei
bab30bcd6e
Merge pull request #1436 from tfarley/hw-tex-forwarding
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Hardware Renderer Texture Forwarding
2016-04-22 08:15:51 -04:00
tfarley
22f3a7e94c
HWRasterizer: Texture forwarding
2016-04-21 17:27:56 -04:00
Jannik Vogel
0ad050f85d
OpenGL: Implement color combiner Operation::Dot3_RGB
2016-04-10 15:31:24 +02:00
Jannik Vogel
35a92b4097
OpenGL: Respect buffer-write allow registers
2016-04-08 22:57:11 +02:00
Jannik Vogel
c6bbc41984
OpenGL: Split buffer-write mask sync into seperate functions
2016-04-08 22:42:44 +02:00
Jannik Vogel
d47605b2ed
OpenGL: Keep stencil-test and framebuffer.depth_format in sync
2016-04-08 22:35:17 +02:00
bunnei
6e750ae12d
Merge pull request #1639 from linkmauve/fix-double-framebuffer-check
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OpenGL: Fix a double framebuffer completeness checks.
2016-04-07 19:52:02 -04:00
Mathew Maidment
aa6380e5bc
Merge pull request #1643 from MerryMage/make_unique
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Common: Remove Common::make_unique, use std::make_unique
2016-04-05 20:10:11 -04:00
MerryMage
a06dcfeb61
Common: Remove Common::make_unique, use std::make_unique
2016-04-05 13:31:17 +01:00
Emmanuel Gil Peyrot
3219be8ee0
OpenGL: Fix a double framebuffer completeness checks.
2016-04-03 17:00:44 +01:00
Jannik Vogel
693cbc1f8f
OpenGL: Check for framebuffer completeness
2016-04-03 17:06:05 +02:00
Jannik Vogel
c26b141407
Avoid warnings by casting to size_t for ARRAY_SIZE() comparisons
2016-04-01 02:14:43 +02:00
Yuri Kunde Schlesner
0c447e0a06
OpenGL: Don't attempt to draw empty triangle batches
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Our code did not handle this well, causing random crashes in some
situations.
2016-03-23 20:02:05 -07:00
bunnei
8530a2d7df
Merge pull request #1344 from LittleWhite-tb/error-output
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Output errors in GUI
2016-03-08 23:12:04 -05:00
LittleWhite
4be68dddfb
Improve error report from Init() functions
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Add error popup when citra initialization failed
2016-03-08 22:05:25 +01:00
Yuri Kunde Schlesner
c58bc25d5b
Pica: Write depth value even when depth test is disabled
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This has been confirmed on hardware. Fixes Etrian Odyssey IV.
2016-03-05 20:16:20 -08:00
Dwayne Slater
6b775034dd
Add immediate mode vertex submission
2016-03-02 22:16:38 -05:00
MerryMage
0801363840
renderer_opengl: Initalise fragment shader LUT textures
2016-02-26 00:12:38 +00:00
bunnei
19557aaab3
pica: Cleanup lighting register definitions and documentation.
2016-02-05 17:20:25 -05:00
bunnei
c4d318f691
gl_rasterizer: Use alignas(16) instead of explicit padding.
2016-02-05 17:20:24 -05:00
bunnei
aaa7beeda8
renderer_opengl: Use GLvec3/GLvec4 aliases for commonly used types.
2016-02-05 17:20:23 -05:00