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phorge-phorge/src/applications/harbormaster/engine/HarbormasterBuildEngine.php

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<?php
/**
* Moves a build forward by queuing build tasks, canceling or restarting the
* build, or failing it in response to task failures.
*/
final class HarbormasterBuildEngine extends Phobject {
private $build;
private $viewer;
private $newBuildTargets = array();
public function queueNewBuildTarget(HarbormasterBuildTarget $target) {
$this->newBuildTargets[] = $target;
return $this;
}
public function getNewBuildTargets() {
return $this->newBuildTargets;
}
public function setViewer(PhabricatorUser $viewer) {
$this->viewer = $viewer;
return $this;
}
public function getViewer() {
return $this->viewer;
}
public function setBuild(HarbormasterBuild $build) {
$this->build = $build;
return $this;
}
public function getBuild() {
return $this->build;
}
public function continueBuild() {
$build = $this->getBuild();
$lock_key = 'harbormaster.build:'.$build->getID();
$lock = PhabricatorGlobalLock::newLock($lock_key)->lock(15);
$build->reload();
try {
$this->updateBuild($build);
} catch (Exception $ex) {
// If any exception is raised, the build is marked as a failure and the
// exception is re-thrown (this ensures we don't leave builds in an
// inconsistent state).
$build->setBuildStatus(HarbormasterBuild::STATUS_ERROR);
$build->save();
$lock->unlock();
throw $ex;
}
$lock->unlock();
// NOTE: We queue new targets after releasing the lock so that in-process
// execution via `bin/harbormaster` does not reenter the locked region.
foreach ($this->getNewBuildTargets() as $target) {
$task = PhabricatorWorker::scheduleTask(
'HarbormasterTargetWorker',
array(
'targetID' => $target->getID(),
));
}
}
private function updateBuild(HarbormasterBuild $build) {
if (($build->getBuildStatus() == HarbormasterBuild::STATUS_PENDING) ||
($build->isRestarting())) {
$this->destroyBuildTargets($build);
$build->setBuildStatus(HarbormasterBuild::STATUS_BUILDING);
$build->save();
}
if ($build->isResuming()) {
$build->setBuildStatus(HarbormasterBuild::STATUS_BUILDING);
$build->save();
}
if ($build->isStopping() && !$build->isComplete()) {
$build->setBuildStatus(HarbormasterBuild::STATUS_STOPPED);
$build->save();
}
$build->deleteUnprocessedCommands();
if ($build->getBuildStatus() == HarbormasterBuild::STATUS_BUILDING) {
$this->updateBuildSteps($build);
}
}
private function destroyBuildTargets(HarbormasterBuild $build) {
$targets = id(new HarbormasterBuildTargetQuery())
->setViewer($this->getViewer())
->withBuildPHIDs(array($build->getPHID()))
->execute();
if (!$targets) {
return;
}
$target_phids = mpull($targets, 'getPHID');
$artifacts = id(new HarbormasterBuildArtifactQuery())
->setViewer($this->getViewer())
->withBuildTargetPHIDs($target_phids)
->execute();
foreach ($artifacts as $artifact) {
$artifact->delete();
}
foreach ($targets as $target) {
$target->delete();
}
}
private function updateBuildSteps(HarbormasterBuild $build) {
$targets = id(new HarbormasterBuildTargetQuery())
->setViewer($this->getViewer())
->withBuildPHIDs(array($build->getPHID()))
->execute();
$targets = mgroup($targets, 'getBuildStepPHID');
$steps = id(new HarbormasterBuildStepQuery())
->setViewer($this->getViewer())
->withBuildPlanPHIDs(array($build->getBuildPlan()->getPHID()))
->execute();
// Identify steps which are complete.
$complete = array();
$failed = array();
$waiting = array();
foreach ($steps as $step) {
$step_targets = idx($targets, $step->getPHID(), array());
if ($step_targets) {
$is_complete = true;
foreach ($step_targets as $target) {
if (!$target->isComplete()) {
$is_complete = false;
break;
}
}
$is_failed = false;
foreach ($step_targets as $target) {
if ($target->isFailed()) {
$is_failed = true;
break;
}
}
$is_waiting = false;
} else {
$is_complete = false;
$is_failed = false;
$is_waiting = true;
}
if ($is_complete) {
$complete[$step->getPHID()] = true;
}
if ($is_failed) {
$failed[$step->getPHID()] = true;
}
if ($is_waiting) {
$waiting[$step->getPHID()] = true;
}
}
// If any step failed, fail the whole build, then bail.
if (count($failed)) {
$build->setBuildStatus(HarbormasterBuild::STATUS_FAILED);
$build->save();
return;
}
// If every step is complete, we're done with this build. Mark it passed
// and bail.
if (count($complete) == count($steps)) {
$build->setBuildStatus(HarbormasterBuild::STATUS_PASSED);
$build->save();
return;
}
// Identify all the steps which are ready to run (because all their
// depdendencies are complete).
$previous_step = null;
$runnable = array();
foreach ($steps as $step) {
// TODO: For now, we're hard coding sequential dependencies into build
// steps. In the future, we can be smart about this instead.
if ($previous_step) {
$dependencies = array($previous_step);
} else {
$dependencies = array();
}
if (isset($waiting[$step->getPHID()])) {
$can_run = true;
foreach ($dependencies as $dependency) {
if (empty($complete[$dependency->getPHID()])) {
$can_run = false;
break;
}
}
if ($can_run) {
$runnable[] = $step;
}
}
$previous_step = $step;
}
if (!$runnable) {
// TODO: This means the build is deadlocked, probably? It should not
// normally be possible, but we should communicate it more clearly.
$build->setBuildStatus(HarbormasterBuild::STATUS_FAILED);
$build->save();
return;
}
foreach ($runnable as $runnable_step) {
$target = HarbormasterBuildTarget::initializeNewBuildTarget(
$build,
$runnable_step,
$build->retrieveVariablesFromBuild());
$target->save();
$this->queueNewBuildTarget($target);
}
}
}