ameerj
b14f2c7c82
texture_cache: Fix image resolves when src/dst are not both scaled
2021-11-16 22:11:30 +01:00
lat9nq
1c93476a80
video_core,yuzu: Move UpdateRescalingInfo call to video_core
...
This only needs to happen once per game boot, so we can just call it
during CreateGPU and be done with it, avoiding the need to call it in
the frontends.
2021-11-16 22:11:30 +01:00
ameerj
3233fa5dc8
gl_texture_cache: Disable scissor test when scaling textures
...
Fixes a bug on BOTW where some objects were no longer being rendered after blitting
2021-11-16 22:11:30 +01:00
ameerj
89a7e566c7
vk_texture_cache: Fix unsupported blit format error checking
2021-11-16 22:11:30 +01:00
ameerj
f8339cd703
vk_texture_cache: Fix early returns on unsupported scales
2021-11-16 22:11:30 +01:00
ameerj
31478c6c1b
video_core: Misc resolution scaling related refactoring
2021-11-16 22:11:30 +01:00
ameerj
88ef04dbaf
texture_cache: Refactor scaled image size calculation
2021-11-16 22:11:30 +01:00
Fernando Sahmkow
237a43004f
Texture Cache: Fix calculations when scaling.
2021-11-16 22:11:30 +01:00
ameerj
e0a3830855
gl_texture_cache: Fix BGR pbo size for scaled textures
2021-11-16 22:11:30 +01:00
Fernando Sahmkow
ea82bd4b7e
Texture Cache: Fix Rescaling on Multisample
2021-11-16 22:11:30 +01:00
Fernando Sahmkow
19ca0c9ab5
TextureCache: Base fixes on rescaling.
2021-11-16 22:11:30 +01:00
ameerj
36f261edef
vk_texture_cache: Simplify scaled image management
2021-11-16 22:11:30 +01:00
ameerj
8183142cd4
gl_texture_cache: Fix scaling backup logic
2021-11-16 22:11:30 +01:00
ameerj
122ddeb7ff
vk_rasterizer: Fix scaling on Y_NEGATE
2021-11-16 22:11:30 +01:00
ameerj
16017ac450
vk_texture_cache: Use nearest neighbor scaling when available
2021-11-16 22:11:30 +01:00
ameerj
27af298e78
gl_texture_cache: Fix depth and integer format scaling blits
2021-11-16 22:11:30 +01:00
ameerj
b027fac794
gl_texture_cache/rescaling_pass: minor cleanup
2021-11-16 22:11:30 +01:00
ameerj
c8a971be91
vk_texture_cache: Minor cleanup
2021-11-16 22:11:30 +01:00
ameerj
6000fe69a4
image_info: Mark MSAA textures as non-rescalable
...
Blitting or resolving multisampled images requires the dimensions of the src and dst to be equal for valid usage, making them difficult for resolution scaling using the current implementation.
2021-11-16 22:11:30 +01:00
ameerj
fcf2b2c78a
gl_texture_cache: Simplify scaling
...
We don't need to reconstruct new textures every time we ScaleUp/ScaleDown. We can scale up once, and revert to the original texture whenever scaling down.
Fixes memory leaks due to glDeleteTextures being deferred for later handling on some drivers
2021-11-16 22:11:29 +01:00
ameerj
ae8d19d17e
Renderers: Unify post processing filter shaders
2021-11-16 22:11:29 +01:00
ameerj
29710f3250
gl_texture_cache: fix scaling on upload
2021-11-16 22:11:29 +01:00
Fernando Sahmkow
a6b88e85bf
Renderer: Implement Bicubic and ScaleForce filters.
2021-11-16 22:11:29 +01:00
Fernando Sahmkow
c5bbbf3902
Texture Cache: fix scaling on upload and stop scaling on base resolution.
2021-11-16 22:11:29 +01:00
ameerj
68e038404c
shader, video_core: Fix GCC build errors
2021-11-16 22:11:29 +01:00
ameerj
65781f88f8
emit_spirv: Fix RescalingLayout alignment
2021-11-16 22:11:29 +01:00
Fernando Sahmkow
d7c9792169
TextureCache: Fix Buffer Views Scaling.
2021-11-16 22:11:29 +01:00
Fernando Sahmkow
4b1393a691
Texture Cache: Correctly fix Blits Rescaling.
