Commit graph

18072 commits

Author SHA1 Message Date
german77
6e2c84042d settings: Cleanup settings 2021-11-24 20:30:23 -06:00
german77
456397ed39 debugger/controller: Remove TAS 2021-11-24 20:30:23 -06:00
german77
173a6b1e57 core/emu_window: Remove touch input 2021-11-24 20:30:23 -06:00
german77
c405a19b73 yuzu: Update frontend 2021-11-24 20:30:23 -06:00
german77
967cca10ff core: Register HID 2021-11-24 20:30:23 -06:00
german77
c3f54ff232 core/hid: Add emulated controllers 2021-11-24 20:30:23 -06:00
german77
14b949a0da yuzu_cmd: Use new input 2021-11-24 20:30:23 -06:00
german77
737d305f63 yuzu: Use new input on main and bootmanager 2021-11-24 20:30:23 -06:00
german77
29ae42f3e2 input_common: Rewrite main and add the new drivers 2021-11-24 20:30:23 -06:00
german77
6d108f0dcb input_common: Remove obsolete files 2021-11-24 20:30:23 -06:00
german77
59b995a9e5 input_common: Rewrite SDL 2021-11-24 20:30:23 -06:00
german77
10241886dd input_common: Rewrite udp client 2021-11-24 20:30:22 -06:00
german77
dc3ab9e110 input_common: Rewrite tas input 2021-11-24 20:30:22 -06:00
german77
395e9a449d input_common: Rewrite gc_adapter 2021-11-24 20:30:22 -06:00
german77
fa8e23b842 input_common: Rewrite touch 2021-11-24 20:30:22 -06:00
german77
00834b84dd input_common: Rewrite mouse 2021-11-24 20:30:22 -06:00
german77
5a785ed794 input_common: Rewrite keyboard 2021-11-24 20:30:22 -06:00
german77
4c6f2c2547 input_common: Move touch and analog from button. Move udp protocol 2021-11-24 20:30:22 -06:00
german77
854c933716 input_common: Create input poller and mapping 2021-11-24 20:30:22 -06:00
german77
ea7b1fbc67 input_common: Create input_engine 2021-11-24 20:30:22 -06:00
german77
449576df93 core/hid: Move motion_input, create input converter and hid_types 2021-11-24 20:30:22 -06:00
german77
bf71d18af9 core/hid: Move input_interpreter to hid 2021-11-24 20:30:22 -06:00
german77
ad5142ac2c common: Rewrite and move core/frontend/input.h to common 2021-11-24 20:30:21 -06:00
Adam Heinermann
f078d3d212
Refactor menu states and shortcuts in GMainWindow. (#7419)
Refactor menu states and shortcuts in GMainWindow.

- Removed "Start", since it was always disabled unless it was "Continue"
which has now been moved to "Pause".
- Allow hotkeys to be used while in fullscreen.
- Removed the load amiibo hotkey.
2021-11-24 21:27:25 -05:00
liushuyu
60928cf8cd
video_core/codec: address comments 2021-11-24 18:06:38 -07:00
liushuyu
72aa418b0b
video_core/codecs: fix multiple decoding issues on Linux ...
* when someone installed Intel video drivers on an AMD system, the
  decoder will select the Intel VA-API decoding driver and yuzu will
  crash due to incorrect driver selection; the fix will check if the
  currently about-to-use driver is loaded in the kernel
* when using NVIDIA driver on Linux with a ffmpeg that does not have
  CUDA capability enabled, the decoder will crash; the fix simply
  making the decoder prefers the VDPAU driver over CUDA on Linux
2021-11-24 17:23:57 -07:00
bunnei
cd6cf0422d
Merge pull request #7404 from Kewlan/per-game-framerate-cap
configure_general: Allow framerate cap to be used in custom game configs
2021-11-24 02:36:30 -08:00
bunnei
daecbd3a7f
Merge pull request #7394 from Morph1984/svc-SetMemoryPermission
kernel: svc: Implement SetProcessMemoryPermission
2021-11-22 14:06:09 -08:00
Fernando Sahmkow
08674aee87 Texture Cache: Fix issue with blitting 3D textures. 2021-11-22 06:07:21 +01:00
Mai M
ee76b546d4
Merge pull request #7406 from heinermann/tas_menu
