misc: Reformat Ryujinx.Audio with dotnet-format (#3485)

This is the first commit of a series of reformat around the codebase as
discussed internally some weeks ago.

This project being one that isn't touched that much, it shouldn't cause
conflict with any opened PRs.
This commit is contained in:
Mary-nyan 2022-07-25 20:46:33 +02:00 committed by GitHub
parent 62f8ceb60b
commit 1825bd87b4
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
200 changed files with 306 additions and 309 deletions

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@ -129,4 +129,4 @@ namespace Ryujinx.Audio
} }
} }
} }
} }

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@ -23,4 +23,4 @@ namespace Ryujinx.Audio.Backends.Common
return bufferSize / GetSampleSize(format) / channelCount; return bufferSize / GetSampleSize(format) / channelCount;
} }
} }
} }

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@ -163,4 +163,4 @@ namespace Ryujinx.Audio.Backends.Common
} }
} }
} }
} }

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@ -76,4 +76,4 @@ namespace Ryujinx.Audio.Backends.Common
public virtual void UnregisterBuffer(AudioBuffer buffer) { } public virtual void UnregisterBuffer(AudioBuffer buffer) { }
} }
} }

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@ -133,4 +133,4 @@ namespace Ryujinx.Audio.Backends.CompatLayer
return direction == Direction.Input || direction == Direction.Output; return direction == Direction.Input || direction == Direction.Output;
} }
} }
} }

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@ -81,7 +81,7 @@ namespace Ryujinx.Audio.Backends.CompatLayer
{ {
BufferTag = buffer.BufferTag, BufferTag = buffer.BufferTag,
DataPointer = buffer.DataPointer, DataPointer = buffer.DataPointer,
DataSize = (ulong)downmixedBuffer.Length DataSize = (ulong)downmixedBuffer.Length
}; };
bool result = _realSession.RegisterBuffer(fakeBuffer, downmixedBuffer); bool result = _realSession.RegisterBuffer(fakeBuffer, downmixedBuffer);
@ -120,4 +120,4 @@ namespace Ryujinx.Audio.Backends.CompatLayer
return _realSession.WasBufferFullyConsumed(buffer); return _realSession.WasBufferFullyConsumed(buffer);
} }
} }
} }

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@ -24,11 +24,11 @@ namespace Ryujinx.Audio.Backends.CompatLayer
public short Right; public short Right;
} }
private const int Q15Bits = 16; private const int Q15Bits = 16;
private const int RawQ15One = 1 << Q15Bits; private const int RawQ15One = 1 << Q15Bits;
private const int RawQ15HalfOne = (int)(0.5f * RawQ15One); private const int RawQ15HalfOne = (int)(0.5f * RawQ15One);
private const int Minus3dBInQ15 = (int)(0.707f * RawQ15One); private const int Minus3dBInQ15 = (int)(0.707f * RawQ15One);
private const int Minus6dBInQ15 = (int)(0.501f * RawQ15One); private const int Minus6dBInQ15 = (int)(0.501f * RawQ15One);
private const int Minus12dBInQ15 = (int)(0.251f * RawQ15One); private const int Minus12dBInQ15 = (int)(0.251f * RawQ15One);
private static readonly int[] DefaultSurroundToStereoCoefficients = new int[4] private static readonly int[] DefaultSurroundToStereoCoefficients = new int[4]
@ -46,8 +46,8 @@ namespace Ryujinx.Audio.Backends.CompatLayer
}; };
private const int SurroundChannelCount = 6; private const int SurroundChannelCount = 6;
private const int StereoChannelCount = 2; private const int StereoChannelCount = 2;
private const int MonoChannelCount = 1; private const int MonoChannelCount = 1;
[MethodImpl(MethodImplOptions.AggressiveInlining)] [MethodImpl(MethodImplOptions.AggressiveInlining)]
private static ReadOnlySpan<Channel51FormatPCM16> GetSurroundBuffer(ReadOnlySpan<short> data) private static ReadOnlySpan<Channel51FormatPCM16> GetSurroundBuffer(ReadOnlySpan<short> data)
@ -86,7 +86,7 @@ namespace Ryujinx.Audio.Backends.CompatLayer
{ {
Channel51FormatPCM16 channel = channels[i]; Channel51FormatPCM16 channel = channels[i];
downmixedBuffer[i * 2] = DownMixSurroundToStereo(coefficients, channel.BackLeft, channel.LowFrequency, channel.FrontCenter, channel.FrontLeft); downmixedBuffer[i * 2] = DownMixSurroundToStereo(coefficients, channel.BackLeft, channel.LowFrequency, channel.FrontCenter, channel.FrontLeft);
downmixedBuffer[i * 2 + 1] = DownMixSurroundToStereo(coefficients, channel.BackRight, channel.LowFrequency, channel.FrontCenter, channel.FrontRight); downmixedBuffer[i * 2 + 1] = DownMixSurroundToStereo(coefficients, channel.BackRight, channel.LowFrequency, channel.FrontCenter, channel.FrontRight);
} }
@ -122,4 +122,4 @@ namespace Ryujinx.Audio.Backends.CompatLayer
return DownMixSurroundToStereo(DefaultSurroundToStereoCoefficients, data); return DownMixSurroundToStereo(DefaultSurroundToStereoCoefficients, data);
} }
} }
} }