2021-11-16 22:11:29 +01:00
ameerj
ed675cfd8c
texture_cache: Disable dst_image scaling in BlitImage
...
Fixes scaling in Super Mario Party
2021-11-16 22:11:29 +01:00
ameerj
dc28284437
emit_spirv: Fix RescalingLayout alignment
2021-11-16 22:11:29 +01:00
ReinUsesLisp
e66d5b88a6
shader: Properly scale image reads and add GL SPIR-V support
...
Thanks for everything!
2021-11-16 22:11:29 +01:00
ReinUsesLisp
fc9bb3c3fe
shader: Properly blacklist and scale image loads
2021-11-16 22:11:29 +01:00
ReinUsesLisp
c7a1cbad44
texture_cache: Add getter to query if image view is rescaled
2021-11-16 22:11:29 +01:00
ReinUsesLisp
526e47f148
vk_rasterizer: Minor style change
2021-11-16 22:11:29 +01:00
ReinUsesLisp
c9238555f7
gl_texture_cache: Fix scaling blits
2021-11-16 22:11:29 +01:00
ReinUsesLisp
cfeb161c7e
glsl/glasm: Pass and use scaling parameters in shaders
2021-11-16 22:11:29 +01:00
ReinUsesLisp
4a512d6827
gl_rasterizer: Properly scale viewports and scissors
2021-11-16 22:11:29 +01:00
ameerj
05d98d9bbf
gl_texture_cache: Fix multi layered texture Scale
2021-11-16 22:11:29 +01:00
ameerj
b6060873ce
gl_compute_pipeline: Add downscale factor to shader uniforms
2021-11-16 22:11:29 +01:00
ameerj
9bc7b04ca5
gl_rasterizer: Fix rescale dirty state checking
2021-11-16 22:11:29 +01:00
ameerj
f086c82e1f
gl_graphics_pipeline: Add downscale factor to shader uniforms
2021-11-16 22:11:28 +01:00
ReinUsesLisp
2182d25750
texture_cache: Fix blacklists on compute
2021-11-16 22:11:28 +01:00
ReinUsesLisp
56ccda1d99
texture_cache: Simplify image view queries and blacklisting
2021-11-16 22:11:28 +01:00
Fernando Sahmkow
48d81506a3
Vulkan: Fix downscaling Blit.
2021-11-16 22:11:28 +01:00
Fernando Sahmkow
07c564f38b
Texture Cache: Implement Rating System.
2021-11-16 22:11:28 +01:00
Fernando Sahmkow
cee7eba64e
OpenGL: set linear mag filter when blitting a downscaled image.
2021-11-16 22:11:28 +01:00
Fernando Sahmkow
117f8ee7a4
Vulkan: Fix AA when rescaling.
2021-11-16 22:11:28 +01:00
Fernando Sahmkow
0e8cf38f39
Texture Cache: Implement Blacklisting.
2021-11-16 22:11:28 +01:00
ReinUsesLisp
d2388dd0d0
vulkan: Implement rescaling shader patching
2021-11-16 22:11:28 +01:00
ReinUsesLisp
dc72d4d4f5
vk_texture_cache: Properly scale blit source images
2021-11-16 22:11:28 +01:00
ReinUsesLisp
baf0993d5c
vk_graphics_pipeline: Use Shader::NumDescriptors when possible
2021-11-16 22:11:28 +01:00
ReinUsesLisp
6f3a41abe2
opengl: Use Shader::NumDescriptors when possible
2021-11-16 22:11:28 +01:00
ReinUsesLisp
74efa57c1b
texture_cache: Add image getters
2021-11-16 22:11:28 +01:00
ameerj
fad2c92a39
gl_texture_cache: Simplify rescaling
2021-11-16 22:11:28 +01:00
ameerj
d5143c83a9
texture_cache: Fix typo in aliased image rescaling
2021-11-16 22:11:28 +01:00
ReinUsesLisp
0fb4b84383
vk_texture_cache: Simplify and optimize scaling blits
2021-11-16 22:11:28 +01:00
ReinUsesLisp
520c4a44f6
vk_texture_cache: Fix scaling blit validation errors
2021-11-16 22:11:28 +01:00
ameerj
fddf372c68
gl_texture_cache: Implement ScaleDown
2021-11-16 22:11:27 +01:00
ameerj
0a6c895af7
gl_texture_cache: Rescale fixes for multi-layered textures
2021-11-16 22:11:27 +01:00
Fernando Sahmkow
dfc65cd0a3
Texture Cache: Implement Rescaling on Aliases and Blits.