Added TAS controls to the menu under Tools
2021-11-21 23:17:07 -05:00
jam1garner
4d9c9e567e arm: dynarmic: Cleanup icache op handling 2021-11-21 22:44:13 -05:00
jam1garner
c8a67a725d arm: dynarmic: Implement icache op handling for 'ic iallu' instruction 2021-11-21 21:18:56 -05:00
jam1garner
84eb3e7d02 arm: dynarmic: Implement icache op handling for 'ic ivau' instruction 2021-11-21 21:10:14 -05:00
Adam Heinermann
097de2febc const fixes 2021-11-21 18:07:37 -08:00
Adam Heinermann
b7a938e817 Apply clang format 2021-11-21 18:02:08 -08:00
Adam Heinermann
f90d980837 Added TAS controls to the menu under Tools 2021-11-21 17:28:47 -08:00
Fernando Sahmkow
1e474fb9d1 Texture Cache: Correct conversion shaders. 2021-11-22 00:21:42 +01:00
Fernando Sahmkow
0902119302 Texture Cache: Always copy on NVIDIA. 2021-11-22 00:06:56 +01:00
Fernando Sahmkow
8532849439 TextureCache: Simplify blitting of D24S8 formats and fix bugs. 2021-11-22 00:00:01 +01:00
Fernando Sahmkow
d7f4434bd5 VulkanTexturECache: Use reinterpret on D32_S8 formats. 2021-11-21 21:09:49 +01:00
Fernando Sahmkow
b96caf200d HostShaders: Fix D24S8 convertion shaders. 2021-11-21 21:04:04 +01:00
Kewlan
8e3371a5c5 configure_general: Allow framerate cap to be used in custom game configs 2021-11-21 16:57:00 +01:00
bunnei
d20f91da11
Merge pull request #7395 from Morph1984/resolve-comments
general: Resolve comments in PR #7368
2021-11-21 02:42:24 -08:00
bunnei
5082712b4e
Merge pull request #7389 from ameerj/screenshot-1x
Fix screenshot dimensions when at 1x scale
2021-11-21 02:31:32 -08:00
bunnei
ba5210675a
Merge pull request #7359 from heinermann/kthread_crash
Fix crash on exit due to static scoped dummy threads
2021-11-20 23:59:58 -08:00
bunnei
fc34749778
Merge pull request #7393 from Morph1984/pm-ams-get-pid
service: pm: Implement AtmosphereGetProcessId
2021-11-20 22:08:25 -08:00
Fernando Sahmkow
779f4ac72d TextureCache: Eliminate format deduction as full depth conversion has been supported. 2021-11-21 05:37:01 +01:00
Morph
5cf93c1346 kernel: svc: Move all IsValid functions to an anonymous namespace 2021-11-20 22:49:13 -05:00
Morph
2726d705f8 kernel: svc: Implement SetProcessMemoryPermission
- Used by Skyline modding framework
2021-11-20 22:18:56 -05:00
Morph
281437c811 kernel: KPageTable: Rename SetCodeMemoryPermission to SetProcessMemoryPermission 2021-11-20 22:18:56 -05:00
Morph
a41c6dafea vk_texture_cache: Mark VkBufferUsageFlags as static constexpr 2021-11-20 21:49:37 -05:00
Morph
095bc88428 vk_blit_image: Consolidate CreatePipelineTargetEx functions 2021-11-20 21:18:37 -05:00
Morph
9173f07a51 service: pm: Implement AtmosphereGetProcessId
- Used by Skyline modding framework
2021-11-20 20:56:29 -05:00
Morph
3dc38d185b service: pm: Add all relevant result codes 2021-11-20 20:56:28 -05:00
bunnei
ea6fa044f3
Merge pull request #7368 from FernandoS27/vulkan-conv
Fix ART Blit detection regression and add D24S8 <-> RGBA8 conv to Vulkan
2021-11-20 16:51:13 -08:00
Morph
40cd0bb97b service: pm: Rename title id to program id 2021-11-20 19:39:26 -05:00
ameerj
fe1f06c856 Fix screenshot dimensions when at 1x scale
This was regressed by ART.
Prior to ART, the screenshots were saved at the title's framebuffer resolution. A misunderstanding of the existing logic led to screenshot dimensions becoming dependent on the host render window size.

This changes the behavior to match how it was prior to ART at 1x, with screenshots now always being the title's framebuffer dimensions scaled by the resolution scaling factor.