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@ -84,4 +84,4 @@ namespace Ryujinx.Audio.Backends.Dummy
return channelCount == 1 || channelCount == 2 || channelCount == 6; return channelCount == 1 || channelCount == 2 || channelCount == 6;
} }
} }
} }

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@ -64,4 +64,4 @@ namespace Ryujinx.Audio.Backends.Dummy
return true; return true;
} }
} }
} }

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@ -34,4 +34,4 @@ namespace Ryujinx.Audio.Common
/// </summary> /// </summary>
public byte[] Data; public byte[] Data;
} }
} }

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@ -513,4 +513,4 @@ namespace Ryujinx.Audio.Common
} }
} }
} }
} }

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@ -15,4 +15,4 @@ namespace Ryujinx.Audio.Common
/// </summary> /// </summary>
Stopped Stopped
} }
} }

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@ -26,4 +26,4 @@ namespace Ryujinx.Audio.Common
/// </summary> /// </summary>
private ushort _reserved; private ushort _reserved;
} }
} }

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@ -34,4 +34,4 @@ namespace Ryujinx.Audio.Common
/// </summary> /// </summary>
public AudioDeviceState AudioOutState; public AudioDeviceState AudioOutState;
} }
} }

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@ -33,4 +33,4 @@ namespace Ryujinx.Audio.Common
/// </summary> /// </summary>
public ulong DataOffset; public ulong DataOffset;
} }
} }

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@ -40,4 +40,4 @@ namespace Ryujinx.Audio.Common
/// </summary> /// </summary>
Adpcm = 6 Adpcm = 6
} }
} }

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@ -172,4 +172,4 @@ namespace Ryujinx.Audio
0.707f, 0.707f,
}; };
} }
} }

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@ -214,9 +214,9 @@ namespace Ryujinx.Audio.Input
outputDeviceName = audioIn.DeviceName; outputDeviceName = audioIn.DeviceName;
outputConfiguration = new AudioOutputConfiguration outputConfiguration = new AudioOutputConfiguration
{ {
ChannelCount = audioIn.ChannelCount, ChannelCount = audioIn.ChannelCount,
SampleFormat = audioIn.SampleFormat, SampleFormat = audioIn.SampleFormat,
SampleRate = audioIn.SampleRate, SampleRate = audioIn.SampleRate,
AudioOutState = audioIn.GetState(), AudioOutState = audioIn.GetState(),
}; };
@ -263,4 +263,4 @@ namespace Ryujinx.Audio.Input
} }
} }
} }
} }

