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85 lines
No EOL
2.8 KiB
Markdown
85 lines
No EOL
2.8 KiB
Markdown
# Suyu Bug Fixes Plan
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## 1. Game-specific issues
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### Approach:
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- Analyze logs and crash reports for the affected games (e.g., Echoes of Wisdom, Tears of the Kingdom, Shin Megami Tensei V).
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- Identify common patterns or specific hardware/API calls causing issues.
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- Implement game-specific workarounds if necessary.
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### TODO:
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- [ ] Review game-specific issues in the issue tracker
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- [ ] Analyze logs and crash reports
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- [ ] Implement fixes for each game
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- [ ] Test fixes thoroughly
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## 2. Crashes
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### Approach:
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- Implement better error handling and logging throughout the codebase.
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- Add more robust null checks and boundary checks.
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- Review and optimize memory management.
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### TODO:
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- [ ] Implement a centralized error handling system
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- [ ] Add more detailed logging for crash-prone areas
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- [ ] Review and improve memory management in core emulation components
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## 3. Shader caching and performance issues
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### Approach:
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- Optimize shader compilation process.
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- Implement background shader compilation to reduce stuttering.
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- Review and optimize the caching mechanism.
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### TODO:
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- [ ] Profile shader compilation and identify bottlenecks
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- [ ] Implement asynchronous shader compilation
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- [ ] Optimize shader cache storage and retrieval
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- [ ] Implement shader pre-caching for known games
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## 4. Missing features
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### Approach:
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- Prioritize missing features based on user demand and technical feasibility.
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- Implement support for additional file formats (NSZ, XCZ).
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- Add custom save data folder selection.
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### TODO:
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- [ ] Implement NSZ and XCZ file format support
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- [ ] Add UI option for custom save data folder selection
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- [ ] Update relevant documentation
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## 5. Add-ons and mods issues
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### Approach:
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- Review the current implementation of add-ons and mods support.
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- Implement a more robust system for managing and applying mods.
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- Improve compatibility checks for mods.
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### TODO:
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- [ ] Review and refactor the current mod system
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- [ ] Implement better mod management UI
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- [ ] Add compatibility checks for mods
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- [ ] Improve documentation for mod creators
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## 6. General optimization
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### Approach:
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- Profile the emulator to identify performance bottlenecks.
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- Optimize core emulation components.
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- Implement multi-threading where appropriate.
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### TODO:
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- [ ] Conduct thorough profiling of the emulator
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- [ ] Optimize CPU-intensive operations
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- [ ] Implement or improve multi-threading in suitable components
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- [ ] Review and optimize memory usage
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## Testing and Quality Assurance
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- Implement a comprehensive test suite for core emulation components.
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- Set up continuous integration to run tests automatically.
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- Establish a structured QA process for testing game compatibility and performance.
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Remember to update the relevant documentation and changelog after implementing these fixes. Prioritize the issues based on their impact on user experience and the number of affected users. |