2021-11-20 17:50:24 -05:00
Fernando Sahmkow
da2fe81905 TextureCache: Refactor and fix linux compiling. 2021-11-20 14:46:19 +01:00
Fernando Sahmkow
4ca6e9a9e2 TextureCache: Assure full conversions on depth/stencil write shaders. 2021-11-20 06:17:01 +01:00
Fernando Sahmkow
0857f82913 TextureCache: Implement buffer copies on Vulkan. 2021-11-20 06:15:29 +01:00
bunnei
c3e1ffc44b
Merge pull request #7294 from vonchenplus/fix_image_update_error_when_width_too_small
Fix image update/download error when width too small
2021-11-19 15:56:27 -08:00
Fernando Sahmkow
e02cff2f69 TextureCache: Add R16G16 to D24S8 converter. 2021-11-20 00:02:12 +01:00
Fernando Sahmkow
1d5e6a51d7 TextureCache: Add B10G11R11 to D24S8 converter. 2021-11-19 23:22:44 +01:00
Fernando Sahmkow
6f896d1fae TextureCache: Further fixes on resolve algorithm. 2021-11-19 23:02:04 +01:00
bunnei
b44fbf6cdd
Merge pull request #7369 from Morph1984/amd-fsr-statusbar
main: Shorten AMD FSR status bar text
2021-11-19 01:20:27 -08:00
bunnei
a69813948f
Merge pull request #7342 from goldenx86/patch-3
Replace keys error pop up
2021-11-19 01:17:18 -08:00
bunnei
c45af76ea0
Merge pull request #7357 from Morph1984/s8_uint
video_core: Implement S8_UINT format
2021-11-19 01:16:49 -08:00
Fernando Sahmkow
b805c7bf05 TextureCache: Implement additional D24S8 convertions. 2021-11-19 06:27:44 +01:00
Fernando Sahmkow
0ff228405f TextureCache: force same image format when resolving an image. 2021-11-19 05:46:57 +01:00
Morph
bc5ed1aa1b main: Fix default AA name
By default, no AA is applied, not FXAA
2021-11-18 23:22:32 -05:00
Morph
a237fb5f75 configure_graphics_ui: AMD's -> AMD
AMD officially markets FSR as AMD FidelityFX™️ Super Resolution
2021-11-18 23:17:16 -05:00
Morph
c76163b611 main: Shorten AMD FSR status bar text
AMD'S FIDELITYFX SR -> FSR
2021-11-18 23:17:16 -05:00
Fernando Sahmkow
b130f648d7 TextureCache: Fix regression caused by ART and improve blit detection algorithm to be smarter. 2021-11-19 03:17:54 +01:00
Fernando Sahmkow
2ec7fcecb7 Vulkan: implement D24S8 <-> RGBA8 convertions. 2021-11-19 03:17:02 +01:00
bunnei
0bc46fedd6
Merge pull request #7349 from ameerj/ogl-convert-image
gl_texture_cache: Implement pixel format conversions for copies
2021-11-18 11:30:47 -08:00
bunnei
a100f5d5d4
Merge pull request #7353 from v1993/no-more-epilepsy
Prevent window flickering when holding Esc
2021-11-18 11:26:28 -08:00
Morph
dc61b7045b renderer_vulkan: Implement S8_UINT stencil format
It should be noted that on Windows, only nvidia gpus support this format natively as of this commit.
2021-11-18 00:05:51 -05:00
ameerj
f7e155d8b9 gl_texture_cache: Round format conversion PBO to next power of 2 2021-11-17 23:49:44 -05:00
bunnei
2054013edb
Merge pull request #7355 from german77/hotkey_spam
hotkeys: Don't allow hotkeys to spam
2021-11-17 18:16:17 -08:00
Adam Heinermann
d8a783a368 Fix crash on exit due to static scoped dummy threads 2021-11-17 15:29:25 -08:00
Morph
6dd6dc046c renderer_opengl: Implement S8_UINT stencil format 2021-11-17 15:05:07 -05:00
Morph
2348eb41f3 video_core: Add S8_UINT stencil format 2021-11-17 15:04:38 -05:00
german77
311324e231 hotkeys: Don't allow hotkeys to spam 2021-11-17 10:42:20 -06:00
Valeri
f7e0a37753
Prevent window flickering when holding Esc
Reported on discord by Levlight. Don't try to exit fullscreen if it's already off.
2021-11-17 18:07:47 +03:00
Feng Chen
894cc9d876 Fix image update/download error when width too small 2021-11-17 12:21:17 +08:00
ameerj
20ed7ba441 texture_cache: Use pixel format conversion when supported by the runtime 2021-11-16 22:32:46 -05:00
ameerj
50c3d53076 gl_texture_cache: Make FormatConversionPass more generic
This allows the usage of the FormatConversionPass to be applied to more than the previously used BGR conversion scenarios.