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@ -389,4 +389,4 @@ namespace Ryujinx.Audio.Input
} }
} }
} }
} }

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@ -32,8 +32,8 @@ namespace Ryujinx.Audio.Integration
_session.QueueBuffer(new AudioBuffer _session.QueueBuffer(new AudioBuffer
{ {
DataPointer = _currentBufferTag++, DataPointer = _currentBufferTag++,
Data = _buffer, Data = _buffer,
DataSize = (ulong)_buffer.Length, DataSize = (ulong)_buffer.Length,
}); });
_currentBufferTag = _currentBufferTag % 4; _currentBufferTag = _currentBufferTag % 4;
@ -72,4 +72,4 @@ namespace Ryujinx.Audio.Integration
} }
} }
} }
} }

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@ -52,4 +52,4 @@ namespace Ryujinx.Audio.Integration
return channelCount != Constants.ChannelCountMax; return channelCount != Constants.ChannelCountMax;
} }
} }
} }

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@ -31,4 +31,4 @@ namespace Ryujinx.Audio.Integration
return this; return this;
} }
} }
} }

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@ -25,4 +25,4 @@ namespace Ryujinx.Audio.Integration
void PrepareToClose(); void PrepareToClose();
} }
} }

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@ -15,4 +15,4 @@ namespace Ryujinx.Audio.Integration
/// </summary> /// </summary>
void Clear(); void Clear();
} }
} }

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@ -209,9 +209,9 @@ namespace Ryujinx.Audio.Output
outputDeviceName = audioOut.DeviceName; outputDeviceName = audioOut.DeviceName;
outputConfiguration = new AudioOutputConfiguration outputConfiguration = new AudioOutputConfiguration
{ {
ChannelCount = audioOut.ChannelCount, ChannelCount = audioOut.ChannelCount,
SampleFormat = audioOut.SampleFormat, SampleFormat = audioOut.SampleFormat,
SampleRate = audioOut.SampleRate, SampleRate = audioOut.SampleRate,
AudioOutState = audioOut.GetState(), AudioOutState = audioOut.GetState(),
}; };
@ -293,4 +293,4 @@ namespace Ryujinx.Audio.Output
} }
} }
} }
} }

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@ -169,7 +169,7 @@ namespace Ryujinx.Audio.Output
} }
SampleFormat = sampleFormat; SampleFormat = sampleFormat;
SampleRate = Constants.TargetSampleRate; SampleRate = Constants.TargetSampleRate;
} }
return result; return result;
@ -187,9 +187,9 @@ namespace Ryujinx.Audio.Output
{ {
AudioBuffer buffer = new AudioBuffer AudioBuffer buffer = new AudioBuffer
{ {
BufferTag = bufferTag, BufferTag = bufferTag,
DataPointer = userBuffer.Data, DataPointer = userBuffer.Data,
DataSize = userBuffer.DataSize DataSize = userBuffer.DataSize
}; };
if (_session.AppendBuffer(buffer)) if (_session.AppendBuffer(buffer))
@ -291,7 +291,7 @@ namespace Ryujinx.Audio.Output
{ {
lock (_parentLock) lock (_parentLock)
{ {
_session.SetVolume(volume); _session.SetVolume(volume);
} }
} }
@ -362,4 +362,4 @@ namespace Ryujinx.Audio.Output
} }
} }
} }
} }

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@ -10,4 +10,4 @@ namespace Ryujinx.Audio.Renderer.Common
public ulong ReturnBufferInfo; public ulong ReturnBufferInfo;
public ulong ReturnBufferInfoBase; public ulong ReturnBufferInfoBase;
} }
} }

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@ -47,4 +47,4 @@ namespace Ryujinx.Audio.Renderer.Common
public ulong ExtraErrorInfo; public ulong ExtraErrorInfo;
} }
} }
} }

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@ -147,4 +147,4 @@ namespace Ryujinx.Audio.Renderer.Common
return _nodeCount; return _nodeCount;
} }
} }
} }