2021-11-16 22:11:27 +01:00
ReinUsesLisp
d464b122d5
Fix blits with mips
2021-11-16 22:11:27 +01:00
ReinUsesLisp
973f8f1d08
Fix blits
2021-11-16 22:11:27 +01:00
ameerj
de66a69ed4
renderer_gl: Resolution scaling fixes
2021-11-16 22:11:27 +01:00
Fernando Sahmkow
8704c93913
TextureCache: Fix rescaling of ImageCopies
2021-11-16 22:11:27 +01:00
Fernando Sahmkow
778700ff9d
TextureCache: Modify Viewports/Scissors according to Rescale.
2021-11-16 22:11:27 +01:00
Fernando Sahmkow
71ca84d829
Settings: eliminate rescaling_factor.
2021-11-16 22:11:27 +01:00
Fernando Sahmkow
84f2aea896
Texture Cache: More rescaling fixes.
2021-11-16 22:11:27 +01:00
ameerj
10e5065a5c
gl_texture_cache: WIP texture rescale
2021-11-16 22:11:27 +01:00
Fernando Sahmkow
ba18047e8d
Texture Cache: Implement Vulkan UpScaling & DownScaling
2021-11-16 22:11:27 +01:00
Fernando Sahmkow
22f4b290b6
VideoCore: Initial Setup for the Resolution Scaler.
2021-11-16 22:11:27 +01:00
ameerj
c50f170597
codes: Rename ComposeFrameHeader to ComposeFrame
...
These functions were composing the entire frame, not just the headers. Rename to more accurately describe them.
2021-11-12 23:52:19 -05:00
ameerj
d35391b9f4
vp8: Implement header composition
...
Enables frame decoding with FFmpeg
2021-11-12 23:52:18 -05:00
ameerj
b39b33b1fe
codecs: Add VP8 codec class
2021-11-12 19:49:45 -05:00
Feng Chen
70d51f72ec
vulkan_device: Add missing vulkan image format R5G6B5 in GetFormatProperties
...
- Used by Dragon Quest Builders
2021-11-05 10:31:40 -04:00
Morph
d607ceacf4
gl_rasterizer: Remove unused includes
...
This removes unused includes, especially the core includes which were causing this file to be recompiled every time files included by those headers are modified.
2021-10-31 23:57:51 -04:00
lat9nq
61121d1b22
gl_device: Force GLASM on NVIDIA drivers 495-496
...
GLSL shaders currently do not render correctly on the recent NVIDIA
drivers. This adds a check that forces assembly shaders for these
drivers since they seem unaffected and adds a warning informing of the
decision.
Developers can disable the check by enabling graphics debugging.
2021-10-28 19:38:49 -04:00
Fernando S
5299554bb0
Merge pull request #7206 from vonchenplus/fix_vulkan_viewport_issue
...
Vulkan Rasterizer: Fix viewport issue
2021-10-24 01:53:04 +02:00
Ameer J
494e34af6a
Merge pull request #7070 from FernandoS27/want-you-bad
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Vulkan Rasterizer: Correct DepthBias/PolygonOffset on Vulkan.
2021-10-23 18:02:23 -04:00
Fernando Sahmkow
ad8afaf1ef
Vulran Rasterizer: address feedback.
2021-10-23 23:46:29 +02:00
Feng Chen
b769bea61b
Fix vulkan viewport issue
2021-10-22 22:56:31 +08:00
bunnei
c871320760
Merge pull request #7198 from ameerj/settings-chrono
...
settings: Remove std::chrono usage
2021-10-19 09:55:50 -07:00
ameerj
ef811c6425
settings: Remove std::chrono usage
...
Alleviates the dependency on chrono for all files that include settings.h
2021-10-17 00:37:49 -04:00
Ameer J
3791c7ca82
Merge pull request #7077 from FernandoS27/face-down
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A series of fixes to queries and indexed samplers.