2021-11-16 22:32:11 -05:00
ameerj
35ca6274f4 gl_texture_cache: Rename BGRCopyPass to FormatConversionPass 2021-11-16 22:31:58 -05:00
Fernando Sahmkow
1c8a3d8d29 TextureCache: Fix Automatic Anisotropic. 2021-11-17 03:15:08 +01:00
FernandoS27
1128cc35b9 TextureCache: OGL query device memory if possible. 2021-11-17 01:45:50 +01:00
Fernando Sahmkow
978f598ff6 TextureCache: Fix OGL cleaning 2021-11-17 00:59:46 +01:00
Fernando Sahmkow
282e04bffb TextureCache: Add automatic anisotropic filtering and refactor code. 2021-11-16 23:14:51 +01:00
Fernando Sahmkow
5230378709 TextureCache: Make a better Anisotropic setter. 2021-11-16 22:11:33 +01:00
Fernando Sahmkow
6c97ab571a Texture Cache: revert Image changes. 2021-11-16 22:11:33 +01:00
Fernando Sahmkow
6f98690963 ShaderCache: Better fix for Shuffling gl_FragCoord 2021-11-16 22:11:33 +01:00
FernandoS27
d46a71e786 HostShader: fix Gaussian filter. 2021-11-16 22:11:33 +01:00
FernandoS27
de1c8c5c2c Texture Cahe/Shader decompiler: Resize PointSize on rescaling, refactor and make reaper more agressive on 4Gb GPUs. 2021-11-16 22:11:33 +01:00
ameerj
917b2466ad texture_cache: Refactor Render Target scaling function 2021-11-16 22:11:33 +01:00
ameerj
9fc1fa1b0d gl_resource_manager: Ensure non EXT_framebuffer objects are created 2021-11-16 22:11:33 +01:00
FernandoS27
099b0b3167 Texture Cache: Fix memory usage on ScaleDown. 2021-11-16 22:11:33 +01:00
FernandoS27
9189aacfe2 OpenGL: Fix viewport/Scissor scaling on downscaling. 2021-11-16 22:11:33 +01:00
FernandoS27
c97c46747d Vulkan: fix regression. 2021-11-16 22:11:33 +01:00
ameerj
87abab71ff host_shaders: Misc copyright/style changes 2021-11-16 22:11:33 +01:00
ameerj
864f2e0b81 configure_graphics.ui: Cleanup scaling options and fix duplicate name warning 2021-11-16 22:11:33 +01:00
ameerj
99124b7261 FSR: Fix GCC build errors 2021-11-16 22:11:33 +01:00
Marshall Mohror
bb03675485 Vulkan: Reimplement FSR constant generation functions to avoid GCC warnings 2021-11-16 22:11:33 +01:00
ameerj
47369faaab vk_blit_screen: Fix AA destruction order 2021-11-16 22:11:32 +01:00
Marshall Mohror
dcc5b4f6b0 Presentation: Only use FP16 in scaling shaders on supported devices in Vulkan 2021-11-16 22:11:32 +01:00
ameerj
a39e867c73 renderer_vulkan/blit_image: Use generic color state on Depth to Color blits
Fixes Bayonetta 2 on AMD
2021-11-16 22:11:32 +01:00
ameerj
282a4501d9 vk_texture_cache: Refactor 3D scaling helpers 2021-11-16 22:11:32 +01:00
ameerj
93c9eb196f gl_rasterizer: Fix ScissorTest and Clear when scaling 2021-11-16 22:11:32 +01:00
ameerj
172d4f1e3b gl_texture_cache: Simplify scaling procedures 2021-11-16 22:11:32 +01:00
Fernando Sahmkow
5c6fa88935 OpenGlTextureCache: Fix state invalidation on rescaling. 2021-11-16 22:11:32 +01:00
Fernando Sahmkow
c5dbd93adb VulkanBufferCache: Avoid adding barriers between multiple copies. 2021-11-16 22:11:32 +01:00
Fernando Sahmkow
99547d2656 HostShader: Fix gaussian and add attribution. 2021-11-16 22:11:32 +01:00
Fernando Sahmkow
a96c9c803b Yuzu UI: Add button for Anti Alias 2021-11-16 22:11:32 +01:00
Fernando Sahmkow
21a8ba0437 Vulkan: Fix FXAA in AMD. 2021-11-16 22:11:32 +01:00
Fernando Sahmkow
6cdfaee7b4 Texture Cache: Fix blitting. 2021-11-16 22:11:32 +01:00
FernandoS27
e6f1ed08fb Vulkan: Implement FXAA 2021-11-16 22:11:32 +01:00
Marshall Mohror
056894f07a OpenGL: fix FXAA with scaling 2021-11-16 22:11:32 +01:00
Marshall Mohror
48cf376462 OpenGL: Implement FXAA 2021-11-16 22:11:32 +01:00
Marshall Mohror