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@ -50,4 +50,4 @@ namespace Ryujinx.Audio.Renderer.Common
/// </summary> /// </summary>
CaptureBuffer CaptureBuffer
} }
} }

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@ -40,4 +40,4 @@ namespace Ryujinx.Audio.Renderer.Common
/// </summary> /// </summary>
Released = 6 Released = 6
} }
} }

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@ -25,4 +25,4 @@ namespace Ryujinx.Audio.Renderer.Common
return (nodeId >> 16) & 0xFFF; return (nodeId >> 16) & 0xFFF;
} }
} }
} }

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@ -30,4 +30,4 @@ namespace Ryujinx.Audio.Renderer.Common
/// </summary> /// </summary>
Performance = 15 Performance = 15
} }
} }

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@ -226,4 +226,4 @@ namespace Ryujinx.Audio.Renderer.Common
return true; return true;
} }
} }
} }

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@ -16,4 +16,4 @@ namespace Ryujinx.Audio.Renderer.Common
Limiter, Limiter,
CaptureBuffer CaptureBuffer
} }
} }

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@ -8,4 +8,4 @@ namespace Ryujinx.Audio.Renderer.Common
FinalMix, FinalMix,
Sink Sink
} }
} }

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@ -20,4 +20,4 @@ namespace Ryujinx.Audio.Renderer.Common
/// </summary> /// </summary>
Pause Pause
} }
} }

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@ -30,4 +30,4 @@ namespace Ryujinx.Audio.Renderer.Common
/// </summary> /// </summary>
Disabled Disabled
} }
} }

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@ -35,4 +35,4 @@ namespace Ryujinx.Audio.Renderer.Common
/// </summary> /// </summary>
Limit = NoDelay Limit = NoDelay
} }
} }

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@ -20,4 +20,4 @@ namespace Ryujinx.Audio.Renderer.Common
/// </summary> /// </summary>
CircularBuffer CircularBuffer
} }
} }

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@ -30,4 +30,4 @@ namespace Ryujinx.Audio.Renderer.Common
TotalSize = (uint)Unsafe.SizeOf<UpdateDataHeader>(); TotalSize = (uint)Unsafe.SizeOf<UpdateDataHeader>();
} }
} }
} }

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@ -101,4 +101,4 @@ namespace Ryujinx.Audio.Renderer.Common
} }
} }
} }
} }

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@ -79,4 +79,4 @@ namespace Ryujinx.Audio.Renderer.Common
/// </summary> /// </summary>
private ushort _padding; private ushort _padding;
} }
} }

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@ -41,7 +41,7 @@ namespace Ryujinx.Audio.Renderer.Common
return Memory<byte>.Empty; return Memory<byte>.Empty;
} }
public Memory<T> Allocate<T>(ulong count, int align) where T: unmanaged public Memory<T> Allocate<T>(ulong count, int align) where T : unmanaged
{ {
Memory<byte> allocatedMemory = Allocate((ulong)Unsafe.SizeOf<T>() * count, align); Memory<byte> allocatedMemory = Allocate((ulong)Unsafe.SizeOf<T>() * count, align);
@ -53,9 +53,9 @@ namespace Ryujinx.Audio.Renderer.Common
return SpanMemoryManager<T>.Cast(allocatedMemory); return SpanMemoryManager<T>.Cast(allocatedMemory);
} }
public static ulong GetTargetSize<T>(ulong currentSize, ulong count, int align) where T: unmanaged public static ulong GetTargetSize<T>(ulong currentSize, ulong count, int align) where T : unmanaged
{ {
return BitUtils.AlignUp(currentSize, align) + (ulong)Unsafe.SizeOf<T>() * count; return BitUtils.AlignUp(currentSize, align) + (ulong)Unsafe.SizeOf<T>() * count;
} }
} }
} }

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@ -86,4 +86,4 @@ namespace Ryujinx.Audio.Renderer.Device
return Name; return Name;
} }
} }
} }