2021-10-16 21:41:54 -04:00
Ameer J
5b735a4c9d
Merge pull request #7127 from FernandoS27/i-saw-a-wabbit
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A few fixes on Vulkan and Rasterizer Caching
2021-10-16 21:37:43 -04:00
Morph
894b483a0d
Merge pull request #7157 from ameerj/vic-surface-size
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vic: Use the minimum of surface/frame dimensions when writing the final frame to the GPU
2021-10-13 20:41:17 -04:00
Ameer J
018cf3853e
Merge pull request #7109 from vonchenplus/fix_h264_max__reference_num_error
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h264: Use max allowed max_num_ref_frames when using CPU decoding
2021-10-12 14:08:37 -04:00
ameerj
f346b04d12
vic: Use the minimum of surface/frame dimensions when writing the final frame to the GPU
...
Addresses possible buffer overflow behavior.
2021-10-10 18:44:16 -04:00
Feng Chen
ba8be75037
h264: Use max allowed max_num_ref_frames when using CPU decoding
2021-10-10 20:07:19 +08:00
Valeri
0394e4bb8e
vic: Allow surface to be higher than frame
...
Touhou Genso Wanderer Lotus Labyrinth R decodes 1920x1080 videos into 1920x1088 surface.
Only allow mismatch for height, since larger width would result in increasingly offset rows and somewhat defeat entire purpose of this check.
2021-10-09 20:22:09 +03:00
ameerj
403fc86c11
vic: Avoid memory corruption when multiple streams with different dimensions are decoded
...
This is a work around to avoid buffer overflow errors until multi channel/multi stream decoding is supported.
2021-10-08 01:22:38 -04:00
ameerj
5aae61775f
vic: Refactor frame writing methods
2021-10-07 14:56:44 -04:00
ameerj
899fdb9c44
vic: Implement RGBX frame format
2021-10-07 11:06:57 -04:00
Fernando S
f84328934f
Merge pull request #7118 from ameerj/vc-gpu-impl
...
gpu: Migrate implementation to the cpp file
2021-10-06 20:02:31 +02:00
bunnei
5b2fa8dd41
Merge pull request #7115 from ameerj/log-compile
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common/logging: Reduce dependent header include overhead
2021-10-05 10:05:46 -07:00
bunnei
158a693111
Merge pull request #7101 from ameerj/vk-tess-topology
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vk_graphics_pipeline: Force patch list topology when tessellation is used
2021-10-04 15:37:32 -07:00
Fernando Sahmkow
0498669b4b
Vulkan: Fix failing barrier on refresh.
2021-10-04 20:56:15 +02:00
FernandoS27
bb8bf740e9
RasterizerInterface: Correct size of CPU addresses to cache.
2021-10-04 20:47:31 +02:00
FernandoS27
7f4de3466a
Vulkan: Fix the master Semaphore
2021-10-04 20:46:58 +02:00
ameerj
6c0d902373
nvhost_ctrl: Refactor usage of gpu.LockSync()
...
This seems to only be used to protect a later gpu function call. So we can move the lock into that call instead.
2021-10-03 00:35:57 -04:00
ameerj
427bf76e62
gpu: Migrate implementation to the cpp file
2021-10-03 00:35:57 -04:00
ameerj
5daf3abe65
common/logging: Move Log::Entry declaration to a separate header
...
This reduces the load of requiring to include std::chrono in all files which include log.h
2021-10-01 20:48:49 -04:00
bunnei
8bd5742349
Merge pull request #7061 from ameerj/dma-buffer-misc
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buffer_cache, maxwell_dma: Minor refactoring and code fixes
2021-09-30 12:34:28 -07:00
bunnei
91341b421d
Merge pull request #7036 from ameerj/ogl-bgr-v2
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gl_texture_cache: Unify BGR copy passes using PBOs
2021-09-29 16:10:56 -07:00
ameerj
6f35fb8d26
vk_graphics_pipeline: Force patch list topology when tessellation is used
...
Fixes a crash on some drivers when tessellation is used but the IA topology is not patch list.
2021-09-28 16:39:42 -04:00
bunnei
24c0dde958
Merge pull request #7076 from ameerj/amd-botw
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vk_texture_cache: Disable cube compatibility flag on non-mesa AMD GCN4 and earlier
2021-09-28 10:46:56 -07:00
Morph
5114819b6b
Merge pull request #7078 from ameerj/vc-jthread-fixes
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video_core: Fix jthread related hangs when stopping emulation
2021-09-26 16:40:13 -04:00
ameerj
73666fb262
general: Update style to clang-format-12
2021-09-24 15:52:05 -04:00
ameerj
ab63a193d7
video_core: Fix jthread related hangs when stopping emulation
...
jthread on some compilers is more picky when it comes to the order in which objects are destroyed.