74e39ed6ee Frontend: Add anti-aliasing method setting 2021-11-16 22:11:32 +01:00
Marshall Mohror
510caeefb3 Settings: Add anti-aliasing method setting 2021-11-16 22:11:32 +01:00
FernandoS27
2eff80b47f QtGUI: Add buttton to toggle the filter. 2021-11-16 22:11:32 +01:00
FernandoS27
9e065b9c7d VideoCore: Add gaussian filtering. 2021-11-16 22:11:32 +01:00
FernandoS27
bf01b7993d TextureCache: Improve Reaper. 2021-11-16 22:11:32 +01:00
FernandoS27
bb3e95133d Vulkan: fix waiting on semaphore. 2021-11-16 22:11:32 +01:00
Marshall Mohror
916b882ea8 Update scaleforce to use FP16 2021-11-16 22:11:32 +01:00
FernandoS27
e7fc60406e VideoCore: Add more rescaling option. 2021-11-16 22:11:31 +01:00
FernandoS27
d37d10e7a7 TextureCache: fix rescaling in aliases and overlap joins. 2021-11-16 22:11:31 +01:00
Marshall Mohror
7506ac4118 Presentation: Fix turning FSR on and off in settings 2021-11-16 22:11:31 +01:00
Fernando Sahmkow
4ad22c7d2b Video Core: fix building for GCC. 2021-11-16 22:11:31 +01:00
FernandoS27
826a350e2b Vulkan Rasterizer: Fix clears on integer textures. 2021-11-16 22:11:31 +01:00
FernandoS27
150bc45401 Texture cache: fix Intel with rescaler. 2021-11-16 22:11:31 +01:00
FernandoS27
f3ff8bdc0e TextureCache: Fix blitting filter in Vulkan and correct viewport/scissor calculation when downscaling. 2021-11-16 22:11:31 +01:00
Fernando Sahmkow
3b61de74e6 Texture Cache: fix memory managment and optimize scaled downloads, uploads. 2021-11-16 22:11:31 +01:00
Fernando Sahmkow
c2ca55c9d5 Texture Cache: ease the requirements of textures being blacklisted. 2021-11-16 22:11:31 +01:00
Fernando Sahmkow
50b4c774cb Vulkan: Fix Blit Depth Stencil 2021-11-16 22:11:31 +01:00
Fernando Sahmkow
425ab9ef4b Texture Cache: Fix downscaling and correct memory comsumption. 2021-11-16 22:11:31 +01:00
Fernando Sahmkow
b60966041c Presentation: add Nearest Neighbor filter. 2021-11-16 22:11:31 +01:00
Marshall Mohror
37cb0377ae vulkan: Implement FidelityFX Super Resolution 2021-11-16 22:11:31 +01:00
FernandoS27
d4f5193bd3 Texture Cache: Rescale conversions between depth and color 2021-11-16 22:11:31 +01:00
Fernando Sahmkow
ef1dc42635 Texture cache: Fix memory consumption and ignore rating when a depth texture is rendered. 2021-11-16 22:11:31 +01:00
ameerj
618de4e787 vulkan: Fix rescaling push constant usage 2021-11-16 22:11:31 +01:00
Fernando Sahmkow
b7ccc58f23 Texture Cahe: Fix downscaling on SMO. 2021-11-16 22:11:31 +01:00
ameerj
0f14c9379e texture_cache_base: Remove unused function declarations 2021-11-16 22:11:31 +01:00
ameerj
ca1db63116 yuzu: Fix build errors 2021-11-16 22:11:31 +01:00
ameerj
ebf36f23dd vk_texture_cache: Use 3D to scale images when blit is unsupported 2021-11-16 22:11:31 +01:00
ameerj
4de584005f texture_cache: Fix infinitely recursive ImageCanRescale check 2021-11-16 22:11:31 +01:00
ameerj
b1ae935f11 vk_texture_cache: Fix BlitScale of non-2D images 2021-11-16 22:11:31 +01:00
ameerj
abd07e4158 video_core: Refactor resolution scale function 2021-11-16 22:11:31 +01:00
ameerj
b14f2c7c82 texture_cache: Fix image resolves when src/dst are not both scaled 2021-11-16 22:11:30 +01:00
lat9nq
49c0c7efd2 yuzu_cmd: Read resolution_setup and scaling_filter from config
Also adds descriptions and the settings to the default config.
2021-11-16 22:11:30 +01:00
lat9nq
1c93476a80 video_core,yuzu: Move UpdateRescalingInfo call to video_core
This only needs to happen once per game boot, so we can just call it
during CreateGPU and be done with it, avoiding the need to call it in
the frontends.