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@ -24,4 +24,4 @@ namespace Ryujinx.Audio.Renderer.Device
Device = virtualDevice; Device = virtualDevice;
} }
} }
} }

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@ -59,4 +59,4 @@ namespace Ryujinx.Audio.Renderer.Device
return virtualDeviceSession; return virtualDeviceSession;
} }
} }
} }

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@ -199,4 +199,4 @@ namespace Ryujinx.Audio.Renderer.Dsp
return decodedCount; return decodedCount;
} }
} }
} }

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@ -268,4 +268,4 @@ namespace Ryujinx.Audio.Renderer.Dsp
} }
} }
} }
} }

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@ -80,4 +80,4 @@ namespace Ryujinx.Audio.Renderer.Dsp
} }
} }
} }
} }

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@ -72,4 +72,4 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
DataSourceHelper.ProcessWaveBuffers(context.MemoryManager, outputBuffer, ref info, WaveBuffers, ref State.Span[0], context.SampleRate, (int)context.SampleCount); DataSourceHelper.ProcessWaveBuffers(context.MemoryManager, outputBuffer, ref info, WaveBuffers, ref State.Span[0], context.SampleRate, (int)context.SampleCount);
} }
} }
} }

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@ -170,4 +170,4 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
} }
} }
} }
} }

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@ -49,4 +49,4 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
BiquadFilterHelper.ProcessBiquadFilter(ref _parameter, ref state, outputBuffer, inputBuffer, context.SampleCount); BiquadFilterHelper.ProcessBiquadFilter(ref _parameter, ref state, outputBuffer, inputBuffer, context.SampleCount);
} }
} }
} }

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@ -134,4 +134,4 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
} }
} }
} }
} }

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@ -74,4 +74,4 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
} }
} }
} }
} }

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@ -21,4 +21,4 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
context.ClearBuffers(); context.ClearBuffers();
} }
} }
} }

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@ -153,4 +153,4 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
_buffersMemoryHandle.Dispose(); _buffersMemoryHandle.Dispose();
} }
} }
} }

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@ -33,4 +33,4 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
GroupedBiquadFilter, GroupedBiquadFilter,
CaptureBuffer CaptureBuffer
} }
} }

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@ -29,4 +29,4 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
context.CopyBuffer(OutputBufferIndex, InputBufferIndex); context.CopyBuffer(OutputBufferIndex, InputBufferIndex);
} }
} }
} }

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@ -105,4 +105,4 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
DataSourceHelper.ProcessWaveBuffers(context.MemoryManager, outputBuffer, ref info, WaveBuffers, ref State.Span[0], context.SampleRate, (int)context.SampleCount); DataSourceHelper.ProcessWaveBuffers(context.MemoryManager, outputBuffer, ref info, WaveBuffers, ref State.Span[0], context.SampleRate, (int)context.SampleCount);
} }
} }
} }