2021-09-23 20:34:02 -04:00
ameerj
1e1ecca691
vk_texture_cache: Disable cube compatibility flag on non-mesa AMD GCN4 and earlier
...
Fixes rainbow textures on BOTW.
2021-09-23 19:40:53 -04:00
Fernando Sahmkow
d702b393a4
Vulkan Query Cache: make sure to wait for the query result.
2021-09-24 01:14:17 +02:00
Fernando Sahmkow
8fdb51ab46
QueryCache: Flush queries in order of running.
2021-09-24 01:13:42 +02:00
Fernando Sahmkow
60a3980561
Vulkan Rasterizer: Correct DepthBias/PolygonOffset on Vulkan.
2021-09-23 03:49:10 +02:00
bunnei
7b22d61fb1
Merge pull request #7003 from ameerj/unlocked-present-mode
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vk_swapchain: Use immediate present mode when mailbox is unavailable and FPS is unlocked
2021-09-20 14:34:21 -07:00
ameerj
24049591f6
maxwell_dma: Minor refactoring
2021-09-19 20:36:41 -04:00
ameerj
1ea8073783
buffer_cache: Minor fixes
...
Loop through the tmp_intervals by reference, rather than by copy, and fix gl clear buffer size calculation.
2021-09-19 20:35:07 -04:00
bunnei
a9c3619d26
Merge pull request #7019 from ameerj/videocore-jthread
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videocore: Use std::jthread for worker threads
2021-09-18 20:37:40 -07:00
bunnei
ff54d9615f
Merge pull request #7011 from ameerj/vk-validation-0x0
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vulkan_debug_callback: Ignore InvalidCommandBuffer-VkDescriptorSet errors
2021-09-16 17:17:04 -07:00
ameerj
22162f906b
host_shaders: Remove opengl_copy_bgra.comp
2021-09-16 19:49:13 -04:00
ameerj
ab808fe7cf
gl_texture_cache: Migrate BGRCopyPass from util_shaders
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The BGR copies no longer use shaders.
2021-09-16 19:49:12 -04:00
Fernando S
a606b1448b
Merge pull request #7027 from ameerj/sorry-amd
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vulkan_device: Reorder Float16Int8 declaration
2021-09-16 07:05:58 +02:00
ameerj
e3c153efa4
vulkan_device: Reorder Float16Int8 declaration
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This variable was going out of scope before its usage in the vulkan device creation, causing a crash on very specific drivers.
2021-09-16 00:54:24 -04:00
ameerj
5601e1cb00
Revert "Merge pull request #7006 from FernandoS27/a-motherfucking-driver"
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This reverts commit 62e88d0e74
, reversing
changes made to edf3da346f
.
2021-09-16 00:51:22 -04:00
ameerj
7f737b022a
util_shaders: Unify BGRA copy passes
2021-09-15 21:10:52 -04:00
ameerj
84f7e7e91c
vk_scheduler: Use std::jthread
2021-09-15 20:49:07 -04:00
ameerj
877cd60b00
gpu: Use std::jthread for async gpu thread
2021-09-15 20:49:07 -04:00
Morph
2df2b3719a
renderers: Log total pipeline count
2021-09-14 13:18:26 -04:00
ameerj
db1c4b125f
vulkan_debug_callback: Ignore InvalidCommandBuffer-VkDescriptorSet errors
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This validation error is spammed on some titles, asserting that VkDescriptorSet 0x0[] was destroyed.
This is likely a validation layer bug when using VK_KHR_push_descriptor, which can avoid using traditional VkDescriptorSet. It should be safe to ignore for now.
2021-09-13 23:08:59 -04:00
Morph
d86a9b9a4b
Merge pull request #6943 from FernandoS27/omae-wa-mou-shindeiru
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Vulkan: Disable VK_EXT_SAMPLER_FILTER_MINMAX in GCN AMD
2021-09-13 17:33:15 -04:00
Fernando Sahmkow
7a712da2b3
Vulkan: Disable VK_EXT_SAMPLER_FILTER_MINMAX in GCN AMD since it's broken.