2021-11-16 22:11:30 +01:00
ameerj
3233fa5dc8 gl_texture_cache: Disable scissor test when scaling textures
Fixes a bug on BOTW where some objects were no longer being rendered after blitting
2021-11-16 22:11:30 +01:00
ameerj
89a7e566c7 vk_texture_cache: Fix unsupported blit format error checking 2021-11-16 22:11:30 +01:00
ameerj
f8339cd703 vk_texture_cache: Fix early returns on unsupported scales 2021-11-16 22:11:30 +01:00
ameerj
31478c6c1b video_core: Misc resolution scaling related refactoring 2021-11-16 22:11:30 +01:00
ameerj
88ef04dbaf texture_cache: Refactor scaled image size calculation 2021-11-16 22:11:30 +01:00
Fernando Sahmkow
237a43004f Texture Cache: Fix calculations when scaling. 2021-11-16 22:11:30 +01:00
ameerj
e0a3830855 gl_texture_cache: Fix BGR pbo size for scaled textures 2021-11-16 22:11:30 +01:00
ameerj
581ea90062 rescaling_pass: Fix IR errors when unscalable texture types are encountered 2021-11-16 22:11:30 +01:00
Fernando Sahmkow
ea82bd4b7e Texture Cache: Fix Rescaling on Multisample 2021-11-16 22:11:30 +01:00
Fernando Sahmkow
19ca0c9ab5 TextureCache: Base fixes on rescaling. 2021-11-16 22:11:30 +01:00
ameerj
99eec162da rescaling_pass: Logic simplification and minor style cleanup 2021-11-16 22:11:30 +01:00
ameerj
276565973f rescaling_pass: Scale ImageFetch offset if it exists
Plus some code deduplication
2021-11-16 22:11:30 +01:00
ameerj
dd66384451 rescaling_pass: Enable PatchImageQueryDimensions on fragment stages 2021-11-16 22:11:30 +01:00
ameerj
36f261edef vk_texture_cache: Simplify scaled image management 2021-11-16 22:11:30 +01:00
ameerj
8183142cd4 gl_texture_cache: Fix scaling backup logic 2021-11-16 22:11:30 +01:00
ameerj
122ddeb7ff vk_rasterizer: Fix scaling on Y_NEGATE 2021-11-16 22:11:30 +01:00
ameerj
16017ac450 vk_texture_cache: Use nearest neighbor scaling when available 2021-11-16 22:11:30 +01:00
ameerj
27af298e78 gl_texture_cache: Fix depth and integer format scaling blits 2021-11-16 22:11:30 +01:00
ameerj
b027fac794 gl_texture_cache/rescaling_pass: minor cleanup 2021-11-16 22:11:30 +01:00
ameerj
c8a971be91 vk_texture_cache: Minor cleanup 2021-11-16 22:11:30 +01:00
ameerj
edb5844240 rescaling_pass: Fix and simplify shuffle/fragcoord pass 2021-11-16 22:11:30 +01:00
Fernando Sahmkow
b3a9c8f108 Shader: Don't rescale FragCoord if used by Shuffle 2021-11-16 22:11:30 +01:00
ameerj
6000fe69a4 image_info: Mark MSAA textures as non-rescalable
Blitting or resolving multisampled images requires the dimensions of the src and dst to be equal for valid usage, making them difficult for resolution scaling using the current implementation.
2021-11-16 22:11:30 +01:00
ameerj
80f8d4989e bootmanager: Fix screenshot resolution factor usage
Fixes screenshots at non integer scaling
2021-11-16 22:11:30 +01:00
ameerj
fcf2b2c78a gl_texture_cache: Simplify scaling
We don't need to reconstruct new textures every time we ScaleUp/ScaleDown. We can scale up once, and revert to the original texture whenever scaling down.
Fixes memory leaks due to glDeleteTextures being deferred for later handling on some drivers
2021-11-16 22:11:29 +01:00
ameerj
ae8d19d17e Renderers: Unify post processing filter shaders 2021-11-16 22:11:29 +01:00
ameerj
29710f3250 gl_texture_cache: fix scaling on upload 2021-11-16 22:11:29 +01:00
Fernando Sahmkow
a6b88e85bf Renderer: Implement Bicubic and ScaleForce filters. 2021-11-16 22:11:29 +01:00
Fernando Sahmkow
c5bbbf3902 Texture Cache: fix scaling on upload and stop scaling on base resolution. 2021-11-16 22:11:29 +01:00
ameerj
68e038404c shader, video_core: Fix GCC build errors 2021-11-16 22:11:29 +01:00
ameerj
65781f88f8 emit_spirv: Fix RescalingLayout alignment 2021-11-16 22:11:29 +01:00
Fernando Sahmkow
d7c9792169 TextureCache: Fix Buffer Views Scaling. 2021-11-16 22:11:29 +01:00
Fernando Sahmkow
dfa8291526 RescalingPass: Agregate pixels on texelFetch while on Fragment Shader 2021-11-16 22:11:29 +01:00
Fernando Sahmkow
4b1393a691 Texture Cache: Correctly fix Blits Rescaling. 2021-11-16 22:11:29 +01:00
Fernando Sahmkow
8f78444de3 shader: Fix TextureSize check on rescaling. 2021-11-16 22:11:29 +01:00
ameerj
ed675cfd8c texture_cache: Disable dst_image scaling in BlitImage
Fixes scaling in Super Mario Party
2021-11-16 22:11:29 +01:00
ameerj
dc28284437 emit_spirv: Fix RescalingLayout alignment 2021-11-16 22:11:29 +01:00
ReinUsesLisp
e66d5b88a6 shader: Properly scale image reads and add GL SPIR-V support
Thanks for everything!