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@ -87,7 +87,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
float dryGain = FixedPointHelper.ToFloat(Parameter.DryGain, FixedPointPrecision); float dryGain = FixedPointHelper.ToFloat(Parameter.DryGain, FixedPointPrecision);
float outGain = FixedPointHelper.ToFloat(Parameter.OutGain, FixedPointPrecision); float outGain = FixedPointHelper.ToFloat(Parameter.OutGain, FixedPointPrecision);
Matrix2x2 delayFeedback = new Matrix2x2(delayFeedbackBaseGain , delayFeedbackCrossGain, Matrix2x2 delayFeedback = new Matrix2x2(delayFeedbackBaseGain, delayFeedbackCrossGain,
delayFeedbackCrossGain, delayFeedbackBaseGain); delayFeedbackCrossGain, delayFeedbackBaseGain);
for (int i = 0; i < sampleCount; i++) for (int i = 0; i < sampleCount; i++)
@ -124,10 +124,10 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
float dryGain = FixedPointHelper.ToFloat(Parameter.DryGain, FixedPointPrecision); float dryGain = FixedPointHelper.ToFloat(Parameter.DryGain, FixedPointPrecision);
float outGain = FixedPointHelper.ToFloat(Parameter.OutGain, FixedPointPrecision); float outGain = FixedPointHelper.ToFloat(Parameter.OutGain, FixedPointPrecision);
Matrix4x4 delayFeedback = new Matrix4x4(delayFeedbackBaseGain , delayFeedbackCrossGain, delayFeedbackCrossGain, 0.0f, Matrix4x4 delayFeedback = new Matrix4x4(delayFeedbackBaseGain, delayFeedbackCrossGain, delayFeedbackCrossGain, 0.0f,
delayFeedbackCrossGain, delayFeedbackBaseGain , 0.0f , delayFeedbackCrossGain, delayFeedbackCrossGain, delayFeedbackBaseGain, 0.0f, delayFeedbackCrossGain,
delayFeedbackCrossGain, 0.0f , delayFeedbackBaseGain , delayFeedbackCrossGain, delayFeedbackCrossGain, 0.0f, delayFeedbackBaseGain, delayFeedbackCrossGain,
0.0f , delayFeedbackCrossGain, delayFeedbackCrossGain, delayFeedbackBaseGain); 0.0f, delayFeedbackCrossGain, delayFeedbackCrossGain, delayFeedbackBaseGain);
for (int i = 0; i < sampleCount; i++) for (int i = 0; i < sampleCount; i++)
@ -149,7 +149,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
}; };
Vector4 temp = MatrixHelper.Transform(ref channelInput, ref delayFeedback) + channelInput * inGain; Vector4 temp = MatrixHelper.Transform(ref channelInput, ref delayFeedback) + channelInput * inGain;
state.UpdateLowPassFilter(ref Unsafe.As<Vector4, float>(ref temp), channelCount); state.UpdateLowPassFilter(ref Unsafe.As<Vector4, float>(ref temp), channelCount);
*((float*)outputBuffers[0] + i) = (channelInput.X * dryGain + delayLineValues.X * outGain) / 64; *((float*)outputBuffers[0] + i) = (channelInput.X * dryGain + delayLineValues.X * outGain) / 64;
@ -171,12 +171,12 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
float dryGain = FixedPointHelper.ToFloat(Parameter.DryGain, FixedPointPrecision); float dryGain = FixedPointHelper.ToFloat(Parameter.DryGain, FixedPointPrecision);
float outGain = FixedPointHelper.ToFloat(Parameter.OutGain, FixedPointPrecision); float outGain = FixedPointHelper.ToFloat(Parameter.OutGain, FixedPointPrecision);
Matrix6x6 delayFeedback = new Matrix6x6(delayFeedbackBaseGain , 0.0f , 0.0f , 0.0f , delayFeedbackCrossGain, delayFeedbackCrossGain, Matrix6x6 delayFeedback = new Matrix6x6(delayFeedbackBaseGain, 0.0f, 0.0f, 0.0f, delayFeedbackCrossGain, delayFeedbackCrossGain,
0.0f , delayFeedbackBaseGain , 0.0f , delayFeedbackCrossGain, delayFeedbackCrossGain, 0.0f , 0.0f, delayFeedbackBaseGain, 0.0f, delayFeedbackCrossGain, delayFeedbackCrossGain, 0.0f,
delayFeedbackCrossGain, 0.0f , delayFeedbackBaseGain , delayFeedbackCrossGain, 0.0f , 0.0f , delayFeedbackCrossGain, 0.0f, delayFeedbackBaseGain, delayFeedbackCrossGain, 0.0f, 0.0f,
0.0f , delayFeedbackCrossGain, delayFeedbackCrossGain, delayFeedbackBaseGain , 0.0f , 0.0f , 0.0f, delayFeedbackCrossGain, delayFeedbackCrossGain, delayFeedbackBaseGain, 0.0f, 0.0f,
delayFeedbackCrossGain, delayFeedbackCrossGain, 0.0f , 0.0f , delayFeedbackBaseGain , 0.0f , delayFeedbackCrossGain, delayFeedbackCrossGain, 0.0f, 0.0f, delayFeedbackBaseGain, 0.0f,
0.0f , 0.0f , 0.0f , 0.0f , 0.0f , feedbackGain); 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, feedbackGain);
for (int i = 0; i < sampleCount; i++) for (int i = 0; i < sampleCount; i++)
{ {
@ -277,4 +277,4 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
ProcessDelay(context, ref state); ProcessDelay(context, ref state);
} }
} }
} }