2021-09-13 23:29:57 +02:00
Morph
62e88d0e74
Merge pull request #7006 from FernandoS27/a-motherfucking-driver
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Vulkan: Blacklist Int8Float16 Extension on AMD on driver 21.9.1
2021-09-13 17:25:56 -04:00
Morph
fde9b84b21
Merge pull request #6944 from FernandoS27/dear-drunk-me
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Vulkan/Descriptors: Increase sets per pool on AMD propietary driver.
2021-09-13 17:20:07 -04:00
Fernando Sahmkow
e7c8a0bb23
Vulkan: Blacklist Int8Float16 Extension on AMD on driver 21.9.1
2021-09-13 23:17:37 +02:00
Fernando S
1bb28dfe2c
Merge pull request #7001 from ameerj/wario-fix
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vk_rasterizer: Fix dynamic StencilOp updating when two faces are enabled
2021-09-13 23:16:59 +02:00
Fernando Sahmkow
e7ca37b1e5
Vulkan/Descriptors: Increase sets per pool on AMFD propietary driver.
2021-09-13 23:09:18 +02:00
ameerj
35e5a67a83
vk_swapchain: Use immediate present mode when mailbox is unavailable and FPS is unlocked
...
Allows drivers that do not support VK_PRESENT_MODE_MAILBOX_KHR the ability to present at a framerate higher than the monitor's refresh rate when the FPS is unlocked.
2021-09-12 20:32:23 -04:00
Mai M
e4318d2207
Merge pull request #7002 from ameerj/vk-state-unused
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vk_state_tracker: Remove unused function
2021-09-12 17:31:56 -04:00
ameerj
678f73069f
vk_rasterizer: Fix dynamic StencilOp updating when two faces are enabled
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This function was incorrectly using the stencil_two_side_enable register when dynamically updating the StencilOp.
2021-09-12 16:19:12 -04:00
ameerj
8e289ade15
vk_state_tracker: Remove unused function
2021-09-12 15:28:24 -04:00
Morph
e67463df24
shader_environment: Add missing <algorithm> include
2021-09-11 17:19:16 -04:00
Morph
63b4c8f9f7
vk_descriptor_pool: Add missing <algorithm> include
2021-09-11 17:19:16 -04:00
Morph
76abf55f25
slot_vector: Add missing <algorithm> include
2021-09-11 17:19:15 -04:00
Morph
554c46d186
video_core/memory_manager: Add missing <algorithm> include
2021-09-11 17:19:15 -04:00
Morph
ae028ddf22
codec: Add missing <string_view> include
2021-09-11 17:19:14 -04:00
Fernando S
be4e192903
Merge pull request #6846 from ameerj/nvdec-gpu-decode
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nvdec: Add GPU video decoding for all capable drivers and platforms
2021-09-11 23:11:32 +02:00
Fernando S
82c867164b
Merge pull request #6901 from ameerj/vk-clear-bits
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vk_rasterizer: Only clear depth/stencil buffers when specified in attachment aspect mask
2021-09-11 22:36:22 +02:00
Fernando S
ec6490f5ad
Merge pull request #6941 from ameerj/swapchain-srgb
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vk_swapchain: Prefer linear swapchain format when presenting sRGB images
2021-09-11 22:36:03 +02:00
Fernando S
472aad69db
Merge pull request #6953 from ameerj/anv-semaphore
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renderer_vulkan: Wait on present semaphore at queue submit
2021-09-11 22:35:52 +02:00
Feng Chen
0292374807
Fix blend equation enum error
2021-09-07 10:12:09 +08:00
ameerj
7d854fbdb0
renderer_vulkan: Wait on present semaphore at queue submit
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The present semaphore is being signalled by the call to acquire the
swapchain image. This semaphore is meant to be waited on when rendering
to the swapchain image. Currently it is waited on when presenting, but
moving its usage to be waited on in the command buffer submission allows
for proper usage of this semaphore.
Fixes the device lost when launching titles on the Intel Linux Mesa driver.
2021-09-02 13:13:20 -04:00
bunnei
b2572a56d3
Merge pull request #6900 from ameerj/attr-reorder
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structured_control_flow: Add DemoteCombinationPass
2021-09-01 17:36:26 -07:00