2021-11-16 22:11:29 +01:00
ReinUsesLisp
fc9bb3c3fe shader: Properly blacklist and scale image loads 2021-11-16 22:11:29 +01:00
ReinUsesLisp
c7a1cbad44 texture_cache: Add getter to query if image view is rescaled 2021-11-16 22:11:29 +01:00
ReinUsesLisp
526e47f148 vk_rasterizer: Minor style change 2021-11-16 22:11:29 +01:00
ReinUsesLisp
c9238555f7 gl_texture_cache: Fix scaling blits 2021-11-16 22:11:29 +01:00
ReinUsesLisp
cfeb161c7e glsl/glasm: Pass and use scaling parameters in shaders 2021-11-16 22:11:29 +01:00
ReinUsesLisp
4a512d6827 gl_rasterizer: Properly scale viewports and scissors 2021-11-16 22:11:29 +01:00
ameerj
05d98d9bbf gl_texture_cache: Fix multi layered texture Scale 2021-11-16 22:11:29 +01:00
ameerj
b6060873ce gl_compute_pipeline: Add downscale factor to shader uniforms 2021-11-16 22:11:29 +01:00
ameerj
9bc7b04ca5 gl_rasterizer: Fix rescale dirty state checking 2021-11-16 22:11:29 +01:00
ameerj
f086c82e1f gl_graphics_pipeline: Add downscale factor to shader uniforms 2021-11-16 22:11:28 +01:00
ReinUsesLisp
2182d25750 texture_cache: Fix blacklists on compute 2021-11-16 22:11:28 +01:00
ReinUsesLisp
56ccda1d99 texture_cache: Simplify image view queries and blacklisting 2021-11-16 22:11:28 +01:00
Fernando Sahmkow
48d81506a3 Vulkan: Fix downscaling Blit. 2021-11-16 22:11:28 +01:00
Fernando Sahmkow
07c564f38b Texture Cache: Implement Rating System. 2021-11-16 22:11:28 +01:00
Fernando Sahmkow
cee7eba64e OpenGL: set linear mag filter when blitting a downscaled image. 2021-11-16 22:11:28 +01:00
Fernando Sahmkow
117f8ee7a4 Vulkan: Fix AA when rescaling. 2021-11-16 22:11:28 +01:00
Fernando Sahmkow
0e8cf38f39 Texture Cache: Implement Blacklisting. 2021-11-16 22:11:28 +01:00
Morph
138d9d7eff main: Add resolution scale label in the status bar
Shows the resolution scale as "Scale: {}x" in the status bar, where {} is a floating point value representing the current resolution scaling factor.
2021-11-16 22:11:28 +01:00
ReinUsesLisp
d2388dd0d0 vulkan: Implement rescaling shader patching 2021-11-16 22:11:28 +01:00
ReinUsesLisp
dc72d4d4f5 vk_texture_cache: Properly scale blit source images 2021-11-16 22:11:28 +01:00
ReinUsesLisp
baf0993d5c vk_graphics_pipeline: Use Shader::NumDescriptors when possible 2021-11-16 22:11:28 +01:00
ReinUsesLisp
6f3a41abe2 opengl: Use Shader::NumDescriptors when possible 2021-11-16 22:11:28 +01:00
ReinUsesLisp
656adee630 spirv: Implement rescaling patching 2021-11-16 22:11:28 +01:00
ReinUsesLisp
01379c5e3c shader/rescaling_pass: Patch more instructions 2021-11-16 22:11:28 +01:00
ReinUsesLisp
c15332c44f shader: Add IsTextureScaled opcode 2021-11-16 22:11:28 +01:00
ReinUsesLisp
74efa57c1b texture_cache: Add image getters 2021-11-16 22:11:28 +01:00
ReinUsesLisp
c892359d1b shader: Add copy constructor to instructions 2021-11-16 22:11:28 +01:00
ReinUsesLisp
95761cc6a7 shader: Add integer division opcodes 2021-11-16 22:11:28 +01:00
ReinUsesLisp
43aa695a04 common/settings: Remove unused scaling options 2021-11-16 22:11:28 +01:00
ReinUsesLisp
e580299467 shader: Fix rescaling pass 2021-11-16 22:11:28 +01:00
ameerj
fad2c92a39 gl_texture_cache: Simplify rescaling 2021-11-16 22:11:28 +01:00
ameerj
d5143c83a9 texture_cache: Fix typo in aliased image rescaling 2021-11-16 22:11:28 +01:00
ReinUsesLisp
0fb4b84383 vk_texture_cache: Simplify and optimize scaling blits 2021-11-16 22:11:28 +01:00