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@ -90,4 +90,4 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
} }
} }
} }
} }

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@ -54,4 +54,4 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
} }
} }
} }
} }

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@ -88,4 +88,4 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
} }
} }
} }
} }

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@ -65,4 +65,4 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
context.ClearBuffer(OutputBufferIndices[5]); context.ClearBuffer(OutputBufferIndices[5]);
} }
} }
} }

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@ -60,4 +60,4 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
} }
} }
} }
} }

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@ -17,4 +17,4 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
return false; return false;
} }
} }
} }

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@ -143,4 +143,4 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
} }
} }
} }
} }

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@ -162,4 +162,4 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
} }
} }
} }
} }

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@ -134,4 +134,4 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
ProcessMix(outputBuffer, inputBuffer); ProcessMix(outputBuffer, inputBuffer);
} }
} }
} }

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@ -65,4 +65,4 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
State.Span[0].LastSamples[LastSampleIndex] = ProcessMixRamp(outputBuffer, inputBuffer, (int)context.SampleCount); State.Span[0].LastSamples[LastSampleIndex] = ProcessMixRamp(outputBuffer, inputBuffer, (int)context.SampleCount);
} }
} }
} }

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@ -88,4 +88,4 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
} }
} }
} }
} }

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@ -71,4 +71,4 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
DataSourceHelper.ProcessWaveBuffers(context.MemoryManager, outputBuffer, ref info, WaveBuffers, ref State.Span[0], context.SampleRate, (int)context.SampleCount); DataSourceHelper.ProcessWaveBuffers(context.MemoryManager, outputBuffer, ref info, WaveBuffers, ref State.Span[0], context.SampleRate, (int)context.SampleCount);
} }
} }
} }

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@ -71,4 +71,4 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
DataSourceHelper.ProcessWaveBuffers(context.MemoryManager, outputBuffer, ref info, WaveBuffers, ref State.Span[0], context.SampleRate, (int)context.SampleCount); DataSourceHelper.ProcessWaveBuffers(context.MemoryManager, outputBuffer, ref info, WaveBuffers, ref State.Span[0], context.SampleRate, (int)context.SampleCount);
} }
} }
} }

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@ -44,4 +44,4 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
} }
} }
} }
} }

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@ -251,4 +251,4 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
ProcessReverb3d(context, ref state); ProcessReverb3d(context, ref state);
} }
} }
} }

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@ -276,4 +276,4 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
ProcessReverb(context, ref state); ProcessReverb(context, ref state);
} }
} }
} }

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@ -66,4 +66,4 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
} }
} }
} }
} }

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@ -134,4 +134,4 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
ProcessVolume(outputBuffer, inputBuffer); ProcessVolume(outputBuffer, inputBuffer);
} }
} }
} }

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@ -53,4 +53,4 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
ProcessVolumeRamp(outputBuffer, inputBuffer, (int)context.SampleCount); ProcessVolumeRamp(outputBuffer, inputBuffer, (int)context.SampleCount);
} }
} }
} }

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@ -463,4 +463,4 @@ namespace Ryujinx.Audio.Renderer.Dsp
} }
} }
} }
} }

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@ -49,4 +49,4 @@ namespace Ryujinx.Audio.Renderer.Dsp.Effect
return _delayLine.Tap(sampleIndex); return _delayLine.Tap(sampleIndex);
} }
} }
} }

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@ -75,4 +75,4 @@ namespace Ryujinx.Audio.Renderer.Dsp.Effect
return TapUnsafe(sampleIndex, -1); return TapUnsafe(sampleIndex, -1);
} }
} }
} }

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@ -73,4 +73,4 @@ namespace Ryujinx.Audio.Renderer.Dsp.Effect
return TapUnsafe(sampleIndex, -1); return TapUnsafe(sampleIndex, -1);
} }
} }
} }

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@ -34,4 +34,4 @@ namespace Ryujinx.Audio.Renderer.Dsp.Effect
return (uint)MathF.Round(sampleRate * delayTime); return (uint)MathF.Round(sampleRate * delayTime);
} }
} }
} }

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@ -30,4 +30,4 @@ namespace Ryujinx.Audio.Renderer.Dsp
return ToInt(value + half, qBits); return ToInt(value + half, qBits);
} }
} }
} }

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@ -64,4 +64,4 @@ namespace Ryujinx.Audio.Renderer.Dsp
return MathF.Sin(DegreesToRadians(value)); return MathF.Sin(DegreesToRadians(value));
} }
} }
} }

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@ -75,4 +75,4 @@ namespace Ryujinx.Audio.Renderer.Dsp
return (short)value; return (short)value;
} }
} }
} }

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@ -627,4 +627,4 @@ namespace Ryujinx.Audio.Renderer.Dsp
} }
} }
} }
} }

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@ -9,4 +9,4 @@ namespace Ryujinx.Audio.Renderer.Dsp.State
public short History0; public short History0;
public short History1; public short History1;
} }
} }

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@ -71,4 +71,4 @@ namespace Ryujinx.Audio.Renderer.Dsp.State
public AuxiliaryBufferInfo CpuBufferInfo; public AuxiliaryBufferInfo CpuBufferInfo;
public AuxiliaryBufferInfo DspBufferInfo; public AuxiliaryBufferInfo DspBufferInfo;
} }
} }

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@ -10,4 +10,4 @@ namespace Ryujinx.Audio.Renderer.Dsp.State
public float State2; public float State2;
public float State3; public float State3;
} }
} }

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@ -64,4 +64,4 @@ namespace Ryujinx.Audio.Renderer.Dsp.State
} }
} }
} }
} }

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@ -25,6 +25,6 @@ namespace Ryujinx.Audio.Renderer.Dsp.State
UpdateParameter(ref parameter); UpdateParameter(ref parameter);
} }
public void UpdateParameter(ref LimiterParameter parameter) {} public void UpdateParameter(ref LimiterParameter parameter) { }
} }
} }

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@ -116,4 +116,4 @@ namespace Ryujinx.Audio.Renderer.Dsp.State
} }
} }
} }
} }

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@ -201,4 +201,4 @@ namespace Ryujinx.Audio.Renderer.Dsp.State
} }
} }
} }
} }

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@ -96,4 +96,4 @@ namespace Ryujinx.Audio.Renderer.Parameter
/// <seealso cref="Server.BehaviourContext"/> /// <seealso cref="Server.BehaviourContext"/>
public int Revision; public int Revision;
} }
} }

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@ -27,4 +27,4 @@ namespace Ryujinx.Audio.Renderer.Parameter
/// </summary> /// </summary>
private unsafe fixed uint _reserved[3]; private unsafe fixed uint _reserved[3];
} }
} }

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@ -31,4 +31,4 @@ namespace Ryujinx.Audio.Renderer.Parameter
/// <remarks>a0 = 1</remarks> /// <remarks>a0 = 1</remarks>
public Array2<short> Denominator; public Array2<short> Denominator;
} }
} }

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@ -81,4 +81,4 @@ namespace Ryujinx.Audio.Renderer.Parameter.Effect
/// <remarks>This is unused.</remarks> /// <remarks>This is unused.</remarks>
public uint MixBufferSampleCount; public uint MixBufferSampleCount;
} }
} }

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