ReinUsesLisp
520c4a44f6 vk_texture_cache: Fix scaling blit validation errors 2021-11-16 22:11:28 +01:00
ReinUsesLisp
1672e9ba09 shader: Fix resolution scaling pass 2021-11-16 22:11:27 +01:00
ReinUsesLisp
fb924ea85c shader: Add resolution down factor opcode 2021-11-16 22:11:27 +01:00
ameerj
fddf372c68 gl_texture_cache: Implement ScaleDown 2021-11-16 22:11:27 +01:00
ameerj
0a6c895af7 gl_texture_cache: Rescale fixes for multi-layered textures 2021-11-16 22:11:27 +01:00
Fernando Sahmkow
dfc65cd0a3 Texture Cache: Implement Rescaling on Aliases and Blits. 2021-11-16 22:11:27 +01:00
ReinUsesLisp
d464b122d5 Fix blits with mips 2021-11-16 22:11:27 +01:00
ReinUsesLisp
973f8f1d08 Fix blits 2021-11-16 22:11:27 +01:00
ameerj
de66a69ed4 renderer_gl: Resolution scaling fixes 2021-11-16 22:11:27 +01:00
Fernando Sahmkow
8704c93913 TextureCache: Fix rescaling of ImageCopies 2021-11-16 22:11:27 +01:00
Fernando Sahmkow
778700ff9d TextureCache: Modify Viewports/Scissors according to Rescale. 2021-11-16 22:11:27 +01:00
Fernando Sahmkow
71ca84d829 Settings: eliminate rescaling_factor. 2021-11-16 22:11:27 +01:00
Fernando Sahmkow
84f2aea896 Texture Cache: More rescaling fixes. 2021-11-16 22:11:27 +01:00
ameerj
10e5065a5c gl_texture_cache: WIP texture rescale 2021-11-16 22:11:27 +01:00
Fernando Sahmkow
ba18047e8d Texture Cache: Implement Vulkan UpScaling & DownScaling 2021-11-16 22:11:27 +01:00
Fernando Sahmkow
360e897ccd ShaderDecompiler: Add initial support for rescaling. 2021-11-16 22:11:27 +01:00
Fernando Sahmkow
37ef9c9130 Settings: Add resolution scaling to settings. 2021-11-16 22:11:27 +01:00
Fernando Sahmkow
22f4b290b6 VideoCore: Initial Setup for the Resolution Scaler. 2021-11-16 22:11:27 +01:00
Matías Locatti
ffb79afd29
Replace keys error pop up
Fight me.
2021-11-16 03:53:28 -03:00
Fernando S
720970c4c1
Merge pull request #7326 from ameerj/vp8
codecs: Implement VP8 video decoding support
2021-11-14 23:03:56 +01:00
Romain Failliot
2e5866147e Replace "Light" theme by "Default"
This reflects the current behavior: Light = System default. If your
system is set to dark theme, then Light = Dark, which is a bit confusing
for the end user.

In this PR, I propose to change "Light" with "Default". This way, the
user has "Default" and "Default Colorful", which will apply the system
theme. Now that the Flatpak respects the system theme, I think this
makes much more sense.

I also simplified the theme update. Before the code was branching
between the default theme and the others, but I think we can have
something simpler by forcing the default theme if no theme is defined in
the settings, or if the selected theme doesn't exist. And if there's an
error, tell the theme name in the error message.
2021-11-14 08:52:55 -05:00
bunnei
30442d8a89
Merge pull request #7260 from vonchenplus/spirv_support_legacy_attribute_v2
shader: Spirv support legacy attribute v2
2021-11-14 02:07:45 -08:00
bunnei
0eacc362dd
Merge pull request #7272 from behunin/the-courteous-logger
Logging: Impl refactor
2021-11-13 00:03:54 -08:00
ameerj
c50f170597 codes: Rename ComposeFrameHeader to ComposeFrame
These functions were composing the entire frame, not just the headers. Rename to more accurately describe them.
2021-11-12 23:52:19 -05:00
ameerj
d35391b9f4 vp8: Implement header composition
Enables frame decoding with FFmpeg
2021-11-12 23:52:18 -05:00